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Filename Latest commit message Latest commit date
Meta Vens 1ef973a861 Interrupt the narrative turn instead of losing it
A scope digest that moved between a subject's prose and its commit is one
event with one detector — the kernel — and one handler, which renews the
turn's binding without re-running the Persona and lowers the same prose a
second time against an anonymous account of what moved.

Cut first. The narrative lane's three `ensure_scope_unchanged` calls are
gone: two detectors reporting different errors for one fact is what made
the pass need an entry point per stage. `exact_opportunity` is now the
sole authority on whether a scope moved, which is where the binding
already lives, and the operational lane keeps its early abort because it
holds nothing to preserve. `SubjectSnapshot` loses `holdings`,
`dependencies`, `incident_routes`, `authority`, and `controls` — each a
projection of a `ScopeComponents` field — and carries the components
whole instead.

The turn is re-recorded, never re-run. `PersonaTurnBinding` gains
`interrupted_from`, and a re-lowered turn's receipt commits to the
receipt it replaced by value; the prose and both inference receipts are
copied. One re-lowering is a property of the persisted shape rather than
a counter: a turn whose binding carries `interrupted_from` has no
successor arm.

What the Interpreter is shown is the typed component diff of the
subject's *own* components, named by meaning with no value, id, count or
actor, plus every statement told to it since its bound revision. The
renderer takes values rather than a snapshot, so a neighbour's state is
a compile error rather than a review note.

`controller_work.v11` and `persona_turn_receipt.v3` refuse prior rows
with no shim. No kernel arm changes: `ScopeComponents` gains
`Deserialize` and no field, so every scope digest is byte-identical.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 23:20:33 +02:00
acceptance Rebuild qualified world elaboration 2026-09-01 09:54:04 +02:00
assets/newspaper/woodcuts Build seeded TeX newspaper press 2026-08-30 18:30:56 +02:00
crates Interrupt the narrative turn instead of losing it 2026-09-05 23:20:33 +02:00
deployment/idunn Take runtime identity, bind, and state root from Idunn 2026-09-04 01:24:08 +02:00
docs Record steps 9 and 10 in flight; drop the two-call-sites claim 2026-09-05 22:40:48 +02:00
examples Add Corvid visual replay plan 2026-05-05 01:32:01 +01:00
experiments Add Corvid visual replay plan 2026-05-05 01:32:01 +01:00
notes Record steps 9 and 10 in flight; drop the two-call-sites claim 2026-09-05 22:40:48 +02:00
output Separate newspaper house style from issue flow 2026-08-30 19:34:37 +02:00
prompts Add BFL image batch runner 2026-05-05 01:49:45 +01:00
schemas Add initiative scheduler artifact seam 2026-05-04 23:58:07 +01:00
scripts Correct re-entry steering after the fan-out 2026-09-04 15:58:55 +02:00
state Record steps 9 and 10 in flight; drop the two-call-sites claim 2026-09-05 22:40:48 +02:00
tools Rebuild Ghostlight around explicit world authority 2026-09-02 07:21:11 +02:00
vendor Consume the core stack from CultLib instead of forking it 2026-09-04 01:13:24 +02:00
web Rebuild Ghostlight around explicit world authority 2026-09-02 07:21:11 +02:00
.gitignore Ignore agent worktrees 2026-09-04 17:02:53 +02:00
.gitmodules Build GhostlightDungeon kernel and private Eve harness 2026-08-16 16:35:50 +02:00
AGENTS.md Warn that evidence.jsonl edits are silently reverted 2026-09-04 00:28:50 +02:00
Cargo.lock Consume the core stack from CultLib instead of forking it 2026-09-04 01:13:24 +02:00
Cargo.toml Consume the core stack from CultLib instead of forking it 2026-09-04 01:13:24 +02:00
CLAUDE.md Wire AGENTS.md into Claude Code memory 2026-09-03 22:22:51 +02:00
package-lock.json Adopt Ink for branching scenes 2026-05-01 23:52:15 +01:00
package.json Build GhostlightDungeon kernel and private Eve harness 2026-08-16 16:35:50 +02:00
README.md Clarify compiler branch elaboration authority 2026-08-26 13:43:33 +02:00

Ghostlight

Ghostlight builds persistent generative people and worlds. Its active product is Ghostlight Dungeon: a Vault-grounded narrative simulation in which places, knowledge, relationships, institutions, clocks, and consequences survive beyond the model's current context.

The project began as a research and fixture pipeline for socially persistent Aetheria agents. That material remains useful regression evidence. The live machine is now a Rust runtime with typed campaign state, one canonical world authority, bounded Persona projection, fiction-first action resolution, and a multiresolution agency graph for keeping large settings active at finite cost.

What Ghostlight Owns

  • WorldKernel is the sole owner of committed campaign state and revisions.
  • Every player command, NPC action, strategic tick, wait, import, and reload enters the same validated campaign mailbox and atomic CultCache commit path.
  • Foreground actions, NPC reactions, strategic Gestalt activity, waits, travel, and population fission lower into one closed semantic world-mutation algebra. Means and intended effects remain proposals; only an admitted mutation batch can change canonical components. There is no model-authored JSON Patch path.
  • Vault evidence constrains world compilation without pretending every playable route, procedure, or local institution is already written down. The compiler synthesizes the smallest compatible branch elaboration, exposes it for approval, and keeps it distinct from canon. Details that must not vary belong in the Vault.
  • Hosted lore Vaults are planned as Git-synchronized, Obsidian-compatible Markdown hierarchies. The Vault service owns their indexes; campaigns retain only manifest bindings and exact evidence receipts.
  • Projector → Persona → Interpreter turns produce proposals. Models never commit world state.
  • Knowledge, perception, capability, location, custody, and authority are validated against the exact actor proposing an action.
  • Fiction-first d20 resolution treats player text as an attempt rather than an accomplished fact.
  • Multiresolution Gestalts keep people, institutions, and factions active under a bounded Persona-cell budget without merging rivals into one mind or erasing named individuals.
  • Away-time simulation advances clocks and remote agency without puppeting or directly harming an absent player character.
  • CultMesh publishes typed service and Eve/CultUI state; the browser lowers that surface and does not become a second state authority.
  • Odin receives Ghostlight's advertised boundary schemas and typed projections over ACK-bounded RUDP publication. Internal runtime schemas are not treated as discovery contracts merely because Ghostlight owns them.

Eve-native interface

Ghostlight publishes one stable logical surface, ghostlight.play, for anonymous entry, Session Zero, Contract Review, and campaign play. The browser contains Eve's canonical provider host and lowering package plus Heimdall's access-plugin adapter. It does not contain Ghostlight-specific screen renderers or domain API routing.

Editable Eve bindings are the input model. Text, number, and choice controls bind either provider-owned typed state or renderer-local draft state; an operation captures named bindings and submits one canonical Eve command. Rejected or stale commands preserve local drafts, while an accepted receipt may clear named bindings before the host refetches the authoritative surface. A browser may lower this interaction to an HTML form for accessibility, but forms are not part of Eve's state or command ontology.

Heimdall authentication is composed as the required gamecult.heimdall.access Eve plugin. Heimdall owns OAuth attempts, provider callbacks, claims, entitlements, and single-use completion redemption. Ghostlight owns only its hashed HttpOnly app session and derives campaign authority from canonical membership. The browser sees an opaque attempt handle, never a claim, refresh credential, account hash, member ID, or actor authority. See docs/architecture/ghostlight-eve-native-interface.md.

Current Status

Ghostlight Dungeon is implemented and deployed as a native Yggdrasil, Heimdall-gated playtest harness. Idunn owns daemon continuity, Odin owns Verse discovery, and the application remains the sole owner of campaign truth. Authentication commands resolve Heimdall's redacted private boundary through Odin; no direct route is browser- or unit-owned, and valid local sessions do not phone home on routine commands. The current acceptance surface covers:

  • persistent DM-led Session Zero with shared/private channels, typed contracts, private boundaries, character bargains, digest-bound unanimous approval, and atomic publication;
  • source-constrained world compilation from an approved brief: canon evidence pins what must remain true, compatible game-scale connective tissue becomes disclosed branch-local state, and genuine premise conflicts return to negotiation instead of borrowing a nearby story;
  • selectable Aetheria and Kalsa Vaults, with Kalsa's player-safe Public and GM-only Spoilers evidence lanes preserved through exact receipts;
  • persistent campaigns, forks, resets, exports, and Heimdall-account-isolated sessions;
  • parallel affected-character Projector/Persona/Interpreter waves;
  • impossible-action refusal, assessed stakes, server-side rolls, and receipted commits;
  • strategic clocks, away-time catch-up, institution activity, migration, and information-channel-aware news;
  • bounded shared-scene co-op for up to eight Heimdall members, with exact member→actor authority, actor-filtered surfaces, unanimous time/budget governance, and no player puppeting or PvP mutation;
  • connected cohesive and arena simulation covers at budgets from 1 to 128;
  • Gestalt materialisation, folding, member deltas, migration, and later rematerialisation of the same person;
  • atomic rejection of malformed, stale, or semantically invalid model waves;
  • one kernel-owned mutation reducer for foreground, reaction, strategic, time, travel, population-fission, and bounded region-expansion consequences, with exact component versions and mutation proof receipts;
  • provider, token, cache, latency, validation, state-version, and build receipts;
  • provider-neutral inference through either direct DeepSeek/OpenRouter boundaries or the independent CodexConnector daemon's encrypted loopback CultNet boundary, while every prompt, schema, retry, interpretation, and world commit remains Ghostlight's;
  • exact-build deployment, state migration, public cutover, and restart verification on Yggdrasil.

Initial compiler seed publication is a bounded empty-store creation transaction. Named-person materialisation and folding are resolution transactions that preserve individual deltas without rewriting their Gestalt. The remaining forge gates are expansion and review of the agency corpus beyond its current candidate seed, removal of legacy model effect schemas, multi-account human pressure testing of Session Zero privacy/publication and bounded co-op, and continued multiresolution Gestalt agency pressure. The public site is provisional; checkout is not live.

Bounded Co-op

Campaign creation now supports one to eight authenticated players. One SessionZeroKernel owns negotiation; after unanimous approval, one WorldKernel owns the shared campaign. Membership binds each account to one exact actor, and every player receives an actor-filtered Eve projection.

This milestone is intentionally one shared scene with sequential public actions. PvP, split parties, private in-play actions, delegation, late joining, and simultaneous declarations remain closed until their consent and governance contracts exist. See docs/architecture/ghostlight-dungeon-session-zero.md and the longer-term multiplayer intention.

Lore Vault Product Intention

The hosted product will accept ordinary Obsidian-compatible lore Vaults synced through Git. Contributor and Private plans provision one active custom Vault; their Plus variants provision three, subject to combined indexed-source and import allowances. The entitlement, accounting rules, authority boundary, and security gates are recorded in docs/product/lore-vault-entitlements.md. Custom tenant import is not yet part of the deployed tester harness.

Architecture

The shortest reliable re-entry path is:

Repository Shape

  • crates/ghostlight-dungeon/: Rust daemon, kernels, compiler, persistence, provider stages, Eve projection/command ingress, and acceptance harnesses;
  • crates/ghostlight-persona-projection/: generalized projection membrane owned by Ghostlight and consumed by Epiphany;
  • docs/architecture/: durable contracts and authority maps;
  • docs/articles/: accessible public explanations;
  • notes/: implementation planning, handoff, and current-system maps;
  • schemas/: published JSON Schemas for typed boundary documents;
  • examples/: earlier fixtures and regression material;
  • state/: human-readable project memory plus older research-pipeline state;
  • tools/: state, validation, and fixture helpers.
  • web/: thin Eve browser host, Ghostlight transport, and Heimdall plugin adapter; product state and product-specific rendering remain server-owned.

Runtime documents and campaign exports use MessagePack-backed CultCache .cc. JSON exists at schema publication, browser, MCP, model-provider, and diagnostic boundaries; it is not the canonical hosted state store.

Useful Commands

cargo test --workspace
npm run state:status
npm run state:prepare-compaction
npm run schema:validate

For Codex-driven work, read AGENTS.md before changing the repository. It owns the persistence, grounding, verification, and handoff discipline.