- Rust 98.4%
- TypeScript 1.6%
| Filename | Latest commit message | Latest commit date |
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The store re-sorts rows it writes, so the reversed-rows test never reached the reader unsorted. Both file-shape tests now splice raw snapshot rows. Builds; test-only change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| deployment/idunn | ||
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| notes | ||
| sidecar/claude-sdk | ||
| tools | ||
| vendor | ||
| web | ||
| .gitignore | ||
| .gitmodules | ||
| AGENTS.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CLAUDE.md | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
Ghostlight
Ghostlight is a Rust library that keeps a simulated world honest, and a play daemon built on it. A language model proposes; the library's kernel checks each proposal against typed world state and admits or refuses it. Places, people, knowledge, commitments, and time live in the kernel's journal, not in a model's context window, so they survive restarts and long stories.
What is here
| Part | Path | What it is |
|---|---|---|
| World kernel | crates/ghostlight/ |
The sealed ghostlight library: world state, the closed operation set and reducer, the CultCache journal, the mailbox that is its only door, controllers, elaboration, lenses, the consumer ingress, and the inference ports. |
| Persona projection | crates/ghostlight-persona-projection/ |
The membrane between structured state and a prose-only Persona: projection, Persona turn receipts, and the controller descriptors the kernel consumes. |
| Dungeon | crates/ghostlight-dungeon/ |
The ghostlight-dungeon daemon: single-player, DM-led play over one world. HTTP and Eve routes, Heimdall sign-in, app sessions, the play table, CultMesh publication, and Idunn health. |
| Browser | web/ |
A thin Eve browser host and the Heimdall access adapter. It renders the server's surface and owns no product state. |
| Claude SDK sidecar | sidecar/claude-sdk/ |
A Node process that serves claude-prefixed models to the kernel through the Claude Agent SDK. It is a stopgap for a direct Messages API port. |
| Deploy recipe | deployment/idunn/recipe.toml |
The steps Idunn runs to test, build, and seal a release. |
| Eve | vendor/eve/ |
A git submodule (.gitmodules) supplying the Eve browser lowering and contracts. |
How it works
- The kernel is sealed. A consumer reaches it through create/open, immutable
snapshots, command submission, typed receipts, and the runner and port entry
points. There is no public mutable state, ID issuer, reducer, or journal
writer, and the crate declares no cargo features. The seal is proven by
compile_faildoc-tests incrates/ghostlight/src/lib.rsand bycrates/ghostlight/tests/external_admission.rs, which forges IDs, digests, and opportunities and asserts that each is refused with nothing committed. - Every change enters one mailbox (
crates/ghostlight/src/mailbox.rs) as a command, is decided by one reducer, and commits atomically to a digest-chained journal (crates/ghostlight/src/journal.rs, CultCache on redb). - Models author through typed tools and a repair loop
(
crates/ghostlight/src/elaboration.rs,tool_schema.rs,patch.rs). A refused proposal returns its mismatches to the model; it never edits state. - A Persona speaks only prose. A Projector builds its view, and an Interpreter
lowers its words into typed proposals with exact source quotes
(
crates/ghostlight/src/controllers.rs). - Vault evidence for seeding comes from a read-only markdown directory reader
(
crates/ghostlight/src/vault.rs). The Dungeon's seed lane reads the directory named byGHOSTLIGHT_SEED_VAULT_ROOT, read once at startup, so changing it needs a restart (crates/ghostlight-dungeon/src/runtime.rs). - Other programs can propose changes to the characters they control through
POST /cultnet/world-patch(crates/ghostlight-dungeon/src/runtime.rs,crates/ghostlight/src/consumer.rs). The contract isdocs/architecture/ghostlight-world-consumer-api.md.
Ghostlight Dungeon
Dungeon is the single-player, DM-led client. A player signs in with Heimdall,
creates a world, seeds it from a vault, approves and activates it, and plays in
free text. The play table (crates/ghostlight-dungeon/src/play.rs) owns the
turn lifecycle; the interface is one Eve surface, ghostlight.play
(crates/ghostlight-dungeon/src/eve.rs, described in
docs/architecture/ghostlight-eve-native-interface.md). Because its player is
not a developer, Dungeon is judged by whether someone can sit down and play.
Where it runs:
- Yggdrasil, under Idunn, built from
mainbydeployment/idunn/recipe.toml. Idunn owns the daemon's lifecycle and the write lease. Odin supplies discovery and Heimdall's command-boundary record. The operating runbook isgamecult-ops/runbooks/ghostlight-dungeon-yggdrasil.md. - Inference is routed by model name: a
local/prefix goes to an OpenAI-compatible loopback endpoint (GHOSTLIGHT_LOCAL_ENDPOINT,crates/ghostlight/src/local_inference.rs), which in production is Bonsai on Raven's GPU reached through a loopback tunnel; aclaudeprefix goes to the SDK sidecar (GHOSTLIGHT_SDK_SIDECAR,crates/ghostlight/src/sdk_inference.rs). Ghostlight never reads, stores, or forwards a model credential. - Sign-in is Heimdall's. Ghostlight keeps a hashed HttpOnly session and derives authority from the world's owner and approvers.
Direction
The next work makes Ghostlight the simulation behind Aetheria's public story.
The operator's rulings (campaign ghostlight-verse in the Eureka mind) ask for:
- a world loaded from the Aetheria verse, with factions and a cast;
- storylets for Aetheria;
- a persistent cast whose characters keep identity, memory, and commitments across sessions, so serialized episodes can follow them;
- episodes a cheap pipeline can turn into a video stream, and channel characters who later appear in the game.
None of this exists yet. Nothing under crates/ loads Aetheria lore, models
storylets, or produces an episode. Every event the kernel admits is meant to
have exactly one render path: ship action filmed in Aetheria, or a social verb
staged as an Aetheria conversation. Today a world can declare any affordance
kind, and the kernel does not enforce that restriction.
Build and test
The release target is Linux on Yggdrasil; a Windows build says nothing about
it. Idunn runs the steps in deployment/idunn/recipe.toml, which are the
verification:
git submodule update --init vendor/eve
cargo test --locked -p ghostlight-persona-projection
cargo test --locked -p ghostlight
cargo test --locked -p ghostlight-dungeon --bin ghostlight-dungeon
cargo build --locked --release -p ghostlight-dungeon --bin ghostlight-dungeon
npm --prefix web ci
npm --prefix web test
npm --prefix web run build
The sidecar has its own npm --prefix sidecar/claude-sdk run build and test
(also the root scripts sdk:build and sdk:test). Four Dungeon tests are
#[ignore]d because they drive the vendored browser lowering through
tools/eve_client_bridge.mjs and need Node beside cargo. The release
acceptance step runs controllers::tests::real_local_model_cognition_modes_commit_speech
(ignored by default) against a real model.
To run Dungeon locally: npm run dungeon:run, or
cargo run -p ghostlight-dungeon -- --state-root PATH. Configuration is by
GHOSTLIGHT_* environment variables; the recipe's required_environment
lists the ones a deployment sets.
Documents
AGENTS.md: repository doctrine for agents.docs/architecture/ghostlight-dungeon-mvp.md: the authority architecture of the world machine.docs/architecture/ghostlight-world-ontology.md: the vocabulary and the kernel's current mechanism.docs/architecture/ghostlight-world-consumer-api.md: the consumer contract.docs/architecture/ghostlight-eve-native-interface.md: the Eve surface.docs/architecture/ghostlight-library-extraction.md,ghostlight-stock-lenses.md: closed records of landed work. Pages ending in-cut.mdand-postmortem.mdare dated history.docs/architecture/ghostlight-play-agent.md: historical. Its status line predates the play-agent cuts; read it with-cut.mdbeside it, not as the current play surface (crates/ghostlight-dungeon/src/play.rsis).docs/architecture/ghostlight-session-zero.md: unbuilt design, superseded by the play agent. Nothing incrates/implements it.notes/fresh-workspace-handoff.md: where things run and where open work is recorded.docs/public-architecture/,docs/articles/: unbuilt design and essays written before the rebuild. They describe campaigns, co-op, Nemesis and strategic resolvers as organs; none of that exists incrates/. They do not describe the running machine.docs/product/lore-vault-entitlements.md: a product proposal for hosted vaults; nothing incrates/implements it.
Runtime documents use MessagePack-backed CultCache. JSON appears only at schema publication, browser, model-provider, and diagnostic boundaries.