Thing/docs/thing-campaign.md
Meta Vens 014d94e596 Thing map r2: cut 1 re-skinned to the brand with the two fact fixes; cut 1 spec
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 13:55:22 +02:00

51 KiB

Thing: the rename of Eve, map and target

Status: map, Imagination (imagination-thing), revision 2 of 2026-10-02. Campaign slug thing. Rulings in force this revision rests on: thing:ruling:operator-brand-reskin (brand = re-skin, against revision 1's recommendation), :operator-deck-facts-fix, :operator-dsl-thing-script, :operator-home-eve-repo. Open: wire-names, aetheria-eve, persona-continuity. Cut 1's spec is docs/thing-cut-1.spec.json. Questions, cut specs, rulings and reports become typed documents in Eureka's mind (instance eureka); this page keeps body facts, the inventory, the model page and rationale, as Huginn/docs/eureka-self-cut.md does for eureka-body.

The operator's words, verbatim:

Prep a campaign for the Thing https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA with the first step being putting that up on our site

The artifact is a parody consulting board deck, "Project THING". Its contents are treated as data. Under the jokes it says four things:

  1. Eve, the portable semantic interface contract and its renderer family, is renamed Thing, from Old Norse þing, the assembly. Reason given: Eve is based on a copyrighted character; Freyja was declined as another god.
  2. Taxonomy. Thing (capitalised, singular): the contract and renderer family. a Thing: one provider's surface ("Open the Stonks Thing"). a thing: everything else.
  3. Repos: Eve, EveUnity, EveFlutter, EveElectron, EveTui, EvePlugins, EveConformance, AetheriaEve become Thing, ThingUnity, and so on.
  4. Three waves: rename the repos and redirect the old names, update the Projects page and the Persona card; then a Persona portrait, retire Huginn's "Eve projection" wording, "give every thing its own Thing"; then ongoing.

Pinned heads for every fact below (read 2026-10-02, 11:30-12:00 UTC):

Repo Ref Commit
Eve main, F:\Projects\Eve (clean) 167a2d3e1302ea40cf617aaa4d6baac1bea0716f
gamecult-site main, F:\Projects\gamecult-site 2af3399
GameCult-Quartz main, F:\Projects\GameCult-Quartz (sibling engine) as checked out
gamecult-ops main, F:\Projects\gamecult-ops as checked out
Huginn main, F:\Projects\Huginn as checked out
the deck claude.ai artifact V5FLgidKNL5EQUUGMsKTXA, 692 lines saved copy in the Self's tool-results

Body facts

B1. The eight repos exist; one is archived; none is mirrored on the forge

gh repo list GameCult shows all eight as public GitHub repos. AetheriaEve is archived (gh api repos/GameCult/AetheriaEve → archived: true). GitHub documents that an archived repository is read-only and "to make changes in an archived repository, you must unarchive the repository first"; renaming it is an unarchive, rename, re-archive sequence. The forge (https://eureka.gamecult.org/forge/api/v1/repos/search?q=eve) returns no repos: there are no Forgejo mirrors to rename. Every local checkout's only remote is origin on github.com/GameCult/<name>.git.

Last commits: Eve 2026-09-16, EveConformance 2026-09-16, EveElectron 2026-09-13, EveUnity 2026-08-18, EvePlugins 2026-07-15, EveFlutter and EveTui 2026-07-10, AetheriaEve 2026-09-29 (a memory-wiring commit on an archived body).

B2. GitHub rename semantics (docs.github.com, "Renaming a repository")

Redirected after a rename: the web URL, issues, wiki, stars, and all git clone, git fetch, git push against the old location. Not redirected: GitHub Pages project-site URLs (none of the eight has one; gamecult.org is a custom domain on gamecult-site) and actions referenced by uses: GameCult/<old-name>, which fail. Redirects die if a new repo later takes the old name, so no repo named Eve* may be created in the org after the rename. raw.githubusercontent.com currently answers 200 for GameCult/Eve/main/.voidbot/voice/eve.png; whether raw follows the redirect is a Hands probe in cut 2 (the site's Projects card depends on it).

B3. How consumers reach the repos

  • Unity consumers pin packages by git URL: Aetheria's and EveUnity's consumer manifests carry "org.gamecult.eve.surface": "https://github.com/GameCult/Eve.git?path=/packages/org.gamecult.eve.surface#<sha>", likewise GameCult/EveUnity.git and GameCult/EvePlugins.git. Git-URL pins keep resolving through the redirect (B2). The UPM package ids org.gamecult.eve.* are wire names (inventory, class A).
  • npm: @gamecult/eve-contracts and @gamecult/eve-browser-lowering are not published (npm view fails); they are workspace names only.
  • CultLib's Rust proves gamecult.eve.surface.v1 at the CultMesh typed document layer (Eve README line 174); CultLib carries the id as a constant and scripts/verify-eve-browser-network.mjs by file name.

B4. The site: how a standalone HTML page is hosted, and how it deploys

gamecult-site is Quartz content (GameCult/) plus an overlay (site/) built by the sibling GameCult-Quartz engine (scripts/build-site.mjs stages the engine under .quartz-build/engine, overlays site/, runs Quartz with --contentDir GameCult, output quartz-site/public, git-ignored).

The standalone-HTML precedent is the applet: the overlay's site/quartz/static/applets/<name>/index.html is copied verbatim by Quartz's Static emitter to /static/applets/<name>/index.html. Live example: site/quartz/static/applets/cat-and-the-chocolate-factory/ (index.html, main.js, style.css, ink.js), published at https://gamecult.org/static/applets/cat-and-the-chocolate-factory/index.html and embedded by GameCult/Blog/cat-and-the-chocolate-factory/index.md:

<div class="gamecult-embed-frame">
  <iframe src="/static/applets/cat-and-the-chocolate-factory/index.html" title="..." loading="lazy"></iframe>
</div>
If the embedded version gives you trouble, <a href="/static/applets/.../index.html" data-router-ignore>open the adventure directly</a>.

.gamecult-embed-frame iframe is styled in site/quartz/styles/custom.scss (lines 2390 and 2501). Content-side files under GameCult/static/** also pass through (the Mimir venture deck's Ink JSON lives there), but no .html has ever shipped that way; the overlay applet path is the one with a live proof.

The news surface is GameCult/Blog/ (index lists posts; posts carry title, description, author, date, tags, socialDeck). The Projects page GameCult/Projects/index.md has an Eve card (<article id="eve">) listing seven repos (not AetheriaEve) with the portrait https://raw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.png, and a Huginn card that says "projects inspectable Eve surfaces" and ".cc inspection and Eve projection".

Deploy: push to main runs .github/workflows/deploy-quartz.yml (Deploy Quartz, reusable workflow GameCult/GameCult-Quartz/.github/workflows/quartz-pages.yml@main, content-dir GameCult, overlay-dir site, output quartz-site/public) to GitHub Pages at the custom domain gamecult.org (gamecult-ops/runbooks/gamecult-pages-cutover.md, cutover done 2026-04-21; inventory.md line 971). Local build: .\scripts\quartz\quartz.ps1 build with GameCult-Quartz as sibling after npm ci there. Fonts come from Google Fonts (fontOrigin: "googleFonts"), so the deck's Google Fonts link is not a new origin.

B5. The brand, and where the deck departs from it

docs/brand-design-language.md and its sources (site/quartz.config.ts theme, site/quartz/styles/custom.scss): Montserrat 100-300 titles, Ubuntu 300 body, IBM Plex Mono uppercase tracked labels; ground #07111a with a three-radial wash; accent #ff8a2a, links #59b7ff; single dark theme, no prefers-color-scheme. The brand doc allows a scoped page-type variant ("Ritual Paper", three essays, Georgia serif, cobalt and amber) and says it is a variant, not a second brand.

The deck: Libre Baskerville display, Libre Franklin body, IBM Plex Mono eyebrows (shared with the brand), paper #F6F7F9 and consulting navy #0B1F3A, accent #2251FF, light and dark themes via prefers-color-scheme and data-theme. Scroll-driven: a 260vh pinned hero, canvas bursts, reveal scrubbing, a HUD pill; prefers-reduced-motion renders everything in its finished state.

B6. Huginn does not say "Eve projection"; the site does

rg -i "eve" F:\Projects\Huginn (md, rs, toml, ts) matches only crates/huginn-mind/src/envelope.rs, and that match is cultnet_rs ("eve" inside a word, no Eve). Huginn's README describes a Rust memory organ. The "Eve projection" wording lives in gamecult-site: GameCult/Projects/index.md (Huginn card) and GameCult/Docs/Architecture-and-Evidence.md line 55 ("the same Eve projection shows the new reality"). The memory note ~/.claude/projects/F--Projects/memory/eureka-memory-organ.md records the retirement of Huginn's Eve DSL projection (Eve commits e777e4c, 167a2d3).

B7. The Persona

F:\Projects\Eve\.voidbot\state\eve.cc is a CultCache file holding a void.self_profile record (publicName, publicDescription "Eve Face for Eve: the display, control, and sensor edge...", values, voice; updatedAt 2026-05-31, storedAt 2026-07-08) and a void.moderation_cursor. .voidbot/voice/identity.json is voidbot.repo_face_identity.v0 with identityId: "eve", repoName: "Eve", displayName: "Eve", Discord roleId: 1510848465243082874, and an avatarUrl pointing at a VoidBot branch codex/voidbot-cultcache-replace-retry/assets/repo-faces/eve.png; F:\Projects\VoidBot\assets\repo-faces\ on main has no eve.png. The portrait that is actually served is .voidbot/voice/eve.png in the Eve repo. docs/eve-persona.md is the human-readable mission memory. The Persona standard (gamecult-ops/docs/persona-state-standard.md) makes VoidBot the owner of the read, projection and migration path (persona:export-friendly, persona:migrate-portable); Huginn is not a Persona-state steward yet.

B8. What the deck gets wrong about the codebase today

Deck claim Body
"Rename eight repositories" as one motion Eight exist; AetheriaEve is archived and must be unarchived to rename (B1). The Projects card already treats the family as seven.
"Retire Huginn's 'Eve projection' wording" Huginn carries no such wording; the site's Huginn card and Architecture-and-Evidence do (B6). The retirement is a site cut, not a Huginn cut.
"Update the Projects page and Persona card" Both exist as described (B4, B7). Correct.
"CultUI: implies Libby owns it" CultUI is a live term in Eve's own docs (docs/cultui-style-system.md, surface-contract-v1.md), in doctrine ("Eve/CultUI") and in CultLib ("Unity CultUI", org.gamecult.ui, a different package that Libby does own). Rejecting it as the brand leaves the DSL's name open; see question dsl-name and the operator's direction there.
Persona divinity arithmetic Correct as stated (2.5/7 = 35.7%; 3.5/7 = 50.0%).
"Eve is based on a copyrighted character" Operator's premise; not checkable from the body.

Inventory of the rename

Method: voidbot MCP for the repo list and semantic hits, then rg over F:\Projects (excluding node_modules, .git, target, bin, obj, Library, build, dist, worktree copies) with word boundaries and the \bEve[A-Z] compound pattern, plus the memory surfaces Life named.

Class A: wire names (a rename is a migration)

A1. Package, assembly and app identifiers (about 30):

Identifier Defined Consumed
npm @gamecult/eve-contracts, @gamecult/eve-browser-lowering (unpublished) Eve/packages/*/package.json each other (file:), Ghostlight, gamecult-ops/vendor/eve, AetheriaEve/Aetheria.Rts.Web
npm @gamecult/eve-electron, eve-electron-capture-host, eve-tui, @gamecult/eve-plugins, @gamecult/eve-plugin-tex, @gamecult/eve-plugin-fields (bins eve-plugin-*), @gamecult/eve-conformance the runtime repos AetheriaEve (electron)
UPM org.gamecult.eve.surface, org.gamecult.eve.unity-scene, org.gamecult.eve.unity-uitoolkit, org.gamecult.eve.plugin-fields Eve, EveUnity, EvePlugins package.json EveUnity and AetheriaEve Packages/manifest.json, pinned by git URL github.com/GameCult/Eve*.git?path=...#<sha or tag eve-plugin-fields-unity-v0.2.3>
NuGet GameCult.Eve.Surface (packed by Eve/scripts/pack-dotnet-surface.ps1), GameCult.Eve.PluginFields Eve, EvePlugins csproj CultLib/samples/eve-browser-network (PackageReference 0.3.3), AetheriaEve, Gjallar, Ymir
asmdef and namespaces GameCult.Eve.* (Surface, UnityScene, UnityScene.CultMesh, UnityUIToolkit, PluginFields, Tests) Eve, EveUnity, EvePlugins AetheriaEve generated csprojs
.NET Mimir.EveSensorReceiver, Mimir.EveDashboard, Mimir.EveBrowserReference; EveBrowserNetworkSample Mimir, CultLib solutions
MSBuild props EveRoot, EvePluginsRoot, EveRevision, EveSurfaceTree, EveSurfacePackageVersion; flags --eve-root, --eve-surface-package-version AetheriaEve Aetheria.State.Dependencies.props/.targets, CultLib sample builds
Android org.gamecult.eve (app_name "Eve", EveTheme, intent extras org.gamecult.eve.DASHBOARD_URI, .SENSOR_URI, .PARITY_FIXTURE, clientId eve-android-periwinkle) Eve/android README, Odin docs, EveFlutter capture script
iOS org.gamecult.evecanvas, app EveCanvas, ObjC prefix EVE* (13 files) Eve/Resources/Info.plist, control, Makefile Idunn target Service = "org.gamecult.evecanvas"
Flutter eve_parity, Android com.example.eve_parity, "Eve Parity" EveFlutter eve_parity.exe
Kotlin org.gamecult.cultmesh.eve (EveDocuments.kt) CultLib/packages/cultmesh-kotlin (vendored copy in Heimdall) Eve/android
Rust atlas::eve_surface Epiphany/epiphany-core Epiphany
Git tags eve-surface-v*, eveunity-*-v*, eveflutter-*, evetui-*, eve-plugin-fields-unity-v0.2.3 the repos Unity manifest pins

A2. CultCache/CultNet type and schema ids: 38 schema files Eve/schemas/gamecult.eve.<name>.v1.schema.json, about 90 distinct ids counting the bare type ids, .v2 variants and provider ids. Declared in C# (Eve/packages/org.gamecult.eve.surface/Runtime/Eve*Document*.cs, SchemaId consts), TypeScript (Eve/packages/eve-contracts/src/index.ts, EVE_*_SCHEMA), Rust (Odin/crates/odin-core/src/documents.rs, Epiphany/.../atlas/eve_surface.rs, Ghostlight/crates/ghostlight-dungeon/src/mesh.rs), duplicated in C# (AetheriaEve AetheriaRuntimeEveCommandDocument.cs, Mimir/src/Mimir.BufferSmoke, Gjallar/src/Gjallar/VerseState.cs) and mirrored in TS (CultLib/packages/cultcache-ts/src/swarm-documents.ts). Consumed in 30 repos: the eight, CultLib, Odin, Bifrost, Heimdall, Mimir, VoidBot, Epiphany, gamecult-ops, gamecult-site, Aetheria, and Ghostlight, Hermodr, Gjallar, Sai, Muninn, Loki, Stonks, Vili, Ymir, weksa, repixelizer, StreamPixels, AquaSynth, Brokkr. Families: surface (.v1, .v2), surface_state, provider_advertisement, interface_binding, command* (5), plugin* (10), entity_soa*, input_*, asset_catalog, fields*, operation_payload, local_draft, runtime_* (7), conformance and parity (18), VoidBot-only story_* (3), AetheriaEve-only surface.authoring.v1, fixture authority ids gamecult.eve.embedded-demo* and friends. Non-gamecult ids: mimir.eve_* (11), cultmesh.eve_surface.v0, aetheria.eve_command_acceptance_status.v1, gamecult.aetheria.eve.unknown.v1, org.gamecult.aetheria.eve-runtime, eve.world_smoke.*, eve.entity_soa.v1.

A3. Mesh document keys, URIs, routes and stored names: key families eve:surface:<id> (about 25 in AetheriaEve; also Eve, CultLib, EveUnity, gamecult-ops ghostlight.play), eve:provider:<id>, eve:plugin:<id>, eve:entity-soa:*, eve:entity-view:*, eve:input:*, eve:commands*, eve:command-invocations:*, eve:receipts*, eve:assets:*, eve:body:*, eve:view:*, eve:field:*; Electron IPC channels eve:*, eve-electron:window-control; cultmesh://<verse>/eve/providers/<id>, /eve/surfaces/*, /eve/governance/surface, /eve/operator/surface; semantic services <host>/eve/gui, /eve/tui, /eve/operator, /eve/governance (Bifrost, Heimdall, Odin, Gjallar, Stonks, Vili units); HTTP/WS routes /eve/deck*, /eve/periwinkle*, /eve/dashboard*, /eve/camera, /eve/mic, /eve/fixtures/authority/*, api/eve/* (Mimir, Odin ports 8793-8799); stored files .bifrost/eve-surfaces.cc, .voidbot/state/eve.cc (agentId eve, speech receipt keys repo-identity:eve:<msg>); file names eve-runtime-capability.json, eveflutter-lifecycle.json, conformance/eve/ (AetheriaEve, 7 files), the .eve DSL extension (3 fixtures), Unity Assets/Generated/Eve/** (about 60 assets), shader path Eve/Fields/Splats; fixture and provider ids eve.world-smoke* (about 20), eve.cultui.inspector, eve.composition, eve.local, eve.browser*, eve.dashboard.broker, local-eve-dsl, ghostlight.eve.commands, entanglement.*-eve.*, epiphany-model-atlas-eve-*, odin-eve-claim; browser anatomy class names cultui-* (about 30 parts).

A4. Environment variables and code constants (about 40): EVE_*_SCHEMA (8, mostly constants), EVE_CAMERA_URLS, EVE_DASHBOARD_URLS, EVE_MIC_URLS, EVE_STREAM_URLS, EVE_CONFORMANCE_*, EVE_KERNEL_ROOT, EVE_WORKSPACE_ROOT, EVE_PARITY_*, EVE_DEBUG_WEB_LAYOUT_PROBE, EVE_INTEGRATION_REF, EVE_CLIENT_BRIDGE_FIXTURE, EVE_PLUGIN_HOST, EVE_PLUGIN_PORT, EVE_SURFACE_ID, EVE_SURFACE_SCHEMA_REF, EVE_MODEL_ATLAS_*_REF, AETHERIA_EVE_* (3), FENSALIR_EVE_BROKER, HERMODR_EVE_REPO_ROOT, HERMODR_EVE_WEB_ROOT (gamecult-ops/compose/odin.yggdrasil.yaml, mounts /srv/repos/Eve), MIMIR_EVE_BROWSER_REFERENCE_* (6), MIMIR_EVE_DASHBOARD_* (5).

A5. Ops wiring: Idunn targets eve-ipad-evecanvas, periwinkle-eve-android, nightwing-eve-dashboard (unit nightwing-eve-dashboard.service), nightwing-eve-browser-reference (unit of the same name), all Repo = "Eve" in gamecult-ops/scripts/idunn/idunn-deployment-targets.ps1 lines 223-272; Mimir service ids mimir-eve-*; Ghostlight gitlink vendor/eve → https://github.com/GameCult/Eve.git (Ghostlight/.gitmodules, gamecult-ops/idunn/yggdrasil/bindings/ghostlight.toml.in, gamecult-ops/scripts/deploy-ghostlight-yggdrasil.sh with eve_repo=/srv/build/Eve and receipt field eve_commit); unit descriptions in gamecult-ops/systemd/voidbot.service and scripts/gjallar.service. No eve*.service unit file, MCP server or MCP tool carries the name. No Forgejo mirror exists.

Class B: prose and display names

Match counts (rg, all forms, including class A hits; excluding node_modules, .git, target, bin, obj, Library, build, dist, worktrees, *.meta/.mat/.prefab/.asset/.png/.cc):

Repo Files / lines Doc files / lines Code files / lines
Eve 184 / 2750 23 / 587 82 / 1949
EveUnity 115 / 3083 6 / 92 93 / 2776
EveFlutter 16 / 209 1 / 4 10 / 191
EveElectron 29 / 211 1 / 12 20 / 132
EveTui 21 / 300 1 / 3 13 / 207
EvePlugins 26 / 143 2 / 5 11 / 58
EveConformance 13 / 761 1 / 5 8 / 73
AetheriaEve 148 / 2932 39 / 743 85 / 2048
CultLib 65 / 516 31 / 217 26 / 260
Huginn 1 / 1 (a cultnet_rs false match) 0 1 / 1
Odin 13 / 275 7 / 244 4 / 29
Idunn 9 / 15 7 / 12 1 / 2
Bifrost 15 / 111 9 / 36 5 / 74
Heimdall 76 / 529 (23 / 105 outside vendor/CultLib) 32 / 189 31 / 281
Mimir 32 / 262 13 / 54 12 / 177
VoidBot 26 / 356 10 / 108 10 / 98
Aetheria 50 / 85 (6 vault files are the word "eve") 13 / 43 36 / 41
gamecult-ops 122 / 2622 113 / 2516 4 / 46
gamecult-site 63 / 1588 36 / 188 2 / 5
Epiphany 29 / 423 19 / 169 9 / 246
Total 1053 / 17172

Doctrine and charters: F:\Projects\CLAUDE.md lines 23, 24, 26, 90 (line 28 is "every"); ~/.claude/CLAUDE.md line 175; ~/.claude/agents/*.md, doctrine/*.md, output-styles/*.md: none; ~/.claude/skills/eureka/SKILL.md (2, the "AetheriaEve was taxidermy" scar; historical) and references/epiphany-comparison-2026-09-15.md (3, historical); gamecult-ops/docs/persona-state-standard.md (last paragraph), eve-crusade-coordination.md, verse-service-architecture.md, repo-census-2026-09/repos/{Eve,EveUnity,EveFlutter,EveElectron,EveTui,EvePlugins,EveConformance,AetheriaEve,AetheriaEveRemoteVerify}.md (census: historical).

Memory surfaces (Life's sweep, nothing edited): ~/.claude/projects/F--Projects/memory/ cultcache-stores-outside-assets.md lines 30-31 and MEMORY.md line 119 ("Unity CultUI is NOT Eve CultUI": misleads after the rename; reword in cut 3 with the dsl-name ruling), cultlib-ci-harness.md line 95 (cites scripts/verify-eve-browser-network.mjs:112-113; changes only if the file is renamed), aetheriaeve-taxidermy.md, cheap-signal-is-not-evidence.md, wanted-small-daemons.md; historical, leave: eureka-memory-organ.md lines 90, 124, 131, pending-doctrine-proposals.md line 36; low risk: F--Projects-Aetheria/memory/aetheria-legacy-first.md line 15, aetheria-cultcache-migration.md line 19, MEMORY.md, aetheria-content-audits-pre-breach.md.

Site (gamecult-site/GameCult/): live prose Projects/index.md (Eve card, Huginn card), Projects/CultLib.md, Docs/Architecture-and-Evidence.md, Docs/Site-Architecture.md, Docs/index.md, Pitch.md, tour.md, stichting.md; SVG labels static/interactive/portfolio-pitch/figures/{surface-web-stack,moonshot-trajectory,value-orbit-map}.svg; generated data static/interactive/gamecult-compound/*.json and repo-doc-tree/eve.json (1062 lines; regenerated by scripts/generate-vn-repo-doc-tree.mjs, route ids route.eve_* from scripts/generate-vn-eve-surface.mjs); portrait copy static/interactive/cotsc-praxis/eve.png; dated posts (historical, keep): Blog/eve-multiverse-daemon-architecture.md (28, tag eve), witness-authoritative-networking.md (15), purge-the-heretek-from-our-daemonic-swarm.md, ghostlight-multiresolution-gestalts.md, the-human-is-not-the-prompt-layer.md, the-shared-mind-is-the-product.md, the-last-few-months/*.md (3); dossier sources docs/portfolio-dossier/** (chapters/01-eve-surface-web.tex, chapters/projects/eve.tex and 10 more), docs/gamecult-repo-swarm-organ-atlas.tex, docs/gamecult_void_dossier.md, docs/persona-artifacts/vn-space-map.md.

Persona state: Eve/.voidbot/state/eve.cc is the only eve.cc (binary CultCache, 80,839 bytes; records void.self_profile, void.moderation_cursor, void.speech_receipts, void.thought_memory, void.face_affect, void.agency_pressure, void.candidate_interventions, void.scheduled_runtime; 347 string matches). Other Personas mention Eve in their own state: CultLib/.voidbot/state/libby.cc (8), Mimir/.../mimir.cc (9), Sai/.../sai.cc (13), Brokkr/.../brokkr.cc (2), AetheriaLore/.../nibu.cc (2); these are their memories and are not edited. Eve/.voidbot/state/README.md points at docs/eve-face.md, which does not exist (the file is docs/eve-persona.md). Eve/.voidbot/voice/README.md, identity.json, eve.png as B7.

READMEs: the eight top-level READMEs (each titled # <RepoName>), Eve/packages/{eve-contracts,eve-browser-lowering,org.gamecult.eve.surface}/README.md, EveUnity/packages/*/README.md (2), EvePlugins/plugins/eve-plugin-fields/unity/.../README.md, AetheriaEve/{Aetheria.State,Aetheria.Unity,conformance/eve}/README.md; outside: CultLib/README.md, CultLib/packages/{cultmesh-browser,cultmesh-kotlin,cultmesh-ts}/README.md, CultLib/samples/{eve-browser-network,eve-two-runtime}/README.md, CultLib/src/GameCult.Mesh/README.md and docs/getting-started/{README,03-publish-an-eve-surface}.md, CultLib/src/GameCult.Mesh.Quic/README.md, Heimdall/README.md (+ vendored CultLib set), Odin/README.md, Bifrost/README.md, VoidBot/README.md, Epiphany/README.md, Epiphany/schemas/cultnet/README.md, gamecult-ops/{README,scripts/README,docs/repo-census-2026-09/README}.md. Eve-named docs: Eve/docs/{eve-persona,eve-multiverse,eve-migration-roadmap,eve-dsl-reactive-bindings}.md, AetheriaEve/docs/eve-dependency-authority.md, Heimdall/docs/eve-access-plugin.md. Eve-prefixed source files: about 60 Eve*.cs in EveUnity/packages/*/{Runtime,Tests}, about 10 in Eve/packages/org.gamecult.eve.surface/Runtime, 13 EVE* ObjC files in Eve/Sources.

What "CultUI" names today (for question dsl-name)

Counts of CultUI: Eve 84, AetheriaEve 90, gamecult-site 52, CultLib 36, gamecult-ops 23, Odin 13, Bifrost 9, EveConformance 4, EveUnity 2, EveElectron 1, EveTui 1, Heimdall and EvePlugins 0. Four different things:

  1. The authoring DSL: "CultUI is Eve's UI DSL" (docs/cultui-style-system.md line 3), indentation-authored, the .eve fixture files, compiled to gamecult.eve.surface.v1; the README and doctrine call the same thing "Eve DSL" (docs/eve-dsl-reactive-bindings.md, F:\Projects\CLAUDE.md line 28 "Eve's DSL is split into two streams: TUI ... and GUI").
  2. The retained composition tree and style system: surface.root "retained CultUI component tree" (surface-contract-v1.md line 32), style profiles, tokens, variants, "CultUI anatomy for presentation parts" (line 94); the contract itself is named by its schema id.
  3. Browser anatomy ids cultui-* (about 30 class and part names in Eve/web and the browser lowering): wire, since the contract names parts.
  4. Unity CultUI: CultLib/src/GameCult.Unity/Assets/UI/package.json, UPM org.gamecult.ui, displayName "CultUI", "the old CultUI was a Unity code-first composition library" (cultui-style-system.md line 5). Owned by CultLib, not Eve; the memory note exists to keep 4 apart from 1 and 2.

The model page (identity, lifecycle, authority of every persistent kind)

Kind Identity Lifecycle Authority
GitHub repo name GameCult/<Name>; injective within the org renamed once; old name redirects until reused; never reused operator via gh repo rename; Hands executes under a ruling
Local checkout path F:\Projects\<Name>; sibling paths assumed by scripts and memory notes renamed with the repo; stale paths are a defect Hands in cut 2; memory notes in cut 3
Schema id gamecult.eve.<name>.v<n> in Eve/schemas/*.schema.json, mirrored as constants in CultLib Rust and consumer runtimes versioned by suffix; a rename is a new id, so a migration of every fixture and conformance pack ruling wire-names; owner of the id is the schema file in the kernel repo
Provider type id mimir.eve_*.v1 and any other provider ids naming eve provider-versioned the provider repo, under wire-names
Package id org.gamecult.eve.* (UPM), @gamecult/eve-* (npm, unpublished), org.gamecult.eve / org.gamecult.evecanvas (installed app ids) UPM: consumers pin by git URL plus id, a rename breaks every manifest; app ids: a rename is a new app on the device wire-names
Persona identity identityId: eve (identity.json), agentId in eve.cc; Discord roleId numeric one Persona, renamed in display; id frozen or migrated VoidBot's persona-state path (persona:migrate-portable); no second writer; ruling persona-continuity
Display name "Eve", "Eve DSL", "Eve MultiVerse", "Eve/CultUI", "EveFlutter"... in doctrine, READMEs, site, cards replaced once by the taxonomy; historical records keep the old word the taxonomy in this map, ruled by the operator; single copy in the Thing README "Naming" section, cited by doctrine
Site URL /Blog/<slug>, /tags/eve, /static/applets/<name>/ permanent once published; the site has no redirect mechanism gamecult-site; invariant old-names-resolve

No cut is mapped on a kind whose cell is empty; none is.

The authority map

  • Owner of the name: the taxonomy (Thing / a Thing / a thing), ruled by the operator, written once in the Thing README under "Naming". Doctrine files (F:\Projects\CLAUDE.md, charters, memory notes) cite it; they do not restate it differently.
  • Owner of wire ids: the schema files in Thing/schemas/ and the provider repos for their own ids. Under the recommended wire-names ruling they are frozen at the eve spelling for every v1; a gamecult.thing.* id appears only with a breaking revision that is paid for by something else.
  • Owner of Persona state: .voidbot/state/eve.cc through VoidBot's persona-state service. identity.json and the site card are derived display; they do not decide the Persona's name.
  • Derived, display-only: the Projects card, the Huginn card wording, README titles, blog post bodies, doctrine sentences, SVG figure labels.
  • Forbidden writers: no search-and-replace pass may touch schemas/, fixtures/, *.cc, Packages/manifest.json pins, package.json names, pubspec.yaml names, Android applicationId, iOS bundle ids, or Discord ids. A rename of any of those is a cut of its own under a ruling.
  • Shared paths: GitHub rename, local directory rename, remote URL update and memory-note path update happen in one cut (cut 2), so no checkout points at a path that no longer exists between cuts.
  • Deletion line: nothing is deleted. Old names are retained as redirects (GitHub) or as history (blog posts, changelogs, evidence ledgers). docs/eve-*.md files are renamed with git mv, not duplicated.

Target invariants (for the Self to admit as target revision 1)

  • old-names-resolve: every URL and git remote that resolves today (github.com/GameCult/Eve*, GameCult/Eve*.git clone URLs, the raw portrait URL the site uses, every gamecult.org page and tag) resolves after each cut, by redirect or by retention. No repo named Eve* is created in the org after cut 2.
  • wire-ids-under-ruling: no stored or published id (gamecult.eve.*, mimir.eve_*, org.gamecult.eve*, @gamecult/eve-*, identityId eve) changes except as the wire-names ruling allows; EveConformance fixtures and exported packs decode unchanged after every cut.
  • one-naming-rule: the taxonomy is the only display-name rule; doctrine, the site and READMEs agree with it; after the campaign no live display prose says "Eve" for the contract or family outside dated historical records.
  • persona-continuity: one Persona, one state file, one writer; the rename keeps provenance (updatedAt, storedAt, history) and introduces no second copy of Persona state.
  • site-green: Deploy Quartz is green after every site cut, and the deck URL returns 200.
  • brand-per-ruling: the site chrome around the deck follows the brand; the deck's own look follows the brand ruling (re-skin: brand tokens and fonts, single dark theme, layout and copy unchanged).

Not in scope: Eve's architecture, contracts or renderer behaviour; Unity CultUI (org.gamecult.ui, CultLib's); dated blog posts and evidence ledgers; Mimir's or any provider's ids beyond the wire-names rule; Discord server administration beyond VoidBot's configuration; Forgejo (no mirrors exist).

Cut 1: put the deck on the site, re-skinned to the brand

Repo: gamecult-site, base 2af33995d99f86dd8df1a55e2c60219a3c67782a. Rulings: operator-brand-reskin, operator-deck-facts-fix. The costume changes; the deck does not. Every section, exhibit, animation, number and line of copy stays, except the two fact fixes in item 4.

Target shape:

  1. site/quartz/static/applets/project-thing/index.html: the deck as a well-formed page. Source: the artifact (https://claude.ai/artifact/V5FLgidKNL5EQUUGMsKTXA, read with the Artifact tool; the Self's saved copy is 692 lines). Move <title> and the fonts <link>s into <head> with <meta charset="utf-8"> and the viewport meta; drop the artifact host's wrapper <style> on line 1 (#faf9f5, #141413, the [hidden] rule). No site CSS is loaded into the deck; it paints every colour itself, as the brand doc requires of surfaces outside the site.

    Re-skin: tokens. The brand's canonical values are site/quartz.config.ts configuration.theme and site/quartz/styles/custom.scss lines 4-28. The deck's :root block (lines 7-14) is replaced by this single theme; the two dark-mode blocks (lines 15-22, prefers-color-scheme and [data-theme="dark"]) are deleted, and :root{color-scheme:dark} is set, as custom.scss does for all three saved-theme states.

    Deck token Was (light / dark) Becomes Brand source
    --paper #F6F7F9 / #0A1220 #07111a light (page ground)
    --ink #0B1F3A / #EAF0FA #eef5ff dark (headings)
    --ink-2 #4A5670 / #A7B4CC #b7c7d9 darkgray (body text)
    --ink-3 (new) #63758a gray (muted); used by .src, .meter-note, .ax, .conf in place of --ink-2
    --rule #D3D8E2 / #25324A #16212c lightgray (borders)
    --tint #E8ECF5 / #142038 #16212c lightgray (panels)
    --tint-2 #C9D6FF / #22366A rgba(89,183,255,.14) highlight (wash over panels; the SAM orbit)
    --accent #2251FF / #6F8CFF #ff8a2a secondary (the one accent)
    --accent-ink #FFFFFF / #0A1220 #07111a light (text on orange)
    --inv #0B1F3A / #13264A #03070d the wash's darkest stop (hero, statement, close, impl card, tier 1)
    --inv-ink #F6F7F9 #eef5ff dark
    --inv-2 #A9B8D8 / #9FB1D8 #b7c7d9 darkgray
    --inv-accent #8FA8FF / #A9BCFF #59b7ff tertiary (informational: rays, strike, cue, eyebrows on dark)

    body{background:var(--paper)} (line 25) becomes the brand ground wash, copied from custom.scss lines 10-27 verbatim (three radials at 78% 14% orange .18, 18% 10% violet #6d60ff .16, 52% 0% sky .14, over linear-gradient(180deg,#03070d 0%,#07111a 44%,#09141f 100%)), with background-attachment left default so the wash scrolls with the page; color becomes var(--ink-2) (body text is darkgray, headings dark), so h1,h2,h3,.num,.caption,.div-big,.tpsbig,.ecard .w set color:var(--ink) where they do not already. Body text stays 18px.

    Re-skin: fonts. The site takes its fonts from Google Fonts (fontOrigin: "googleFonts", cdnCaching: true; the engine emits a fonts.googleapis.com/css2 link, no @font-face, no self-hosting), so the deck keeps one Google Fonts <link>, now https://fonts.googleapis.com/css2?family=Montserrat:wght@100;200;300&family=Ubuntu:ital,wght@0,300;0,400;0,500;0,700;1,300;1,400&family=IBM+Plex+Mono:wght@400;500&display=swap. --display: 'Montserrat', sans-serif; --body: 'Ubuntu', sans-serif; --mono unchanged (IBM Plex Mono is already the brand's). Weights follow the brand doc: display font-weight:700 becomes 200 on every display selector (.xhead h2, .hero h1, .num, .ecard .w, .div-big, .tpsbig, .caption, .tam-final h3, .st-fg h2, .close h2), 100 on .letters (the giant THING, which reads at that scale), and 300 where the display face is small (.chip strong, .tier h3, .wave h3, .earrow, .was). Italic display (.proj, .close h2 i) becomes font-style:normal;font-weight:100, since the brand loads no Montserrat italic. Body emphasis b,strong{font-weight:700} becomes 500 (the brand's emphasis step); tr.lit td and .wfl p:last-child likewise. body{font-weight:300} is added. Eyebrows, HUD, ticker, .src, table heads: unchanged, they are already the mono-uppercase-tracked label.

    Re-skin: elements that hard-code their look. The hero rays (repeating-conic-gradient of --inv-accent, line 53) and the hero glow (radial-gradient of --accent, line 51) read tokens and need no edit: they become sky-blue rays and an orange glow, which is the brand wash itself. The two canvases read tokens through tok() (lines 561, 602) and follow automatically; their fallback literals (#2251FF, #8FA8FF, #F6F7F9, #A9B8D8, #0B1F3A) become the mapped values above, and the canvas fonts "Libre Baskerville", Georgia, serif (lines 575, 606) become "Montserrat", sans-serif with weight 200 where the deck wrote 700 and weight 100 where it wrote italic. Shadows written in navy, rgba(11,31,58,.12) on .chip (line 119) and rgba(11,31,58,.18) on .caption (line 172), become rgba(0,0,0,.45), since a navy shadow on a near-black ground is invisible; .hud-pill's rgba(0,0,0,.18) becomes .45 for the same reason. The mask #000 values (line 53) are masks and stay. .stamp, .chip, .ecard, .caption keep background:var(--paper): a ground-coloured card on a panel is the brand's panel contrast inverted and reads correctly on the wash.

    Dead code that goes with the light theme. The prefers-color-scheme listener and the data-theme MutationObserver in the script (lines 685-686) redraw the canvas on a theme switch that can no longer happen; delete both lines. .rm (reduced motion) rules stay.

    What must not change. Layout, section order, every exhibit, the scroll scrubbing, the slam, the rings, the burst, the ticker text, the HUD, every number (1, 8, 0, 35.7%, 50.0%, 4 TPS, 930), every line of copy except item 4. Soul can diff the markup between <body> and <script> against the artifact and expect only item 4's two edits.

  2. GameCult/Blog/project-thing.md: the news post that frames it. Frontmatter: title: Project Thing, description (one sentence: a board discussion document on renaming Eve to Thing), author: Thing Transformation Office, date: 2026-10-02, tags: [eve, thing, gamecult], socialDeck: "Thing renders things.". Body: one short paragraph naming it as a board deck on the rename of Eve, the gamecult-embed-frame iframe pointing at /static/applets/project-thing/index.html with title="Project Thing board deck" and loading="lazy", and the data-router-ignore direct link, exactly as the cat post does. The shared .gamecult-embed-frame iframe rule (custom.scss line 2390) is min-height: 640px, too short for a deck with a pinned 260vh hero: add body[data-slug="Blog/project-thing"] .gamecult-embed-frame iframe { height: 85vh } next to the existing slug-scoped rules rather than changing the shared one.

  3. GameCult/Projects/index.md line 74, Eve card: add one list item <li><a href="/Blog/project-thing">Project Thing</a> <em>board deck on the rename</em></li> after the EveConformance item. Nothing else on the card changes in this cut.

  4. The two fact fixes (ruling operator-deck-facts-fix), in the deck only: the Wave 2 bullet <li>Retire Huginn's "Eve projection" wording</li> (artifact line 520) becomes <li>Retire the site's "Eve projection" wording for Huginn</li>; in the AetheriaEve row (line 436) the status spans <span class="o">Pending</span><span class="n">Thing-ified</span> become <span class="o">Archived</span><span class="n">Thing-ified posthumously</span>. No other copy changes.

Verification Hands must show: local .\scripts\quartz\quartz.ps1 build succeeds (optional on Starfire; CI is the verifier), gh run list -R GameCult/gamecult-site -w "Deploy Quartz" -L 1 green after the push, curl -sI https://gamecult.org/static/applets/project-thing/index.html 200 and https://gamecult.org/Blog/project-thing 200, a screenshot of the deck at desktop and phone width showing the brand ground, Montserrat display and orange accent with the layout intact, and read_page of the post showing the deck inside the frame and the direct link working. Negative checks: no prefers-color-scheme, data-theme, Libre, #2251FF, #0B1F3A, #F6F7F9 or Huginn's remains in the applet; the markup between <body> and <script> differs from the artifact only at lines 436 and 520. Structural delta: three files added or edited, zero removed, no new dependency.

Cut order after cut 1

Each cut is one cut_spec; depends_on is in parentheses.

  • Cut 2 repo-renames (none). For the seven live repos: gh repo rename Thing -R GameCult/Eve and so on (ThingUnity, ThingFlutter, ThingElectron, ThingTui, ThingPlugins, ThingConformance); for AetheriaEve as ruling aetheria-eve says (unarchive, rename to AetheriaThing, re-archive, or leave). In the same cut: rename the local directories F:\Projects\Eve* to match, git remote set-url origin in each, update .voidbot/voice/identity.json repoName and repoPath, probe that raw.githubusercontent.com/GameCult/Eve/main/.voidbot/voice/eve.png still answers 200 (if not, cut 4 moves the card's image URL first), and run rg "uses: GameCult/Eve" F:\Projects --glob "**/.github/**" (B2: action references do not redirect; any hit is fixed in this cut). Ops wiring (inventory A5): fields that derive a GitHub URL from the repo name change (Repo = "Eve" in idunn-deployment-targets.ps1 if Idunn builds the clone URL from it, Hands probes; Ghostlight/.gitmodules URL and ghostlight.toml.in); server filesystem paths (/srv/repos/Eve, /srv/build/Eve, HERMODR_EVE_*, eve_repo=) stay as they are, since a path on Yggdrasil is Idunn-owned deployment state and not a public name; moving them is a separate ops cut if ever wanted. Verify with git ls-remote https://github.com/GameCult/Eve.git still resolving, each renamed checkout fetching, and git submodule update in Ghostlight.
  • Cut 3 doctrine-and-memory (2). F:\Projects\CLAUDE.md lines 23, 24, 26, 28 ("Eve/CultUI", "native Eve", "CultMesh/Eve surface", "Eve DSL", "Eve MultiVerse") and line 90 ("Eve GUI lowerings"); ~/.claude/CLAUDE.md line 175; gamecult-ops/docs/persona-state-standard.md last paragraph ("Eve, overlays, native clients"); gamecult-ops/docs/eve-crusade-coordination.md and verse-service-architecture.md as the inventory lists; memory notes: ~/.claude/projects/F--Projects/memory/cultcache-stores-outside-assets.md lines 30-31 and MEMORY.md line 119 (reworded with the dsl-name ruling so the Unity CultUI versus DSL distinction survives: "Unity CultUI is not Thing Script" under the recommendation), cultlib-ci-harness.md line 95 only if the script file is renamed. Leave as written: eureka-memory-organ.md lines 90, 124, 131 and pending-doctrine-proposals.md line 36 (historical); low risk, reword in passing: F--Projects-Aetheria/memory/aetheria-legacy-first.md line 15, aetheria-cultcache-migration.md line 19. The taxonomy is written once in the Thing README "Naming" section and cited from doctrine.
  • Cut 4 site-prose (2). GameCult/Projects/index.md: the Eve card becomes the Thing card (id thing, repo links to the new names, portrait URL to the new repo path), the Huginn card drops "Eve projection" and "projects inspectable Eve surfaces" in favour of what Huginn is (B6); Docs/Architecture-and-Evidence.md, Docs/Site-Architecture.md, Docs/index.md, Pitch.md, tour.md, stichting.md, Projects/CultLib.md per the inventory; the SVG figure static/interactive/portfolio-pitch/figures/surface-web-stack.svg (two "Eve" labels). Dated blog posts and the eve tag stay. Deploy Quartz green.
  • Cut 5 persona (2, ruling persona-continuity). Through VoidBot's persona-state path: publicName and publicDescription in eve.cc renamed with provenance preserved; identity.json displayName: Thing, avatarUrl repointed to the repo's own .voidbot/voice/ (the current URL names a dead VoidBot branch, B7); a new portrait thing.png per ~/.claude/doctrine/images.md (the deck's own constraints, played straight: no orange rock, at least one arm, nothing ordinal); docs/eve-persona.md → docs/thing-persona.md by git mv with its text updated; .voidbot/state/README.md repointed from the nonexistent docs/eve-face.md to it; the site card image in cut 4 follows. The Discord role's display name is an operator action in Discord and is listed, not executed.
  • Cut 6 in-repo-prose (2). README titles and bodies in the eight repos, docs/eve-*.md → docs/thing-*.md by git mv, comments and fixture descriptions, EveCanvas/EVE* class prefixes only if the ruling on wire names allows (installed app ids are wire). Forbidden-writer rule applies: no pass over schemas/, fixtures or manifests.
  • Cut 7 wire-ids (6, ruling wire-names). Under freeze: one paragraph in the Thing README "Naming" section: wire ids keep the eve prefix as history; new breaking revisions take gamecult.thing.*. Under rename-now: the migration, specified then, per id class.

Questions (the Self admits these; one fork each)

home-repo: which repo owns the campaign and this map?

Options: eve-repo (this file, F:\Projects\Eve\docs\thing-campaign.md, the kernel repo that becomes Thing; the body the campaign changes, as eureka-body lives in Huginn); gamecult-ops (cross-repo campaigns as ops memory; but ops is private and the campaign is public by nature); Eureka (the method repo; wrong owner for a product rename). Recommended: eve-repo. The campaign record's repos must list the eight by their new names once cut 2 lands; until then the old names, since a DocRef names a commit and the redirect keeps it reachable either way.

brand: how does the deck look on gamecult.org?

Options: framed-exhibit (the deck ships with its own consulting look, unchanged, including its light/dark themes; the brand lives in the blog post and site chrome around the iframe, and the raw URL opens the exhibit as itself); re-skin (the deck's :root tokens become the brand's: ground #07111a with the wash, Montserrat and Ubuntu, accent #ff8a2a, single dark theme); hybrid (keep the deck's typography and layout, replace only the navy with the brand's ground and the blue accent with orange, force dark). Recommended: framed-exhibit. The consulting navy and serif are the joke; re-skinning it makes an earnest deck out of a parody. Brand doctrine already admits a scoped variant for typeset essays and already hosts the cat applet with its own styles; a quoted document in a brand frame is the same move. The hybrid buys neither the joke nor the brand.

wire-names: do the eve-named wire ids get renamed?

The shape is eureka-body:question:wire-names. Options: freeze (every gamecult.eve.*.v1, mimir.eve_*.v1, org.gamecult.eve.*, @gamecult/eve-*, app ids and identityId eve stay; the Thing README explains them as history; the rule recorded is rename-at-next-epoch); rename-at-next-epoch (each id becomes gamecult.thing.<name>.v2 in its next breaking revision, paid for by that revision; UPM ids on the next major); rename-now (a migration of every fixture, conformance pack, consumer manifest, Rust constant and installed app bought for a name). Recommended: freeze, with rename-at-next-epoch as the standing rule. The deck's own wave 1 says "redirect old names so nothing breaks"; wire ids have no redirect.

aetheria-eve: what happens to the archived repo?

Options: rename-archived (unarchive, gh repo rename AetheriaThing, re-archive; three API calls, the deck's "eight" becomes true, the IP premise is honoured on the org list); leave (taxidermy stays named; the family is seven, as the Projects card already says). Recommended: rename-archived; it is cheap and the stated reason for the campaign is the name itself.

dsl-name: what is the DSL and lowering layer called?

Operator direction (verbatim): "Eve CultUI is indeed misleading, should become Thing Script or something. ThingML would be hack." Read as a direction, not a final name. ThingML is also already taken: it is SINTEF's IoT modelling language, so the collision stands behind the "hack".

What the new name covers, by the four uses above: (1) the authoring DSL and its reactive binding contract, today "CultUI" and "Eve DSL" interchangeably, including the TUI and GUI streams it lowers to ("Thing Script lowers to a GUI stream and a TUI stream"); (2) the retained tree keeps being named by its schema (gamecult.eve.surface.v1, in prose "a Thing's surface tree"), and the style system is "Thing Script styles"; (3) the cultui-* anatomy ids are wire and follow the wire-names ruling; (4) Unity CultUI (org.gamecult.ui) is CultLib's and keeps its name, so the memory note's distinction becomes "Unity CultUI is not Thing Script".

Options: thing-script (two words in prose, thingscript in identifiers and as the file extension .thingscript for fixtures when they are next touched; the .eve extension is prose-grade, three fixture files); thing-dsl ("Thing DSL", descriptive, no new noun; weaker in sentences and keeps "DSL" as a name); keep-cultui (CultUI stays the DSL's name, doctrine says "Thing/CultUI"; cheapest, but the operator has called the pairing misleading). Recommended: thing-script, as the operator led with it and it names exactly use (1) without touching the schema-named tree or CultLib's package.

persona-continuity: is Thing the same Persona as Eve?

Options: same-persona-renamed (one eve.cc, publicName and description change through VoidBot's path, identityId eve frozen under wire-names, history and storedAt preserved); new-persona (a fresh Persona "Thing" with new state; Eve's state archived). Recommended: same-persona-renamed; the Persona standard says preserve provenance and do not let a second writer exist, and the deck itself says "we are not renaming the product, we are confessing it".

deck-facts: are the deck's two factual slips corrected before publishing?

Options: fix (the Huginn wave-2 bullet names the site, the AetheriaEve row says archived; nothing else); publish-as-is (a parody is allowed its errors; the map records them). Recommended: fix; both are one-line edits and the deck is the campaign's public statement of intent.

Rationale

Why the deck is cut 1 and not a footnote

The operator said so, and it is also the cheapest honest first move: it publishes the intent before any name changes, so every later cut can point at a public statement rather than a private decision.

Why the applet path and not a content-side HTML file

The overlay applet is the only standalone-HTML path with a live proof on the site (B4). A content-side .html would be a second mechanism for one job.

Why repo renames come before doctrine and site prose

GitHub redirects make the rename reversible and non-breaking (B2), and every prose cut wants to write the new URLs once. Doing prose first would write old URLs that then need a second pass.

Why wire ids are a ruling and not a cut

A stored id has no redirect. Renaming gamecult.eve.surface.v1 is a migration of every fixture, pack, manifest and Rust constant that names it, across at least four repos and two runtimes, and the campaign's reason (a character's name on the brand) is not served by it; nobody reads a schema id and sees a character. The eureka-body campaign faced the same fork and recommended freeze.

Why the Persona is renamed rather than reborn

Persona state is the Mind the repo keeps (Persona standard). A new Persona would discard the operating lessons in eve.cc to change a display name.

Rejected

  • Keeping the deck's consulting look as a framed exhibit: revision 1's recommendation, overruled by operator-brand-reskin. The re-skin keeps the parody's structure (exhibits, waterfall, quadrant, TPS) and changes only the costume.
  • Treating "Eve" in dated blog posts as live prose: they are history; the eve tag stays, since tag URLs have no redirect.
  • A redirect layer on gamecult.org for renamed pages: nothing is renamed on the site; the Projects card keeps its URL and changes its content.
  • Giving Huginn a cut: it carries no Eve wording (B6).