Name planar yaw input geometry
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@ -105,7 +105,8 @@ state:
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- `lookCommand` accepts a controlled entity id and a unit `directionX`,
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`directionY`, `directionZ` vector. The provider remains the owner of the
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accepted look direction; runtimes only lower local pointing input into this
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intent. `lookSensitivityRadians` optionally maps one native pointer-delta
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intent. `lookModel` names the portable input geometry; `planar-yaw.v1`
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rotates on the XZ play plane. `lookSensitivityRadians` optionally maps one native pointer-delta
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unit to yaw radians, including the provider-authored axis sign;
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- `subjectVisible` controls presentation of `playerEntityId` without deleting
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that authoritative entity from the world view;
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