Room list: faint wash again; chat: name and time on one plain line (regression from #35 and the scrim commits) #39

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void merged 1 commit from void/room-menu-name-chip-fix into dev 2026-11-09 14:57:09 +00:00
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Meta, 2026-11-09 14:33Z: 'you fixed the name tags and broke the nice room menu'.

Bisect (dev dfc74c25): the solid slabs came in with a23dd239 and 0438cbc8 (rows and labels at 62% of the surface colour), strengthened by cfb8a864; the boxed pill with the time on its own line came in with 8ac43bd7..6110292e.

  • Room list: labels 12%, rows 16%, hover 26%, selected 36%, pressed 48% (still three distinct steps). The Commons room icon stays.
  • Chat, phone pose bubbles: name and time are one plain line in flow above the bubble, no box, on the side opposite the portrait; only a name longer than the room beside the portrait wraps (the time then drops under it); full names; no overlap with the portrait.

Seen rendered (headless Chromium, demo build of this branch, dev as baseline): 390x844, 320x640, 1280x800 desktop (phone-only rule leaves desktop unchanged), swiftshader WebGL and GPU-off, midnight sky and noonday sky themes.

Not verified / known: the rendering host cannot show the real day/dusk sky (the scene stays a dusk sky whatever the clock); in Noonday Sky over that night sky the 16% wash leaves dark row text over a dark sky, a scene-vs-theme contrast issue that the old 62% slab hid. No phone hardware was used. Lint and prettier clean on the two files; tsc errors elsewhere in the repo are pre-existing.

🤖 Generated with Claude Code

Meta, 2026-11-09 14:33Z: 'you fixed the name tags and broke the nice room menu'. Bisect (dev dfc74c25): the solid slabs came in with a23dd239 and 0438cbc8 (rows and labels at 62% of the surface colour), strengthened by cfb8a864; the boxed pill with the time on its own line came in with 8ac43bd7..6110292e. - Room list: labels 12%, rows 16%, hover 26%, selected 36%, pressed 48% (still three distinct steps). The Commons room icon stays. - Chat, phone pose bubbles: name and time are one plain line in flow above the bubble, no box, on the side opposite the portrait; only a name longer than the room beside the portrait wraps (the time then drops under it); full names; no overlap with the portrait. Seen rendered (headless Chromium, demo build of this branch, dev as baseline): 390x844, 320x640, 1280x800 desktop (phone-only rule leaves desktop unchanged), swiftshader WebGL and GPU-off, midnight sky and noonday sky themes. Not verified / known: the rendering host cannot show the real day/dusk sky (the scene stays a dusk sky whatever the clock); in Noonday Sky over that night sky the 16% wash leaves dark row text over a dark sky, a scene-vs-theme contrast issue that the old 62% slab hid. No phone hardware was used. Lint and prettier clean on the two files; tsc errors elsewhere in the repo are pre-existing. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Room list wash and name line: undo the solid slabs and the boxed pill
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Build pull request / Build pull request (pull_request) Failing after 3m18s
19c2bbd35f
Room list: rows and section labels carried 62% of the surface colour and hid the
terrain. They are a faint wash again (labels 12%, rows 16%); hover, selected and
pressed stay three distinct steps (26, 36, 48%). The Commons room icon stays.

Chat (phone, pose bubbles): the name and time chip was a boxed pill straddling
the bubble edge, growing upward when the name wrapped. It is now one plain line
in flow above the bubble, on the side opposite the portrait, with no box. Only a
name longer than the room beside the portrait wraps, and the time then drops
under it on the same edge. Full names are kept.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
void merged commit 9794714f97 into dev 2026-11-09 14:57:09 +00:00
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GameCult/Ratatoskr!39
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