Point the state surfaces at the play agent gate
The map, handoff, plan and Session Zero doc now name plan step 16, the play agent, as the playtest gate. L2-L4, D1-D3 and the L1 follow-ups are recorded as deferred by ruling, not dropped. A source check corrected the map. Inference routes per lane by model name to the SDK sidecar or CodexConnector, and no local transport exists. The sidecar is a private msgpack pipe behind InferencePort, not the CultNet connector API the map claimed every backend shares. The handoff's session_zero.begin item is retired: the name is refused, and only tests reference it. One evidence record covers the pivot. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -35,8 +35,8 @@ Active phases. It alone derives authority, applies the typed
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ontology reducer, and commits an atomic CultCache revision. World creation,
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autonomous turns, player commands, elaboration, consumer patches, time
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advance, and administrative changes all enter through the same
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`CommandEnvelope` path; Session Zero (plan step 15) runs inside that same
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kernel and has no separate owner.
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`CommandEnvelope` path; the play agent (plan step 16) holds a named author
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capability in that same kernel and has no separate owner.
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The replacement owner is sealed. Its runtime boundary remains create/open,
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immutable snapshot, submit, and typed receipts. Mutable aggregate state,
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@ -251,7 +251,10 @@ unplaced; retire it or place its subjects.
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### Constraints
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- The operator's Claude subscription, inherited by the SDK sidecar from the
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ambient Claude Code login, is the only live provider. Codex remains lapsed:
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ambient Claude Code login, is the only live provider, and stays as the
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cloud fallback until a local lane (Bonsai 2 on Raven's machine) has
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carried the playtest; no local-model transport exists in source yet.
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Deleting the sidecar is decided after the gate. Codex remains lapsed:
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no Codex subscription and no API budget; the Codex connector is stopped;
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the smoke substrate at `F:\Projects\Ghostlight-smoke` stays.
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- CodexConnector is a deliberately isolated Codex fork so that Epiphany
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@ -263,7 +266,8 @@ unplaced; retire it or place its subjects.
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### In order
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1. The playtest gate below (operator order, 2026-09-15).
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1. The playtest gate below (operator order 2026-09-15; redirected to the
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play agent 2026-09-22).
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2. The outbound half of the consumer contract: the response batch with a
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non-loopback CultMesh lease.
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3. The deployment gate below.
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@ -272,17 +276,28 @@ unplaced; retire it or place its subjects.
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### Playtest gate
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Passes when a human, on a local daemon with the SDK sidecar, runs Dungeon's
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Session Zero end to end (`docs/architecture/ghostlight-session-zero.md`):
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chooses a Vault, describes the experience, sets lens weights, sketches,
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chooses a start, activates, and plays by speaking, gesturing, and travelling
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while detail grows toward them. It proves one player; hosted play and
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multi-player membership are not in this gate. Plan step 15 tracks library
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passes L0–L4 and Dungeon passes D1–D3; D3 closes the gate.
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The gate is plan step 16, the play agent
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(`docs/architecture/ghostlight-play-agent.md`, section "Playtest gate"):
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a human on a local daemon, every play lane on a local model, creates and
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seeds a world from a Vault, activates it, plays, and restarts mid-session with
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the world intact. The target owns the pass list; its cut map
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(`ghostlight-play-agent-cut.md`) is next.
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Dungeon is a consumer of the Ghostlight library. Session Zero is Dungeon
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authority; the library capabilities it needs are consumer-neutral and live in
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the ontology doc's "Elaboration lenses and detail rules (target)". The world kernel is
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Operator rulings, 2026-09-22. One Dungeon-owned operational agent dispatches
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and interprets Persona turns, prompts the player, and negotiates results. It
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replaces the Interpreter and the cover/cell/catalog/owner-click orchestration
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on Dungeon's play path; the library keeps them for offline simulation. The
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Projector -> Persona passes are unchanged and a Persona never sees structured
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state. Rejected: Personas reading their own state, which is the
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structured-state dump the projector/interpreter sandwich exists to prevent.
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The agent holds its own named kernel authority, like the clock capability; an
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actor's act commits only by exercising that actor's affordance.
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Deferred by ruling, not dropped (the target's "Deferred, by ruling"): L2-L4,
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Session Zero D1-D3 (plan step 15, `docs/architecture/ghostlight-session-zero.md`),
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and L1 follow-ups f16 (configurable lens sets; operator: yes), f1, f13, f14.
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Dungeon is a consumer of the Ghostlight library. The world kernel is
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the `ghostlight` library crate and Dungeon consumes it across a public
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boundary sealed by admission: the kernel rejects any ID, digest or
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opportunity it did not issue. L0 is closed (`108b691..ab95d78`); its
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@ -294,7 +309,7 @@ data the owner replaces with `SetLensWeights`, each elaborator session records
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the lens it drew and that lens's instruction text, and elaboration sessions run
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concurrently under Dungeon's elaboration pool
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(`GHOSTLIGHT_ELABORATION_MAX_CONCURRENT`, default 2), apart from the simulation
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pool. L2, per-world evidence binding, is next.
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pool.
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Also owed on the way, found 2026-09-15 by reading source:
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@ -302,12 +317,10 @@ Also owed on the way, found 2026-09-15 by reading source:
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- The Eve story card renders bare speech text only (`eve.rs`): no speaker,
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no displays, no place or co-presence.
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- Active elaboration runs with `NullEvidenceSource` (`controllers.rs`), so no
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Vault reaches it.
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Vault reaches it. This is L2's subject and is deferred with L2; the play
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path stops elaborating while Active.
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- Ticks run cells in sequence at 15–50 s each; a reply takes minutes.
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`runtime.rs` still registers `session_zero.begin`; check whether it is a
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refused name or a surviving authority while in that file.
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The eight titles ship as the library's stock lens set. Their 2026-09 removal
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had no operator decision; the correction record in `state/evidence.jsonl`
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carries the history.
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@ -862,7 +862,7 @@ first person as a stage direction); a silent turn invoking the `speak` entry
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versus a fourth narrative tool for a wordless turn (recommend `speak` with
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no utterance; one carrier, one command per turn).
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### 15. Session Zero — L0 and L1 landed; L2 next
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### 15. Session Zero — L0 and L1 landed; L2–L4 and D1–D3 deferred by ruling
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Adopted 2026-09-15. Two owners, one ordering. Library capabilities,
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consumer-neutral, are specified in `docs/architecture/ghostlight-world-ontology.md`
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@ -870,6 +870,12 @@ under "Elaboration lenses and detail rules (target)". Ghostlight Dungeon's
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Session Zero consumes them and is specified in
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`docs/architecture/ghostlight-session-zero.md`. This entry only tracks state.
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Deferred by ruling, 2026-09-22 (operator, decision 3): Session Zero is no
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longer the playtest gate; step 16, the play agent, is. L2–L4 and D1–D3 are
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deferred, not dropped, until a consumer that still runs the offline
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machinery needs them; the list, with L1.f16, f1, f13 and f14, is
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`docs/architecture/ghostlight-play-agent.md`, "Deferred, by ruling".
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Operator decisions, 2026-09-15: the world kernel is extracted from
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`crates/ghostlight-dungeon` into a library crate before any library pass, and
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the eight titles ship as the library's stock lens set.
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@ -886,7 +892,18 @@ and genesis-subject cuts; (L4) individuation where a place's level asks for
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persons. Dungeon
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passes: (D1) Vault registry and world creation with lens weights and a detail
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rule; (D2) the Session Zero Eve surface; (D3) travel affordance and
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per-affordance player controls, which closes the playtest gate.
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per-affordance player controls, which closed the playtest gate until the
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2026-09-22 ruling.
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### 16. The play agent — target adopted; cut map next
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Adopted 2026-09-22. Target `docs/architecture/ghostlight-play-agent.md`
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(commit `cb0b604`); its means will be in `ghostlight-play-agent-cut.md`.
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This step is the playtest gate (the target's "Playtest gate"). One
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Dungeon-owned operational agent replaces the Interpreter and the
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cover/cell/catalog/owner-click orchestration on Dungeon's play path; the
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Projector → Persona passes are unchanged; the library keeps the offline
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machinery. This entry only tracks state.
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## Subtraction budget
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