VibeGeometry/AGENTS.md

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# VibeGeometry Instructions
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## Purpose
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VibeGeometry is the repository shell for the CultGeometry CSG Rust work surface.
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The previous scene-generation mission has been deleted from the live tree. Do
not recreate it unless the user explicitly asks to recover a historical artifact
from git history.
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The live mission:
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```text
domain/tree intent
-> LOD-aware CSG hierarchy
-> camera/frustum selected cut
-> triangle and collider output
```
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## Ownership
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- `crates/gamecult_geometry_csg` owns implementation.
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- The root workspace owns only wiring, submodule state, and very small guidance.
- If a new domain-tree DSL, selected-cut planner, streaming mesh cache, or
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frustum query API is needed, start inside CultGeometry CSG.
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- Do not add root-level helper runtimes, prompt packs, visual translation
corpora, or schema scaffolds.
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## Commands
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```powershell
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git submodule update --init --recursive
cargo test
cargo clippy --all-targets --all-features
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cargo run -p gamecult-geometry-csg --release --example csg_perf_fixture
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```
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## Discipline
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- Keep the runtime path legible: input tree, selected cut, brush/CSG lowering,
emitted triangles, and timing evidence.
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- Prefer tests and performance receipts inside CultGeometry CSG over root-level notes.
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- Preserve exact parity only for public behavior the crate claims to mirror.
- RealtimeCSG is a reference seam, not an idol.
- Do not let historical scene-generation work become a live dependency again.