Point the state surfaces at the play agent gate
The map, handoff, plan and Session Zero doc now name plan step 16, the play agent, as the playtest gate. L2-L4, D1-D3 and the L1 follow-ups are recorded as deferred by ruling, not dropped. A source check corrected the map. Inference routes per lane by model name to the SDK sidecar or CodexConnector, and no local transport exists. The sidecar is a private msgpack pipe behind InferencePort, not the CultNet connector API the map claimed every backend shares. The handoff's session_zero.begin item is retired: the name is refused, and only tests reference it. One evidence record covers the pivot. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# Ghostlight Dungeon Session Zero
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Status: adopted direction, 2026-09-15. Not implemented. Plan step 15 in
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`notes/ghostlight-implementation-plan.md` carries the pass order.
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Status: adopted direction, 2026-09-15. Not implemented. Its role as the
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playtest gate is superseded (operator, 2026-09-22) by the play agent,
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`ghostlight-play-agent.md` (plan step 16). D1–D3 and the library passes
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L2–L4 they consume are deferred by ruling, not dropped. Plan step 15 in
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`notes/ghostlight-implementation-plan.md` carries the deferred pass order.
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## Ownership
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