diff --git a/docs/aetheria-released-package-witness.md b/docs/aetheria-released-package-witness.md index d3ec677..d84581a 100644 --- a/docs/aetheria-released-package-witness.md +++ b/docs/aetheria-released-package-witness.md @@ -28,8 +28,8 @@ Aetheria also advertises the original `ARPG.unity` follow-camera composition: `0.66,0.55`, and position damping `2`. The generic camera rig lowers those values without Aetheria-specific camera code. Aetheria's pilot surface also publishes a transparent cockpit overlay. The -released generic UI Toolkit lowerer produced six native `ProgressBar` elements -for hull, shield, capacitor, weapon cooldown, and target state. Daemon frame, +released generic UI Toolkit lowerer produced seven native `ProgressBar` elements +for hull, shield, capacitor, weapon cooldown, target lock, and target state. Daemon frame, player, and command diagnostics remain available in the document but lower with `display: none` in the pilot presentation. The runnable generic-client launcher mounts the same advertised document and forwards its typed commands; @@ -38,17 +38,18 @@ it contains no Aetheria gameplay or client-authored world light. The two PNGs below are deliberate camera-channel captures, not a composited screen capture, so they prove world/map isolation rather than HUD pixels. The native cockpit proof is the asserted UI Toolkit visual tree recorded as -`cockpitProgressCount: 6` in the witness facts. +`cockpitProgressCount: 7` in the witness facts. The same run records completed +daemon lock progress `1.0`; Unity does not manufacture or smooth that value. Camera-channel facts: - provider-authored player renderers: `12`; -- pilot changed pixels: `230,203`; -- pilot average luminance: `0.004103`; -- pilot bright pixels: `1,420`; +- pilot changed pixels: `230,189`; +- pilot average luminance: `0.003343`; +- pilot bright pixels: `1,227`; - map-channel renderers: `11`; - map changed pixels: `6,246`; -- native cockpit progress bars: `6`; +- native cockpit progress bars: `7`; - the pilot camera excludes the advertised map layer; - the player prefab's embedded layer-14 map icon contributes exactly `0` pilot pixels;