Document authoritative world aim lowering
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@ -102,6 +102,11 @@ state:
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world content;
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- `ambientLightColor` and `ambientLightIntensity` define portable flat ambient
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illumination when the selected camera rig supports it;
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- `lookCommand` accepts a controlled entity id and a unit `directionX`,
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`directionY`, `directionZ` vector. The provider remains the owner of the
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accepted look direction; runtimes only lower local pointing input into this
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intent. `lookSensitivityRadians` optionally maps one native pointer-delta
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unit to yaw radians, including the provider-authored axis sign;
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- `subjectVisible` controls presentation of `playerEntityId` without deleting
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that authoritative entity from the world view;
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- `movementEnabled` controls whether the runtime emits movement intents;
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@ -119,6 +124,15 @@ scene-global render settings must restore the previous environment when its
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world disconnects, its rig changes, or the lowering component is disabled or
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destroyed.
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An optional `aim.presentation` child binds presentation to that authoritative
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body direction without duplicating it. `controlledEntityId` identifies the
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body, `convergenceTargetEntityId` optionally names the selected body whose
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distance sets convergence, and `minimumConvergenceDistance` supplies the lower
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bound when there is no farther target. `viewDotRole` and `viewDotRadius`
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describe the portable marker. A lowerer must not steer weapons, tractors, or
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the body transform from the marker; it renders the direction committed by the
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provider's body publication.
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The descriptor carries buffer locations, semantic columns, dirty ranges, and
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render groups. CultMesh selects the buffer route: shared memory for co-located
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runtimes, a native stream for remote runtimes, or another advertised backend.
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