Require textured Aetheria hull materials
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3 changed files with 12 additions and 10 deletions
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@ -496,7 +496,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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.Where(material => material != null)
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.Distinct()
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.Count(HasAnyTexture);
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Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(3),
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Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(9),
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"The provider bundle must retain its advertised native material textures.");
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var directionalLightIntensity = UnityEngine.Object.FindObjectsOfType<Light>()
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.Where(light => light != null && light.enabled && light.type == LightType.Directional)
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@ -496,7 +496,7 @@ namespace GameCult.EveUnity.GenericClient.PlayModeTests
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.Where(material => material != null)
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.Distinct()
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.Count(HasAnyTexture);
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Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(3),
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Assert.That(texturedPlayerMaterialCount, Is.GreaterThanOrEqualTo(9),
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"The provider bundle must retain its advertised native material textures.");
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var directionalLightIntensity = UnityEngine.Object.FindObjectsOfType<Light>()
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.Where(light => light != null && light.enabled && light.type == LightType.Directional)
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@ -43,11 +43,11 @@ native cockpit proof is the asserted UI Toolkit visual tree recorded as
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Camera-channel facts:
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- provider-authored player renderers: `12`;
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- pilot changed pixels: `230,229`;
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- pilot average luminance: `0.003307`;
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- pilot bright pixels: `1,289`;
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- pilot changed pixels: `230,203`;
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- pilot average luminance: `0.004103`;
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- pilot bright pixels: `1,420`;
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- map-channel renderers: `11`;
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- map changed pixels: `5,396`;
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- map changed pixels: `6,246`;
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- native cockpit progress bars: `6`;
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- the pilot camera excludes the advertised map layer;
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- the player prefab's embedded layer-14 map icon contributes exactly `0` pilot
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@ -63,10 +63,12 @@ provider-owned light, so the next native-art work is available pre-generated
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provider textures, not a client-side lighting fallback.
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Substance is not part of this path; later texture baking belongs in Blender.
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Aetheria currently bundles ambientCG's 1K `Metal012` color, normal, and
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metalness maps for its brushed-aluminium material under CC0. The released
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witness resolves four native textures on that generated URP material. This is
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temporary provider art with recorded provenance, not a replacement texture
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pipeline.
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metalness maps under CC0. The same pre-generated maps now replace dead
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Substance archive sub-assets on the brushed aluminium, tinted car paint,
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cockpit, steel, black-metal, and radiator materials. The released witness
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resolves textured native URP materials in `9` distinct player-material slots,
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up from `3`, without adding another texture payload. This is temporary provider
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art with recorded provenance, not a replacement texture pipeline.
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Primary artifacts:
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