Record released target lock cockpit proof

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Meta Vens 2026-07-15 10:16:55 +01:00
commit 44b441a2ff

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@ -28,8 +28,8 @@ Aetheria also advertises the original `ARPG.unity` follow-camera composition:
`0.66,0.55`, and position damping `2`. The generic camera rig lowers those
values without Aetheria-specific camera code.
Aetheria's pilot surface also publishes a transparent cockpit overlay. The
released generic UI Toolkit lowerer produced six native `ProgressBar` elements
for hull, shield, capacitor, weapon cooldown, and target state. Daemon frame,
released generic UI Toolkit lowerer produced seven native `ProgressBar` elements
for hull, shield, capacitor, weapon cooldown, target lock, and target state. Daemon frame,
player, and command diagnostics remain available in the document but lower
with `display: none` in the pilot presentation. The runnable generic-client
launcher mounts the same advertised document and forwards its typed commands;
@ -38,17 +38,18 @@ it contains no Aetheria gameplay or client-authored world light.
The two PNGs below are deliberate camera-channel captures, not a composited
screen capture, so they prove world/map isolation rather than HUD pixels. The
native cockpit proof is the asserted UI Toolkit visual tree recorded as
`cockpitProgressCount: 6` in the witness facts.
`cockpitProgressCount: 7` in the witness facts. The same run records completed
daemon lock progress `1.0`; Unity does not manufacture or smooth that value.
Camera-channel facts:
- provider-authored player renderers: `12`;
- pilot changed pixels: `230,203`;
- pilot average luminance: `0.004103`;
- pilot bright pixels: `1,420`;
- pilot changed pixels: `230,189`;
- pilot average luminance: `0.003343`;
- pilot bright pixels: `1,227`;
- map-channel renderers: `11`;
- map changed pixels: `6,246`;
- native cockpit progress bars: `6`;
- native cockpit progress bars: `7`;
- the pilot camera excludes the advertised map layer;
- the player prefab's embedded layer-14 map icon contributes exactly `0` pilot
pixels;