Ghostlight/notes/ghostlight-current-system-map.md
2026-08-26 03:07:36 +02:00

82 KiB

Ghostlight Current System Map

GhostlightDungeon is the active hosted runtime. Its authority map is docs/architecture/ghostlight-dungeon-mvp.md. The implemented Rust daemon, CultCache campaign stores, CultMesh/Eve surfaces, browser lowerer, native Yggdrasil systemd body, Idunn continuity target, and Odin discovery crossing are the live machine; the older validated artifact seams remain regression evidence only.

GhostlightDungeon target flow

Campaign creation now has its own pre-world authority:

Heimdall member messages
  -> SessionZeroKernel durable shared/private conversation
  -> Projector -> persistent DM Persona owns exact speech
  -> Interpreter proposes typed draft changes, never rewritten speech
  -> runtime binds both into one revision-bound DM turn proposal
  -> typed contract, private character drafts, boundaries, decisions
  -> roster lock -> approved_campaign_brief.v1 -> Vault compiler
  -> evidence-gap conversation or digest-bound final review
  -> every player approves shared + own private digest
  -> one staging CultCache batch + atomic directory exposure
  -> campaign_membership.v1 binds each member to one exact actor

WorldKernel receives no draft state. The transcript is never replayed into the compiler. Account and invitation hashes remain persistence-only; shared model turns, browser surfaces, schemas, and CultMesh records cannot see them.

Session Zero extraction is one atomic membrane with separated authorship. For an ordinary turn, Ghostlight binds one exact current player message separately from six prior same-channel turns and four shared continuity turns. The Projector receives that bounded channel-permitted state; the Persona receives the current turn verbatim plus its lived narrative and owns the complete natural DM utterance. The Interpreter receives the same current turn, only the typed state for its channel's authority lane, and no speech field. A private Interpreter does not receive the shared contract merely to be forbidden from editing it. Ghostlight binds the exact Persona output to the Interpreter's typed proposals only after every stage validates against the same component epoch. Interpreter failure therefore commits neither prose nor draft state.

Material negotiation has one typed path. Accept applies the exact proposal stored in the decision. Counter preserves that proposal as an inert, visible audit and replacement basis, records the player's counter in its shared or private durable channel, removes the Accept control, and leaves compilation blocked. The DM may replace it only through a same-epoch ApplyDmTurn containing a fresh material decision; the replacement and retirement of the pending counter commit atomically. Stale, empty, malformed, or failed counter responses leave the counter pending and the retired payload uncommittable. Retry is an inference launch against that persisted counter and exact unchanged snapshot. It owns no state transition; a replacement still commits only through ApplyDmTurn at the original component and channel epochs. For a counter replacement, the target decision ID enters the stage binding. A deterministic Ghostlight Projector turns only the target, retired typed payload, exact counter, and aggregate safety policy into the Persona's exact lived stream; it does not spend a model call asking another agent to paraphrase facts Ghostlight already owns. The Interpreter receives the same bounded typed basis. For an exact typed counter lane it emits only the replacement payload. Fresh decision identity, owner, materiality, evidence, prompt, and counter text are bound locally; permission identity, actor binding, and evidence cannot be rewritten by the model. The full decision-union Interpreter remains for ordinary turns and legacy payloadless migration only. Conversation history, party, contract, and unrelated private state are omitted. Legacy counters created by the payload-erasing build receive one bounded current-state basis. The kernel accepts exactly one same-lane decision with stable permission identity and no direct patch, so unrelated output cannot retire the counter.

An acceptance card is also a typed-state claim. New Interpreter decisions must carry a non-empty contract, character, or extraordinary-permission payload; payloadless questions remain speech. Legacy empty decisions project no Accept control and the kernel rejects forged acceptance without changing revision. This prevents polished DM prose such as “materialize the character” from advancing a revision while leaving the character ledger blank.

The player-facing Eve surface projects the exact typed payload on every acceptance card and the complete actor-entitled private character draft. The DM summary is explanatory, never the accepted state. Other members receive only their own private ledger and the deliberately public party projection.

Vault evidence receipts + typed campaign snapshot
  -> permissioned projection
  -> Persona receives private lived narrative only
  -> Interpreter emits typed deltas and action proposals
  -> deterministic gates + expected revision
  -> one WorldCommand enters the campaign mailbox
  -> atomic CultCache commit + receipt
  -> parallel affected-participant appraisal
  -> CultMesh/Eve projection

Ghostlight owns the generalized projection organ. Epiphany and other consumers own their canonical Persona state and consequence commits.

DELVE/HOLD admitted target contract

DELVE/HOLD is admitted as a consumer of the live Ghostlight runtime for one canonical world outside the Greathold. Its target contract supplies an authored ontology and fixed seed rather than invoking Session Zero world generation. That bypass ends at generation: publication and every later transition must still enter WorldKernel through typed validation and atomic CultCache commit.

Delvehold owns players, workshops, dungeons, civic state, contracts, and its quantitative economy. Ghostlight owns external actors, institutions, Gestalts, relationships, knowledge, pressures, and strategic decisions. The admitted target is one externally controlled greathold institution projecting only committed macro effects into Ghostlight and receiving no Persona or strategic turn. The current runtime does not yet implement that external-control policy or authored-seed admission seam; ordinary institution selection must not be mistaken for enforcement. External consequences will return as intents for Delvehold admission, not direct mutations.

The current InstitutionState and strategic resource vocabulary use named resource handles. They do not model quantities, prices, recipes, facilities, capacity, inventories, orders, contracts, or conservation. Those remain consumer-owned unless Ghostlight later admits a deliberate economic component and mutation algebra. The complete contract is docs/architecture/delvehold-forced-ontology-integration.md.

The current checkout admits one to eight campaign members into one shared scene. campaign_membership.v1 maps each authenticated account to one exact actor; HTTP, Eve, assessment confirmation, and CultMesh publication derive from that binding. Human actors are excluded from Persona and strategic control. Sequential public actions are accepted; PvP and split-party movement are rejected. Time, group travel, and pooled cell-budget changes require unanimous revision-bound approval. Post-launch Contract Review reuses the Session Zero kernel against an exact world revision and commits approved amendments in one campaign batch without rewriting location, topology, knowledge, memory, or history. The authority map is docs/architecture/ghostlight-dungeon-session-zero.md; later multiplayer work remains in docs/architecture/ghostlight-dungeon-multiplayer-intention.md.

Solo Wait has two exact meanings. A wait shorter than the campaign horizon is a simple fictional-time command. A wait equal to one horizon enters the same AdvanceStrategicTick compiler, Persona-cell, outcome, and atomic commit path as away-time simulation, with a one-horizon maximum per player command. The bounded co-op time proposal still advances raw time after unanimous approval; routing governed co-op horizons through strategic simulation remains an open implementation gate. Group travel updates controlled actor locations and their canonical agency-profile locations in the same commit, so reload never becomes a repair owner for partition inputs.

Build provenance has one owner: crates/ghostlight-dungeon/build.rs binds the exact source commit into the binary. Its inputs are either the release tool's explicit clean-tree commit or Git HEAD; it watches the actual symbolic ref, HEAD reflog, and packed refs so an ordinary commit invalidates Cargo's cached value. Health derives its commit from that embedded value. Release manifests, launch scripts, and CultCache deployment receipts are verifiers and records, not alternate writers. Local runs and immutable releases use this same binding, and the regression test compares it to the checkout's live git rev-parse HEAD. A mismatch blocks activation rather than being repaired after launch.

Away-time agency follows a separate proposal/commit seam:

exact campaign revision
  -> flash-model six-axis resolution demand
  -> connected agency graph + budget/pins/leases/detail debt
  -> cohesive or arena simulation-cell cover
  -> one private Projector/Persona/Interpreter membrane per cell
  -> model proposes exact constituent-attributed actions or explicit inaction
  -> independent effect verifier checks the typed action against the Persona choice
  -> runtime selects compatible attempts and content-addresses each activity
  -> one batched outcome resolver chooses bounded typed consequences
  -> selective outcome verifier checks high-risk custody and private-state effects
  -> runtime binds complete cell membership + world/resolution revisions
  -> WorldKernel validates cover, stage/outcome receipts, knowledge, scope, custody, topology, and bounds
  -> AdvanceStrategicTick through the campaign mailbox
  -> one atomic campaign/event/news/cover/appraisal commit

The model owns no tick mutation. A provider failure or invalid proposal leaves the campaign revision and world time untouched. Background inference checks live-turn pressure before launch and again before commit; return catch-up uses the same command path with player-turn priority for fictional commands.

The effect and outcome verdict schemas make semantic coherence structural: match carries no mismatch fields, while mismatch requires its exact kind or repair text. Repair prose is ephemeral diagnostic input, not world state; local code bounds it before correction and never publishes private cell choices to a player error surface. A rejected wave returns one spoiler-free message while its exact diagnostic remains operator-only.

On the one same-snapshot Interpreter correction, Ghostlight also removes each exact subject/effect pair rejected by either per-action local validation or the independent effect verifier from the output schema. Neither validator chooses the replacement or gains commit authority; the correction constraint only makes an already-known-invalid mapping impossible to repeat. The Interpreter must use another permitted typed lane, omit the action, or fail the whole wave without mutation. Cross-action failures do not guess at an offender and remain ordinary semantic corrections.

The effect verifier receives the same exact typed permission slice used by the Interpreter. That slice is its sole map of canonical locations, reachable actor destinations, population destinations, and target IDs. A pump, desk, queue, or other place named only in lived prose remains local texture inside the supplied canonical activity location; the verifier cannot manufacture topology and then reject a valid local action for omitting travel through it.

A live request also interrupts an in-flight scheduler wave. Live-turn admission increments pressure and signals cancellation before waiting for an already admitted background commit to finish. The admission guard exists before that wait, so cancellation cannot leak false pressure. Dropping the scheduler wave aborts its parallel cell tasks before they can launch later Persona stages, and a shared/exclusive commit gate makes scheduler commit impossible while any live request is active. Return catch-up is intentionally exempt because it is part of the live request and must finish before the requested fictional action. Private assessment and resolution-policy edits neither advance fiction nor invoke catch-up. Session Zero logs the exact draft revision when a DM response is queued and when its live guard is admitted, making provider latency distinct from scheduler contention without exposing channel contents.

Entering or dropping that guard republishes the canonical typed health record immediately. HTTP health reads the same record, so live_turn_pressure is an actual launch brake during an in-flight player command rather than a delayed status reconstruction.

Resolution-demand focal IDs are salience hints, not partition commands. They cannot create mandatory singleton cells or exceed the configured budget. Cell Projectors receive decision-relevant situation state; cell Interpreters receive exact permissions and the narrative products. Membership and revision bindings are derived by the runtime, so a model is never asked to copy an invariant that the planner already owns. Stable prompt prefixes are deliberately placed before dynamic state, and provider receipts expose per-attempt token/cache usage plus bounded local validation failures.

ModelPort remains Ghostlight's single inference seam. The Codex-backed implementation is an ordinary typed consumer of the independent CodexConnector daemon: it emits an encrypted, expiring MessagePack request over bounded TCP-framed CultNet and accepts only a correlated ordered text stream plus terminal receipt. A stable cache key is derived from stage, logical model class, and output schema rather than mutable campaign content. CodexConnector owns credential custody, caller admission, bounded provider transport, replay, and transport receipts. Ghostlight owns provider-request derivation, stage projection, schemas, retry between passes, semantic validation, model-stage receipts, and every kernel admission. Epiphany is a separate consumer and owns neither side. Yggdrasil runs CodexConnector as the independent codex-connector.service release f9cfa355051ef91d0e7f095b2df2a69fe79f8a7c. Ghostlight has only a soft systemd ordering edge to that daemon and cannot build, configure, restart, select, or roll it back.

Vault availability is typed at the provider boundary. When the configured Vault cannot return evidence, SessionZeroKernel returns the exact draft to drafting, records one stable resolved material blocker, and publishes no preview, branch assumption, world digest, or campaign. Operational causes stay in the private daemon journal. A later retry uses the unchanged approved brief through the same compiler path; neither the model nor client can inject a replacement evidence source.

Canonical actor cell slices include that actor's exact goals, obligations, relationships, and bounded memories. Named Gestalt-member exceptions receive the same continuity fields. The Projector narrativizes them for the Persona; the Interpreter still receives only exact effect permissions. A promise does not become a hard-coded behavior rule, but it cannot disappear merely because the actor entered offscreen simulation.

The Interpreter output schema is conditional on exact decision-owner ID. Institution, actor, Gestalt, and named-member effect variants cannot cross subjects. Target IDs, canonical locations, pressure resolutions, movement destinations, state references, and public channels are enumerated from that subject's permitted slice. Movement and population-migration variants disappear when the subject has no exact destination; target-requiring activities cannot emit an empty target list. Semantic correction therefore judges meaning rather than repairing type combinations local code already knows are impossible.

Each permitted activity target is one runtime-derived descriptor keyed by its authoritative ID, with the target's exact name and current canonical locations. Reachable actor destinations map exact location IDs to names; population migration destinations carry both population and location identity. The Projector, Interpreter, and effect verifier can distinguish a canonical target actually named by the Persona from an unnamed local role, and can prove whether “go to Reed” means movement at all. Opaque permitted IDs are not enough reason to substitute a containing population, related institution, or unrelated destination. Descriptor prose is disambiguation context, not a new subject or fuzzy-match authority.

Targetless local activity is explicit rather than encoded through a convenient unrelated subject. Preparation, investigation, communication, and obstruction may act on an unnamed role, infrastructure, terrain, traffic, or other local texture only at the exact supplied location. The activity records the source's attempt, never a listener, discovery, damage, disruption, or response. A canonical target is required whenever the attempt actually addresses one.

AgencyProfile.information_channels owns concrete routes through which a subject can publish or receive reports. Actor knowledge and Gestalt shared knowledge remain separate state and may justify an action without manufacturing a news route. Profile maintenance removes legacy overlap and unknown placeholders; the compiler rejects both categories before campaign approval.

Arena projection preserves spatial partitions as well as identity partitions. Each remote view carries its actual location; a relation grants potential reach, not co-presence. Persona turns cannot stage direct sight, speech, or response across locations unless the lived stream establishes a shared place or communication channel. Interpreter activity labels then describe the narrow attempted act, while hoped-for success remains outside the effect. Ghostlight deterministically prepends the exact name/location partition to the learned Projector's narrative, so model omission cannot erase those boundaries. Only supplied cell constituents and selected member exceptions may own a perspective. Event mentions do not transfer a person into another cell, and an unnamed or unsupplied entity cannot become an activity target merely because a Persona found it plausible.

Institution slices carry committed current_posture separately from unresolved pressure. Projectors present the posture as existing state; Interpreters and validators compare any new commitment directly against it. The old overloaded pressures[0] convention is not an authority path.

Model-facing actions contain one owner, subject_id. Nested effect owner IDs are runtime-derived during binding and exist only in the canonical downstream proposal. The model cannot disagree with itself about member:mira-venn versus raw mira-venn, and the prompt/output contract spends fewer tokens copying invariants Ghostlight already owns.

Canonical constituent references have one owner: resolution::subject_state_references. Scheduler slices consume that set directly, including active reachable migration destinations, and wave validation recomputes the same set. Prompt construction cannot append references the resolver does not recognize.

Cell perspective attribution is runtime-bound too. The schema admits only exact constituents and selected member exceptions. Ghostlight rejects duplicates and requires both the debt-selected focus and every selected named member exception to receive their own perspective segment; an actionable individual can no longer disappear inside the aggregate before the Persona turn. The perspective count may exceed the action limit only by the number of mandatory owners; action consequences remain separately capped. Segments are sorted and lowered to natural name/location headings before the Persona sees prose only. An invented Markdown section cannot turn a mentioned outsider into a decision-making perspective.

Gestalt background choices use three distinct typed paths. Pressure transitions change exact unresolved markers. gestalt_activity records an attributed preparation, coordination, investigation, recruitment, obstruction, trade, or communication attempt against subjects connected by an explicit agency relation or exact shared location without claiming the outcome. After selection, one wave-level Flash resolver receives only those attempts and precomputed legal consequence handles. It must return one digest-bound strategic_activity_outcome.v1 per activity; missing, duplicate, stale, player-mutating, or invented effects reject the entire wave. Accepted outcomes may change exact resources, population pressures, incident agency relations, named-member deltas, or discoverable canonical knowledge, or explicitly record that no durable material change occurred. A selected dormant member can be addressed by their durable ID; this does not union them into the source population. The kernel derives the event text and exact participant IDs; the arena and model prose own neither.

The outcome resolver does not repair or reinterpret Persona intent. The Interpreter owns the attempt; the resolver owns opposition and result; WorldKernel alone owns mutation. Its stage receipt binds the sorted set of MessagePack proposal digests, and every outcome is stored independently in CultCache and projected on the operator Eve surface. All effects apply to the same private campaign copy as the rest of the strategic wave, so a late invalid outcome cannot leave an earlier action, clock, detail debt, or event committed.

Deterministic admissible-effect handles constrain every resolver decision. Actor possessions, member equipment, institution resources, and Gestalt resources use one resource:* reference ontology. When a model cites another action's handle or invents a reference, the local owner returns the exact action digest, offending values, and admissible set to the private same-snapshot correction. The player receives only a spoiler-free refusal if correction also fails.

The resolver's JSON Schema is derived from exact action authority. Each action digest admits only its available effect kinds; unavailable lanes are absent, not represented by empty placeholder choices. The chosen effect kind makes its own owner, recipient, resource, relation, member, fact, pressure, and evidence fields structurally required while forbidding fields owned by another kind. Exact IDs and existing values come from that action's bounded slice. New resource or pressure text remains model-proposed but locally bounded and still requires kernel validation. This keeps deterministic impossibility out of the semantic retry loop without letting the schema decide narrative causality.

Pressure authority is state-relative. The outcome stage receives each exact Gestalt owner together with its current unresolved pressure strings. A resolution must copy one of those strings; an addition must be new and cannot overlap a resolution or repeat current state. The runtime rejects the whole wave on a no-op, duplicate, or invented resolution before commit. These state-transition checks belong to the outcome semantic validator, not the generic JSON-shape retry. A well-shaped repeated pressure reaches the bounded outcome correction with the exact rejected bundle; the correction may propose a genuinely new pressure or no_material_change, while the kernel guard still makes the repeated transition uncommittable.

Named-member private effects are action-relative too. An obligation is available only for social activity—communication, coordination, recruitment, or trade—where the attempt can actually create a promise or debt. Physical preparation, investigation, or obstruction cannot mint an unrelated social obligation merely because the member is present in the outcome slice.

Structured-stage failures name the exact stage, instance JSON pointer, and schema pointer. Receipts retain the bounded private diagnostic; player-facing strategic refusal remains spoiler-free. A model failure can therefore be located without logging chain-of-thought or dumping the private prompt. For the one same-snapshot correction, the validator also projects only the nearest rejected containing object rather than replaying the whole output. This gives the model the exact failed activity or effect beside the schema pointer, preserves the stable cacheable prompt prefix, and avoids paying again for unrelated valid output. Parallel cell failures retain the exact cell ID, constituent IDs, and bounded anyhow cause chain in operator-only logs.

Ordinary bounded preparation, pressure, and knowledge effects stop at local validation. Resource consumption/transfers, agency-relation shifts, and named member private deltas additionally receive an independent same-snapshot semantic verdict because those effects can be structurally valid while charging the wrong inventory or person. The verifier proposes no state and cannot commit. The latest provider-backed four-wave golden produced seven typed material activity outcomes, ten durable consequences, and zero rejected pulses while leaving the player unchanged and returning the same Mira.

The service-owned CultMesh store remains the canonical projection body when Odin rendezvous is temporarily unavailable. RUDP publication is outbound replication, not daemon-liveness authority: a failed publish is logged with its key and target while the complete local snapshot persists and HTTP serves that same typed health and Eve state.

advance_one_strategic_tick owns post-commit mesh publication for scheduler, return catch-up, and explicit player-horizon waits. Callers no longer decide whether a strategic commit deserves a projection. A publication error is an operator-visible derived-state failure; it cannot roll back, rewrite, or report the already committed world transition as failed. This closes the former path where return catch-up advanced canonical state, the subsequent player command correctly failed stale, and an early return left the operator surface on the previous revision.

The RUDP session owns reliable-send pressure. It admits at most 32 packets—the cumulative-ACK horizon—queues the rest, promotes queued packets only as ACKs retire admitted packets, and emits an exact ACK when an older retransmit has fallen behind that horizon. Its explicit flush succeeds only after every reliable packet is acknowledged. Large CultMesh documents no longer depend on blasting every fragment and sleeping for a fixed interval. The wire contract is unchanged, and model, campaign, and application authorities remain outside the transport.

Ghostlight stages discovery-critical health and provider advertisement before bulk projections. Its Odin schema catalog contains only the Ghostlight-owned boundary state types advertised to consumers: ghostlight.campaign.v1 and ghostlight.session_zero.v1. Internal compiler, Persona, transition, Gestalt, receipt, and operator documents remain available through their owning private projection; they are not dumped into rendezvous merely because Ghostlight has Rust types for them.

Odin registers only the ghostlight.schema_catalog.v1 public envelope, not those private contracts. Its provider-document adapter returns and awaits the single durable node.put promise, preserving per-peer write order instead of launching concurrent CultCache mutations behind transport acknowledgement. The live typed snapshot returns Ghostlight source 7522ea8405212b344441f83f502993f525276521 and exactly the two boundary schema keys above.

Opening retrieval deliberately covers early, transitional, and late historical frames. These pure retrieval/compiler functions now serve the Session Zero DM; they are not browser-owned creation routes or transient preview maps. Generated suggestions enter the typed draft for discussion and use the same final brief as custom premises. Both rejected and accepted receipts remain private. Invite rotation is owned by the deployment boundary: it replaces the protected token set and clears the persisted auth authority together while the daemon is stopped. Campaign stores survive; old sessions deliberately do not.

Away time does not require invented agency. When a campaign has no active, simulation-eligible agency profiles, the scheduler enters the same AdvanceStrategicTick kernel command with no model plan or resolution wave. World time, clocks, pending-tick accounting, and deterministic obligations advance atomically while the player remains untouched. The scheduler does not call the partitioner merely to discover an empty graph, and it retains the same live-turn commit exclusion as model-backed waves.

Compiler approval is a player decision surface, not an operator spoiler surface. It exposes topology, public cast, institutions, populations, clocks, player-role capabilities, evidence coverage, gaps, and branch assumptions. It does not project branch-local or provisional fact statements—even when they are discoverable later. Those facts remain canonical inputs to knowledge-gated play and operator inspection; the browser cannot reveal them before discovery.

Current acceptance body

Yggdrasil serves one native immutable Ghostlight release under ghostlight-dungeon.service. The fresh-workspace handoff and state/map.yaml carry the exact current source, Eve source, executable hash, provider, store counts, and replay witness. This map describes the acceptance body without duplicating a volatile release identity in several sections.

The hosted adversarial campaign now pressures the complete eight-cell strategic path against real provider output. Every failed Projector, Persona, Interpreter, effect-verifier, outcome, or kernel boundary has left campaign revision and fictional time unchanged. Human separate-account co-op privacy and unanimity remain unproven; the expected D&D cohort dispersed before this pass, so no fixture or solo browser run may be presented as that acceptance.

Campaign 34929b8d-7b04-49af-9936-1c798fd79760 is the current live strategic witness. Its revision-12-to-13 return catch-up preserved one eight-cell cover: five exact actor/institution cells, two Gestalt cells, and one arena containing three mutually distinct remote institutions. The arena acquired no actor ID. Zhestokost's exact repeated posture became attributed inaction; two named members made their own decisions; Reed kept the twelve-patient commitment; and the player plus Reed remained byte-identical. Five selected actions produced five bounded outcomes. Fourteen channel-aware reports remained absent from the player surface because that actor has no route to them.

That tick used 34 stage receipts and 35 provider attempts: 83,838 prompt tokens, 64,000 cache-hit tokens, 6,192 completion tokens, and 90,030 total tokens. The extra Interpreter receipt records the rejected repeated institution posture. The outcome path records an undersized bundle retry and a rejected repeated pressure before the corrected complete bundle. All diagnostics remained private; the campaign committed once.

The public /ghostlight/ path terminates on Yggdrasil nginx and proxies the native loopback listener at 127.0.0.1:8831. Anonymous access returns the actor-free ghostlight.play Eve gate with 200; actor and campaign state stay unavailable without an app session and canonical membership. The previous Starfire writer is stopped; its process and tunnel are no longer live authority. The migration copied campaign and Session Zero stores while preserving Yggdrasil's native mesh and provider-health identities.

Local CultMesh publication and HTTP readiness do not wait for Odin. Remote replication is coalesced into one asynchronous RUDP batch. Odin's coordinator is healthy on Yggdrasil and owns RUDP discovery at 10.77.0.1:17871; Idunn admits signed Ghostlight health and owns same-release continuity independently of its deployment brake. VoidBot's canonical MCP service is local to the host at 127.0.0.1:17875/mcp, so live retrieval no longer depends on a Starfire reverse tunnel.

Deployment, discovery, and adjacent capacity

Idunn is the only deployment and daemon-survival authority; Odin is the discovery/rendezvous authority. Their health or availability never grants either organ a campaign write path. Current release identity for Idunn, Odin, Heimdall, Bifrost, and Epiphany is operational truth in gamecult-ops; do not copy it here and let it fossilize again.

Release admission is based on the newest executable- or build-affecting commit reachable from the admitted ref. Documentation, notes, state receipts, and root Markdown are not executable release selectors. The root actuator proves that the selected commit is an ancestor of the admitted ref before activation, then verifies the exact installed witness. Documentation and state-only commits therefore cannot displace the live executable.

Heimdall publishes four redacted typed discovery records to Odin under globally unique catalog keys: the provider, private command boundary, Eve access plugin, and transport profile. Ghostlight resolves heimdall:command-boundary from Odin only for begin, complete, refresh, and logout; valid local app sessions do not depend on an Odin round trip. No direct Heimdall endpoint remains in the Ghostlight unit.

Epiphany is adjacent capacity, not part of Ghostlight's campaign authority and not required by the current provider-backed runtime. Rehydrate her live state from her own workspace and gamecult-ops. Her deployment remains one Idunn-owned transaction; passive watcher tasks and cross-task exclusivity messages are not an operational control plane.

The deployed Session Zero canary survived two exact-build restarts with its private store intact. Heimdall completed a real KLTST Discord round trip and adopted one HttpOnly Ghostlight session. Aetheria retrieval produced three grounded opening decisions. Live DM inference initially exposed that JSON mode had not been given the Interpreter's application schema; the repaired release places exact stable schemas before dynamic context, emits only new deltas, and produced a coherent Mars/Zhestokost follow-up without borrowing First Exodus state. A forced malformed-output path displayed a local retry notice while the typed contract remained unchanged.

Authenticated acceptance against the exact release has proved generated opening/role/approval compilation, a nonliteral canonical player actor ID, private assessment, confirmed server roll, wait, daemon restart continuity, fork isolation, original re-selection, reset, and a MessagePack-backed .cc export. The multiresolution matrix covered 24 factions exactly once at budgets 1, 4, 8, and 32. The strict nested refugee golden placed all 24 subjects in one rival arena, preserved Mira Venn as a named decision owner, migrated her into a different depth-two population lineage, produced material activity across six other background subjects, preserved her delta and the player, and later promoted the same Mira for a return encounter. Witnesses live under F:\GameCult\GhostlightDungeon\acceptance\player-journey-a92fb7a-20260818, gestalt-scale-a92fb7a-b{1,4,8,32}, and gestalt-dynamics-7916ab0-strict.

Cell budget and physical provider parallelism are independent controls. The scale executable accepts GHOSTLIGHT_SCALE_PROVIDER_PARALLELISM, defaults it to the runtime default of eight, and records it in every witness. The corrected 24-subject budget-8 / parallelism-8 wave completed in 18.35 seconds, covered all subjects exactly once, committed ten material actions plus one attributed inaction, did not move the player, and required no model retry. Its witness is F:\GameCult\GhostlightDungeon\acceptance\gestalt-scale-shakedown-b8-p8. The earlier 25.64-second budget-8 witness used four provider slots and must not be cited as an eight-concurrency performance result.

gestalt_migration records a collective decision by one exact active leaf to move along an explicit migration relation and reachable route. WorldKernel changes the leaf's home location and agency-profile location together. The destination population remains a separate canonical subject, and named member deltas are not carried by implication. Approval-gated fission creates destination/stayer cohorts; the same migration primitive moves any resulting leaf regardless of lineage depth. A local investigate activity may omit a target when it examines the exact current environment. A local communicate may likewise omit a target when its exact source speaks, offers, requests permission, or notifies an unnamed ordinary role. Both admit ordinary texture without inventing a listener, response, acceptance, discovered fact, or target agency.

Activity effects operate at canonical-location granularity. Incidental motion around unnamed local features remains part of the source-attributed attempt and does not create topology or assert arrival. A different supplied canonical location or population destination still requires the exact movement path.

Canonical non-player actors have an actor_activity path for ordinary preparation, coordination, investigation, recruitment, obstruction, trade, and communication. The Interpreter binds the actor's exact ID locally; WorldKernel validates current location, graph targets, state references, channels, and human-control exclusion. Actor movement and actor activity share one action key, while successful consequences remain a separately resolved, digest-bound outcome.

Salient dormant members have their own member_activity path for ordinary local attempts. It uses the same bounded verbs, the member's exact location, their current leaf plus explicitly related or exactly co-located targets, and their own state/channel permissions. Only the capped salient member exceptions selected for the cell enter any prompt or can be named there. Migration and activity conflict on one member key. A destination population cannot inherit the person's offer, speech, or decision merely because the cover placed them in the same arena.

A named member's explicit commitment to board, depart, travel, or join a supplied destination maps to member_migration, even when the first narrated motion is only entering a queue. member_activity: prepare is valid only while departure remains unchosen. The Interpreter and semantic verifier share this distinction.

The semantic verifier emits one ordered verdict per candidate action. Ghostlight owns exact verdict coverage and derives the aggregate rejected set; the model cannot reject one arena constituent merely because another constituent's mapping failed, omit a candidate, duplicate an index, or publish a global decision that contradicts its per-action rationale. Rejected actions receive one same-snapshot Interpreter correction and may not be returned unchanged.

Population scale uses reversible individuation:

gestalt baseline + existing member delta, or a first-relevance identity proposal
  -> WorldKernel validates gestalt/member/revision/location
  -> atomic durable member delta + temporary ActorState
  -> ordinary Persona appraisal and world commands
  -> expired relevance lease outside player perception
  -> atomic fold into the member delta; active slot removed
  -> gestalt receives strategic ticks without erasing the individual

The temporary actor slot is derived. It never owns identity, relationship, memory, equipment, injury, or obligation state.

Automatic presence planning projects only active leaves at the player's location, dormant members whose exact location matches, and materialized members eligible for folding. The kernel rejects inactive hierarchy nodes and location mismatches. Nested fission and migration therefore change which baseline a durable delta composes with, never who the person is. The projection also names the player actor's reciprocal relationship to each nearby dormant member. The planner owns reversible scene casting and may surface an earned callback without a player prompt; it cannot move a remote person or commit the cast. Failed live casts retain a private presence-preflight artifact.

Automatic presence has two different authorities. Recasting an existing exact member is reversible and may follow any relevant foreground event. Admitting a first-relevance member is canonical entity creation and is available only when the planner reason exactly matches the immediately committed player-speech turn. The generated schema closes the individuation lane for resolved attempts, and WorldKernel independently rejects any such plan. Outcome prose and narration are not entity-admission inputs.

Institution already_committed_posture is projected as durable state, distinct from unresolved pressure and fresh choice. Maintaining it is inaction. A model may propose only a materially different posture; repeated posture remains a locally rejected no-op and cannot enter an atomic wave.

Cell appraisals carry exact actions[] and exact inactions[]. Inactions name the constituent or selected dormant member who holds and a bounded reason. They cannot duplicate, cross cell authority, or coexist with an action from the same subject. They are non-mutating audit/fairness evidence. The former global inaction string is no longer an owner or runtime path.

Strategic plan application reads authority and permissions from one immutable command snapshot. All writes land in a private working campaign which replaces the command-local campaign only after every action validates. Sequential loop order is no longer a fictional owner: a migration earlier in the apply loop cannot invalidate another subject's same-snapshot communication, and a late invalid action cannot leave earlier in-memory mutations behind.

The active cell budget, operator-owned pins, and provider concurrency limit are separate controls. Budget and pins increment resolution_epoch without advancing world revision or fictional time. Provider concurrency increments only provider_configuration_epoch; it batches the same cover and cannot repartition the world. See docs/architecture/ghostlight-multiresolution-agency.md.

The public application boundary is one stable Eve provider surface: GET /api/eve/provider, GET /api/eve/surfaces/ghostlight.play, POST /api/eve/commands, and revision-only GET /api/eve/events. Anonymous surface requests return an Eve Heimdall access gate without campaign, membership, actor, account, boundary, or Session Zero state. Authenticated surface requests derive account, selected campaign, membership, and exact actor from Ghostlight-owned app-session and campaign records before projection.

Native and browser clients share that logical surface and command authority. The native path is ghostlight.native.player over loopback RUDP 127.0.0.1:4102; it exposes only Heimdall begin/completion, actor-filtered surface retrieval, and canonical Eve invocation. Heimdall persists the OAuth attempt and single-use completion. Ghostlight redeems the completion into the same app-session record used by HTTP, then derives every actor and campaign binding server-side. The installed native client stores only the opaque Ghostlight bearer in a mode-0600 CultCache file. It never receives a Heimdall access or refresh claim and cannot submit actor, member, account, or authority identifiers. While a model-backed Eve invocation is pending, the client sends a bounded transport keepalive every five seconds; the operation and its result remain owned by the server-side idempotency reservation and kernel path.

Odin advertises the redacted native route and operation names in the provider document. It does not proxy native commands or persist session tokens, attempt handles, claims, account state, membership, or player surfaces. The boundary is loopback-only; remote native use requires a trusted host crossing and still passes Heimdall admission. A malformed or forged native request returns a typed denial before product projection and cannot enter either kernel mailbox.

Command ingress accepts only gamecult.eve.command_invocation.v1. It validates provider, logical surface, command boundary, operation schema, source version, and idempotency before resolving the caller's authority server-side. Browser payloads containing account, member, or actor authority fields are rejected. Every admitted operation then uses the existing SessionZeroKernel or WorldKernel mailbox and returns a persisted Eve command receipt. Strategic ticks, region commits, NPC initiative, and raw kernel commands remain outside the browser capability surface.

The browser is EveBrowserProviderHost, Ghostlight transport, Heimdall access adapter, status mount, and SSE invalidation. Eve owns editable bindings and operation capture: renderer-local drafts survive authoritative refreshes and stale refusals, and only an accepted result may request named draft clearance. HTML forms may appear as an accessibility lowering detail but are absent from Eve documents and command payload semantics. Session Zero, campaign, governance, receipt, and login DOM renderers are not product authorities.

Heimdall owns OAuth attempts, Discord callbacks, entitlement evaluation, claim issuance, and single-use completion. Anonymous Eve operations cross Heimdall's authenticated CultNet operation boundary on Yggdrasil loopback. Sensitive completion and refresh fields are message-wrapped and never enter the public CultMesh catalog, Odin records, Eve surfaces, logs, or browser responses. Ghostlight validates the exact issuer, audience, app, profile, access revision, session identity, expiry, and app_access before creating a local app session.

ghostlight.app_session.v1 stores a hash of the random cookie, stable Heimdall subject hash, exact Heimdall session and access revision, verified capabilities, expiries, and a locally wrapped refresh claim. Routine requests verify that state locally. Claim refresh and logout revalidate exact Heimdall session custody through the private boundary; a stale refresh cannot resurrect a logged-out session. Heimdall outages leave valid local sessions usable only until their verified expiry. Campaign access always comes from campaign_membership.v1; account preferences remember only selection. The old auth store is frozen rollback evidence and does not participate in admission.

That boundary also projects less state outward than the kernel returns inward. Player command responses contain only assessment and public commit/roll receipts. Canonical campaign state and spoiler-bearing actor or institution state are operator-only. Informational rolls add only their exact previewed finding to the acting character and a provisional branch fact. The assessor deterministically binds typed findings into visible stakes before validation, so formatting is not delegated to a correction attempt. The compiler classifies each retrieved source as direct seed, setting background, or excluded before generation. Only direct-seed source text enters causal world compilation; background and excluded sources remain coverage provenance and cannot donate story incidents or cast.

The player-facing story is the chronological lowering of exact committed NarrativeTurn rows. Player speech, Persona speech, and resolved outcome prose already enter the transcript through the kernel transaction that owns their revision. The surface does not run a second narrator or verifier model, replace world turns, or read historical narration_projection.v1 rows. This removes two calls per live turn and makes display-layer invention of names, dialogue, injuries, participants, or actions structurally impossible.

Player speech address is also typed before it can steer a reaction. A compact Flash projection receives only the exact co-present simulation-eligible actor IDs and names, bounded recent public turns, prior conversational focus, and the new utterance. It returns the exact Persona actors from whom the utterance asks for a response. WorldKernel revalidates those IDs and commits them with the speech NarrativeTurn; neither Eve nor the native client may submit them. Every present actor continues to appraise the turn, but the private actor slice now distinguishes direct_response_expected from present_observer. A direct addressee must speak or select typed deliberate silence. The kernel lowers silence to a deterministic visible refusal, so no free-text gesture lane can claim an unassessed world effect.

ghostlight-campaign-inspect is a read-only typed-store witness retained in the immutable hosted release. Campaign-store ACLs keep it operator-only. It reports the latest strategic cover, attributed appraisals and inactions, activity outcomes, events, news, subject continuity, and model receipt/token metadata without dumping provider reasoning or raw private narrative streams.

ghostlight-mesh-inspect provides the same read-only operator projection from a copied derived mesh.cc snapshot. It never opens or copies the live campaign store. Operators may extract one private JSON witness from that copy, then delete the temporary mesh file; JSON is diagnostic export, not state authority.

The actor-filtered Eve surface follows the same membrane. It renders the player-owned ledger—including that actor's own relationships—and already filtered news, but does not enumerate canonical institution postures or raw world clocks. Those remain operator state until narration or an exact information channel makes a development available to the character. A negative regression plants a remote coup posture and sealed investigation clock, proves all three secret strings absent from the player surface, and proves an admitted public headline remains. It likewise exposes only the number of operator pins and local active population leaves eligible for a fission preview. Pin bodies, remote population names, and ReplaceResolutionPins remain outside the player boundary.

Exact private per-member and operator projections remain CultMesh documents for authorized Verse consumers. The public provider advertisement exposes only the subject-scoped logical surface and Heimdall plugin requirement. Hermodr may materialize that provider for inspection when its plugin is installed; it is not a Ghostlight runtime dependency and owns no application state.

Global strategic context has a separate non-causal lane. Two stable broad Vault queries run alongside local retrieval, and a Flash extraction stage proposes a bounded pool of remote institution names with one to three exact supporting claims each. Local code binds every retained claim to an institution-specific witness. Only the grounded candidates, capped at 32, enter a separate Flash synthesis stage. It preserves those canon anchors while generating the smallest useful campaign-local doctrine needed for strategic action. An independent verifier checks compatibility rather than textual entailment: source silence is allowed, while contradiction, canon erasure, identity conflation, story-specific borrowing, current branch events, and unanchored setting-breaking power are not. Verification must still cover every grounded institution exactly once; a malformed or incomplete verdict retries once and then aborts. After one faithful synthesis correction, a still-incompatible doctrine aborts compilation rather than deleting an anchored power. Compatible doctrine becomes campaign state and an approval-visible branch assumption. Exact receipts anchor the institution and its canon constraints; they do not falsely certify the generated policy as Vault text. Admitted remote institutions receive deterministic coarse profiles with distinct authority and explicit unknown facets. The Pro agency stage profiles only local actors, populations, and institutions where semantic subdivision is useful. The model schema permits a bounded pool of 64 candidates so provider overage and ungrounded index fragments can reach local judgment. Exact grounding runs before the 32-institution simulation capacity is applied; excess grounded candidates become an approval-visible on-demand-compilation gap. Raw proposal count therefore cannot consume canonical capacity or abort an otherwise valid world compile. A supporting claim is institution-specific only when its quotation names exactly that candidate or comes from the candidate's dedicated source document; shared index headings, category descriptions, cross-faction lists, and orphaned sentence fragments are rejected. Exact claims and receipts remain evidence; synthesized strategic doctrine becomes branch-local coarse simulation goals.

The Aetheria Vault adapter derives document authority from the exact source path before any model sees a witness. Worldbuilding is reusable canon; published Fiction and legacy Stories are historical reference; static interactive output is a fixture artifact; Brainstorming is working draft; and Game Design is design reference. Only reusable canon may enter a new branch's direct_seed lane or the global-agency compiler. The classifier may further narrow canon by relevance, but it cannot promote a lower-authority document. Direct-seed projection and receipt selection repeat this local guard, so a malformed or stale classifier output cannot smuggle a story cast into the world seed. The live AetheriaLore retrieval archive is correspondingly bounded to Aetheria/Worldbuilding/; durable facts discovered through fiction must be promoted into Worldbuilding before they become reusable campaign canon.

Strict provider schemas do not carry canonical dynamic maps directly. Compiler routes and relationships cross the model boundary as explicit ID-bearing records, then local validation rejects empty or duplicate IDs and lowers them once into canonical maps. The same cut applies to fixed six-axis agency facets, destination-expansion routes, population-fission assignments, and strategic resolution-demand weights. This preserves semantic keys under providers whose strict object dialect forbids open-ended additionalProperties; an empty closed object is never accepted as a substitute for route, relationship, assignment, or facet authority. Canonical campaign and resolution documents retain their map-shaped storage contracts.

F:\Projects\Kalsa is the next bundled fantasy Vault candidate. Its Public tree is player-safe world knowledge and its Spoilers tree is GM-only canon; workshop material is non-canonical. Kalsa is not yet indexed by the live read-only VoidBot recovery body and Ghostlight still routes compilation through the Aetheria adapter. Admitting it requires a selectable Vault manifest plus source-lane filtering at retrieval and receipt projection. It must not be copied into the recovery index as an untyped corpus or allowed to leak spoiler evidence into player-facing surfaces.

Session Zero compilation, expansion, and fission follow the same projection rule. Review projections expose topology, pressures, source-use coverage, gaps, assumptions, public party cards, and only the current viewer's private ledger. Generated openings are optional shared typed decisions; accepting one amends the draft for discussion and triggers three optional grounded role decisions in each private DM channel. Ignoring them cannot block a custom start or character. At registry load, exact legacy opening:* suggestions and payloadless question records from the pre-cut runtime are demoted from material to optional with a CultCache compare-and-swap; fictional revision and shared epoch do not move. Payloadless prose cannot own compilation readiness. The persisted typed draft, not stale suggestion materiality, owns that gate. Custom starts and characters use the same draft. The browser returns only decision commands and cannot echo a rewritten candidate into compilation. Candidate IDs, text, list sizes, and evidence references receive local validation. Suggestion retrieval and every committed model invocation remain in the Session Zero audit, including repeated calls with the same semantic receipt hash but different attempt telemetry. A separate active-preview receipt set is replaced by each successful compiler transaction and cleared when that preview is retired. Publication carries only that exact proof set; it never treats DM turns or superseded compiler runs as evidence for the approved seed, and it never compiles the conversation transcript.

Gap-bearing compiler results are retained as exact non-canonical previews while Session Zero returns to drafting. The host can move that exact preview into review; this is not approval. Every member approval now binds the shared contract digest, that member's private character digest, and the complete world preview digest. Publication persists that digest plus the exact accepted gap and branch-assumption lists. Replacing topology, cast, institutions, populations, clocks, evidence lanes, gaps, assumptions, or any other preview field therefore makes old approvals unusable. The Eve tree visibly lowers the reviewable world shape. Player JSON excludes institution resources and goals, and shared cast projection excludes private relationship-anchor people. The host can discard any non-canonical preview through the SessionZeroKernel; the command clears only preview state and returns the locked roster to drafting without editing the contract, character drafts, or fictional time.

Session Zero owns human-controlled actor identity and state. Public player names and premises may enter the shared compiler as setting context, but those names are reserved outside world-cast compilation: actors and Gestalt members cannot materialize them. The compiler's singular player object is a provisional starting-position marker only. Ghostlight removes it and installs the approved typed characters locally. Collision receives one same-snapshot correction and then rejects the candidate; no deduplication or model choice can replace the Session Zero owner.

Private character relationships now cross compilation through a typed identity membrane. Exact player references bind to their approved actor IDs. Each otherwise unresolved named person gets a stable server-generated relationship-anchor:* actor ID. A separate private actor stage receives only the approved display name after public topology validation; it never receives the opaque identity handle or relationship. The shared world compiler receives none of those private inputs. The private stage returns characterization and one exact supplied location, but has no schema fields for IDs, relationships, narration, facts, gaps, assumptions, or public-world changes. Ghostlight attaches the opaque ID locally and later binds the approved relationship only onto its owner's actor. Omission, ambiguity, unknown placement, or collision rejects the candidate atomically. Actor, institution, Gestalt, and member:* IDs are all legal directional relationship targets, but those links never union knowledge or authority. Only the owning member's review surface projects the compiled target, placement, and private description before approval. A shared branch assumption exposes the count of materialized private subjects, never their identities or relationship details.

Approved private character playability crosses a narrower compiler membrane than private history. The shared world compiler receives bounded capabilities, equipment, obligations, goals, and extraordinary-permission scope, costs, limits, exposure, and effect ceilings only so it can seed precise discoverable environmental facts for the opening problem. It never receives private history, secrets, relationships, or pre-existing knowledge. Generic crisis restatements do not satisfy this requirement; a concrete investigative ability needs a concrete pre-existing finding or an explicit evidence gap.

Roster lock is not readiness. Before world compilation the kernel checks the typed contract's core play frame and each active character's minimum actionable shape. Transcript-only detail, blank contract fields, or a character with no public premise, capability, goal, and stake return explicit missing inputs and cannot spend a world-compiler call.

Campaign publication has a separate discoverability boundary. Session Zero publication and solo lifecycle operations initialize a new .cc store under a non-UUID .creating-* directory. The CreateCampaign command validates the seed, then atomically commits campaign state, approved seed, membership, contract, DM Persona, approvals, Vault manifest, evidence, model receipts, canon candidates, and the creation lifecycle receipt in one CultCache batch. Only that complete store is renamed into the UUID namespace and admitted to the live registry. Failed initialization removes its exact staging directory and cannot poison daemon reload. Approval previews are retained until campaign publication, session selection, and reload all succeed; a retry may recover only an already-published store whose exact seed equals the preview. It cannot adopt a colliding campaign ID with different state. Legacy Session Zero stores that used the preview receipt field as an append-only audit migrate on registry load. The complete list remains audit history and the final compiler transaction becomes the active proof set. This replacement is idempotent and does not advance Session Zero revision, epochs, or fictional time. The browser composer preserves the assessment contract's distinction between the character's described act or speech and the effect the player wants it to cause. The receipt panel is the sole owner of the current assessment, destination, or fission approval control; rendering a newer receipt removes the older snapshot-bound control instead of accumulating stale confirmations in persistent forms. World-seed approval renders expandable public sections for the player role, initial topology, present cast, institutions, populations, world clocks, and exact evidence-use rationales instead of asking for approval from summary counts. A browser-local interaction lock prevents duplicate paid requests while preserving the kernel mailbox and revision checks as the only world-mutation authority. The player surface also projects the canonical current location ID. The destination compiler binds that value into a read-only origin field and shows the proposed locations, containment, routes, persistent features, and material gaps before approval. Population fission approval similarly shows each named child leaf, partition value (including other/unknown), home location, and the exact child receiving each parent-owned resource. Shared capabilities, knowledge, goals, pressures, and relationships inherit through population lineage; custody does not. Each scarce resource crosses exactly one typed custody transfer, so a fission cannot copy one granary, vehicle, or medicine lot into every child. Fission admission runs before parent lookup, retrieval planning, or inference: one request may contain at most 16 distinct cuts of at most 160 readable characters and one 500-character reason. The browser mirrors these bounds. The browser interaction lock covers a canonical mutation and the subsequent surface refresh as one user interaction. Campaign selection, world approval, destination approval, fission approval, fork, and reset cannot re-enable stale controls between the commit response and the refreshed revision. Compiler preview requests remain non-mutating and release the lock with their returned preview. Received non-success HTTP responses are rendered as server refusals; only missing or undecodable responses receive the ambiguous-transport warning that a commit may have preceded the lost response. The production web build runs strict TypeScript checking before Vite emits assets.

World Transition Authority

WorldKernel owns one closed semantic WorldMutationBatch reducer. Foreground attempts, NPC reaction waves, strategic actor/institution/Gestalt outcomes, waits, group travel, and approval-gated population fission all lower their accepted outcomes into that vocabulary before canonical state changes. ActionMeans records what an actor did, and the intended effect records what they hoped to change; neither is a committed fact. The mutation batch contains only exact component changes admitted by a state-derived authority envelope.

The reducer validates the complete batch on an isolated component overlay, advances each touched subject version once, and persists component state, mutation authority envelope, mutation batch, mutation receipt, causal command receipt, events, and aggregate compatibility projection atomically. The aggregate campaign row is rejected as a component-only mutation target. WorldEffectDelta, ActorStateDelta, and strategic effect variants are model boundary migration inputs, not writers or independent physical ontologies. The foreground assessor derives a closed effect schema from the exact snapshot and first removes structurally unavailable knowledge, movement, clock, and institution lanes. A compact private scope projection then receives only the exact attempt and those remaining lane names. Its locally validated output can only subtract: every causally unselected lane disappears from the assessor's schema, and unselected knowledge prevents scene facts from entering the prompt at all. The scope also distinguishes lanes required to realize strong and ordinary success from lanes merely available for direct consequences. Required success lanes receive a non-empty structural constraint and a post-lowering local check, so stakes cannot claim a canonical success that the typed effect omits. Canonical dynamic effect maps cross the strict model boundary as bounded entry arrays containing only authority-enumerated IDs and values; validated entries lower once into WorldEffectDelta, while empty arrays mean no mutation. The admission-bound model schema requires those success entries only for an admissible assessment and structurally forces every inadmissible effect array empty; local validation repeats both rules before verification or caching. Scope rows and receipts are derived inference evidence, never assessment or world authority, and their content-addressed cache avoids repeated scope inference for an unchanged attempt. After structural binding, a compact independent verifier compares the complete four-band typed effect bundle with the player's exact means and intended effect. Structurally legal state is not automatically causally relevant. The verifier can only accept or return one bounded mismatch classification and repair sentence; it cannot reassess difficulty, choose an effect, or commit. One mismatch returns to the assessor against the same snapshot, while a second mismatch aborts. Every verifier receipt is private audit state and only a verified proposal may enter the assessment cache. Pending NPC actions are revision-scoped reaction-window state. The next reaction wave atomically replaces the set, and the kernel resolves an action only when the current last event is the exact current-revision reaction wave. Same-wave assessment correction remains possible; cross-turn rebasing is not. The foreground command owns committed player speech, presence reconciliation, and the directly addressed Persona response. Once that response is committed, the request returns without waiting for a second NPC action assessment. The accepted action proposal remains in Campaign.pending_world_proposals; an idle-boundary continuation runs its assessment with background priority and calls the same WorldKernel::ResolveNpcAction command. A new live turn cancels in-flight background inference. The proposal may commit only against its exact reaction revision, and startup plus the strategic scheduler rediscover current reaction-wave proposals after daemon interruption. The continuation is an actuator, not another queue or state owner. The same reaction commit validates its response duty against the exact committed source turn. A missing directly addressed Persona or a null response aborts the whole wave without private deltas, transcript additions, initiative, or revision change; observers may still choose to speak from their own goals.

Action assessment separates semantic inference identity from commit identity. The exact scope, assessor, and verifier models, stable instructions, scoped action-specific schema, and permitted typed packet form a content-addressed private assessment_proposal_cache.v1 key. Revision and expiry still bind the consumable assessment and roll but do not force the capable model to reconsider an otherwise byte-identical packet. A cache hit revalidates the complete proposal against current state, emits a zero-token receipt linked to the source scope, assessment, and verifier receipts, and creates a fresh digest at the current revision. Changed authority changes the key. The Eve command-result projection shows every signed modifier with its exact references.

Population fission now composes admitted child entities, stable child identities, one lineage split, exact resource custody transfers, and exact named-member membership transfers. The old fission function that directly wrote campaign state has been removed. Its surviving projector updates only agency profiles, facets, cover invalidation, and resolution_epoch after the canonical mutation batch succeeds.

Bounded region expansion now composes typed place admission, typed proposition admission, and exact topology changes against one authority snapshot. Every new destination carries an explicit outbound route from the stable origin and a reciprocal return route with the same positive travel time. Place profiles, proposition content, evidence references, discovery locations, containment, route identity, distance, and topology are validated on the component overlay; the aggregate Location, Route, and WorldFact rows are reconstructed only from accepted component state. The previous direct location/fact insertion loops are gone. A route map key is local to its exact origin. The component overlay derives its edge identity from (origin_location_id, local_route_id); the player surface uses the route's exact destination field, and accepted region expansion restores the original local key. Reusing road, harbor, or a destination-shaped key under another location cannot overwrite an unrelated edge or make a surface-advertised route fail transition admission.

Governance approval and governed finalization are distinct durable states. When unanimous time, travel, or Persona-cell approval exists but finalization did not commit, the advertised approval operation retries the exact revision- bound finalization even for a member whose approval is already present. This does not add another writer: the same WorldKernel validation and atomic commit path runs again. Duplicate non-unanimous votes, stale boundaries, and committed proposals still reject.

Initial compiler publication is a bounded creation transaction, not a fictional world transition. CampaignRegistry owns discoverability, installs the approved seed into a fresh staging store with one empty-store CAS, and exposes it only by atomic directory rename. It cannot target a published campaign. Named-person materialisation and dematerialisation are resolution transactions over one persistent member identity. They advance world revision to stale old actor-bound commands, advance resolution_epoch, clear the derived cover, and atomically preserve the exact individual delta. They cannot change fictional time or Gestalt-wide knowledge, resources, or pressure; the obsolete GestaltAggregateDelta writer has been deleted. See docs/architecture/ghostlight-transition-algebra.md.

Relationship documents in the schema catalog are revision-bound projections of actor-owned relationship maps; they are not a second relationship writer. Vault manifests summarize the exact provider/source/authority/temporal lanes covered by evidence receipts and do not own Vault content. Strategic tick and gestalt materialization receipts are different: they are atomic commit companions binding the generic world commit to the causal model output or baseline/member presence transition. Materialisation receipts additionally bind the previous and next resolution epochs.

Control Flow

  1. Rehydrate from state/map.yaml, notes/fresh-workspace-handoff.md, this file, and notes/ghostlight-implementation-plan.md.
  2. Run npm run state:status.
  3. Work one bounded organ.
  4. Validate the seam that matters.
  5. Persist only belief-changing evidence.
  6. Commit and push completed work.

Model acceptance also measures useful work per token. Stable contracts precede revision-bound context for cache reuse; each stage receives only the state it can legitimately judge; provider receipts expose cache, prompt, completion, and validation cost per attempt.

Core Surfaces

  • state/map.yaml: canonical mission, boundaries, live architecture, next action.
  • state/evidence.jsonl: distilled belief-changing evidence only.
  • state/evidence.archive.jsonl: older evidence preserved for archaeology.
  • state/corpus-coverage.json: accepted/planned fixture coverage ledger.
  • notes/fresh-workspace-handoff.md: compact re-entry packet.
  • notes/ghostlight-implementation-plan.md: near-term implementation sequence.
  • docs/architecture/: detailed contracts and rationale.

Active Artifact Pipeline

Aetheria lore/source context
  -> lore grounding digest / source notes
  -> canonical agent and scene state
  -> projected local context
  -> responder packet
  -> sandboxed responder output
  -> review and leakage audit
  -> observable event record
  -> participant-local appraisal receipts
  -> mutation receipt
  -> updated scene/world/social state
  -> initiative schedule updates readiness, reaction windows, and next actor
  -> sandboxed coordinator continuity and next-beat plan
  -> meta-coordinator review, wiring, and labeled interventions
  -> branch compiler materializes Ink + sidecar + visual plan + compiler notes
  -> IF artifact reviewer audits consequence, fold, and visual continuity
  -> narrative/lore/spatial/visual reviewers audit player-facing quality
  -> accepted fixture / future training corpus + optional illustrated replay collateral

Responder packets are one seam, not the whole project. The branching scene path also requires coordinator receipts, branch compiler artifacts, and independent review before a fixture is accepted.

Tone is a live seam. The system should preserve Aetheria's range instead of defaulting to dry technical crisis prose: comic warmth, domestic routine, ritual memory, weird bureaucracy, noir suspicion, wonder, horror, poetic dread, and procedural systems pressure are all valid when source-grounded and character-local. Adams/Pratchett-style wit-with-stakes is a useful default touchstone for counterbalancing bleakness without dissolving consequence.

Visual replay is a presentation seam, not a core social-model training seam. Illustrated IF fixtures need click-through sections with stable visual_scene_id anchors, stable visual character refs for recurring named characters, a global style cue when the visual language matters, imagegen-ready base prompts, character visibility and stance controls, and branch/state modifiers. This data belongs in a separate .visual.json artifact referenced by the training sidecar, not inside the training annotation itself.

Generated images are not geometry authority. They can establish visual mood, materials, and concept direction, but multi-angle illustrated IF needs a durable scene_set source such as a hand-built 3D blockout, procedural scene file, or layout asset with named cameras and staging slots. For those scenes, imagegen is the painter/render pass over a camera-specific blockout, not the architect of the room.

Important Contracts

  • Agent state: schemas/agent-state.schema.json
  • Projection examples: schemas/projection-example.schema.json
  • Lore grounding: schemas/lore-grounding-digest.schema.json
  • Projected local context: schemas/projected-local-context.schema.json
  • Coordinator artifacts: schemas/coordinator-artifact.schema.json
  • Responder packets: schemas/responder-packet.schema.json
  • Responder outputs: schemas/responder-output.schema.json
  • Event records: schemas/event-record.schema.json
  • Participant appraisals: schemas/participant-appraisal.schema.json
  • Reviewed mutations: schemas/reviewed-mutation.schema.json
  • Scene-loop bundles: schemas/scene-loop-bundle.schema.json
  • Initiative schedules: schemas/initiative-schedule.schema.json
  • Ink branch contract: docs/architecture/ink-branching-scenes.md
  • Illustrated IF visual pipeline: docs/architecture/illustrated-if-visual-pipeline.md
  • Training stages and corpus gates: docs/architecture/training-plan.md
  • Corpus coverage ledger: docs/architecture/corpus-coverage-ledger.md

Current Live Examples

Pallas Species Strikes is the active reference-only story fixture:

  • examples/lore-grounding/pallas-species-strikes.awakened-labor.v0.json
  • examples/agent-state.pallas-species-strikes.v0.json
  • examples/coordinator/pallas-species-strikes.branch-and-fold.v0.json
  • examples/ink/pallas-species-strikes.branch-and-fold.v0.ink
  • examples/ink/pallas-species-strikes.branch-and-fold.v0.training.json
  • examples/visual/pallas-species-strikes.branch-and-fold.v0.visual.json
  • experiments/pallas-species-strikes/pallas-species-strikes.branch-and-fold-clean-run.v0.md
  • experiments/pallas-species-strikes/pallas-species-strikes.visual-scene-review.v1.json

The fixture is not training-ready data for Ghostlight's model stages. It was coordinator-authored without the exact projected-context, sandboxed responder, appraisal, mutation, relationship-update, and true branch-compiler receipts those stages require. Keep it as a reference for story shape, grounding, branch-and-fold presentation, visual planning, and future fixture expectations.

pallas-training-loop-v0 is the first separate training-shaped derivative. It rebuilds only the Kappa threshold beat through actual receipts:

  • scene digest and initial state under examples/training-loops/pallas-training-loop-v0/
  • projected contexts under examples/projected-contexts/
  • responder packets under examples/responder-packets/
  • raw no-fork subagent captures under experiments/responder-packets/
  • event, appraisal, mutation, review, and bundle receipts under examples/training-loops/pallas-training-loop-v0/
  • clean readable transcript under experiments/pallas-training-loop-v0/

It is training-shaped for projector, responder, event resolver, participant appraiser, mutator, relationship/perception updater, and coordinator/story runtime. It is not branch compiler, IF reviewer, visual, or accepted full-fixture coverage data.

lucent-hostage-feed-v0 is the current open-ended training-loop draft. It tests the same receipt-chain organs in a less reference-bound scene: a Lucent Media hostage-feed negotiation inside the media-eye counterweight of a tethered station staring down at a metropolis bubble.

The Lucent bundle includes:

  • scene digest, initial state, and branch surface under examples/training-loops/lucent-hostage-feed-v0/
  • projected contexts under examples/projected-contexts/
  • responder packets under examples/responder-packets/
  • raw no-fork subagent captures under experiments/responder-packets/
  • event, appraisal, mutation, review, and bundle receipts under examples/training-loops/lucent-hostage-feed-v0/
  • clean readable transcript under experiments/lucent-hostage-feed-v0/
  • fixture materializer at scripts/materialize_lucent_loop.py
  • initiative schedule example at examples/initiative/lucent-hostage-feed-v0.turn-20.initiative.json

Only the fifteen post-restart turns from turn-06 through turn-20 are counted as training-clean responder receipts. The earlier exploratory opening turns are setup/rehearsal context. The loop demonstrates state carryover: feed evidence externalization creates breathing room, breathing room creates a bench-edge substitution, the substitution enables a process-note admission, the admission enables direct hostage leverage to end, and release folds into safe-line confirmation plus non-contact protective handoff.

The current coordinator lesson is explicit: nudge through game-ergonomic state levers rather than forcing plot. Safe lines, evidence locks, security holds, handling categories, posture constraints, route access, clocks, public proof objects, and resource pressure are the elastic strings. Actors pull against those strings from local state; the coordinator records observed action and folds consequences through reviewed mutation.

The coordinator must now be treated as a sandboxable organ in future training-shaped loops. Codex remains the meta-coordinator: it prepares visible input, launches the coordinator worker, reviews the output, labels repairs, and wires structured state between organs. Raw coordinator training data should come from sandboxed coordinator prompts, not from omniscient chat steering.

The initiative scheduler is now an explicit mechanical seam. It decides when an actor is eligible to act from initiative speed, recovery, load, status, and reaction windows; it does not decide what the actor wants or how other participants appraise the event. Every affected participant still appraises and mutates before the scheduler selects the next projected actor.

VoidBot's newer heartbeat routine is the reference shape for turning that seam into a living swarm routine. For Ghostlight, the swarm is the cast: the same heartbeat initiative law selects characters taking turns within a scene, while offstage or maintenance heartbeats handle rumination, sleep consolidation, memory resonance, and reviewed upkeep. See docs/architecture/voidbot-routine-adoption-plan.md.

Pruned Receipts

Old prototype fixture receipts and model-runner files have been removed from the live workspace. Their useful lessons belong in the architecture docs, state map, evidence ledger, and git history. Do not reintroduce deleted receipt paths as active state surfaces.

Missing Or Incomplete Organs

  • Contract-governed split parties, private in-play actions, delegation, simultaneous declaration windows, PvP, late joining, permanent departure, and group fork/reset/export
  • Deterministic speaker-local input slicer
  • Full prompt renderer
  • Classifier/appraiser pipeline
  • Relationship/perception updater
  • State mutator model
  • Student projector
  • Runtime integration for initiative scheduling beyond validated artifacts
  • Branch compiler implementation beyond coordinator-authored fixtures
  • IF artifact reviewer implementation beyond manual/frontier review
  • Visual scene continuity reviewer implementation beyond prompted specialist review
  • Full scene/event loop implementation
  • Culture prior engine
  • Automatic promotion of branch outcomes into canonical state
  • Corpus coverage ledger expansion beyond the current draft Pallas and Lucent receipt-chain rows

Current North Star

Generate high-quality, sandboxed, source-grounded branching-scene samples that can later train specialized Ghostlight models while staying usable by a game engine: exact inputs, exact outputs, provenance, review labels, state mutation receipts, branch compiler artifacts, IF review findings, visual scene plans, and clear branch consequences. The samples should also train tonal control: a fixture needs an intentional prose mode and enough ordinary life for consequence to matter.

Use npm run coverage:status before choosing new fixtures so the corpus grows by coverage need instead of proximity to the nearest interesting disaster.