Delvehold/README.md
2026-08-25 17:56:57 +02:00

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DELVE/HOLD

DELVE/HOLD is a tiny persistent-world experiment built as a proving ground for CultMesh and the broader Aetheria architecture.

One shared world is projected through two modes:

  • DELVE — a cooperative Unity RPG in which players enter procedurally generated living dungeons.
  • HOLD — a cozy browser incremental about a mage's workshop growing into a networked magical factory.

The published project notes live in Delvehold/. The site is a thin consumer of the shared GameCult-Quartz engine and deploys to delvehold.gamecult.org.

Local documentation build

The launcher expects GameCult-Quartz beside this repository or at GAMECULT_QUARTZ_ROOT.

.\scripts\quartz\quartz.ps1 build

Generated output is written to quartz-site/public/.