Name planar yaw input geometry

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Meta Vens 2026-07-15 06:11:26 +01:00
commit 6fbbbfbdf4

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@ -105,7 +105,8 @@ state:
- `lookCommand` accepts a controlled entity id and a unit `directionX`,
`directionY`, `directionZ` vector. The provider remains the owner of the
accepted look direction; runtimes only lower local pointing input into this
intent. `lookSensitivityRadians` optionally maps one native pointer-delta
intent. `lookModel` names the portable input geometry; `planar-yaw.v1`
rotates on the XZ play plane. `lookSensitivityRadians` optionally maps one native pointer-delta
unit to yaw radians, including the provider-authored axis sign;
- `subjectVisible` controls presentation of `playerEntityId` without deleting
that authoritative entity from the world view;