Normalize project source endings

This commit is contained in:
Meta Vens 2026-08-25 17:56:57 +02:00
commit 9f28247f63
11 changed files with 0 additions and 11 deletions

1
.gitattributes vendored
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@ -2,4 +2,3 @@
*.ps1 text eol=crlf
*.yml text eol=lf
*.yaml text eol=lf

1
.gitignore vendored
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@ -10,4 +10,3 @@ Thumbs.db
.obsidian/workspace.json
.obsidian/workspace-mobile.json
.trash/

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@ -21,4 +21,3 @@
- `site/` contains only Delvehold-specific Quartz configuration and presentation.
- Shared Quartz machinery remains owned by `GameCult/GameCult-Quartz`; do not vendor it here.
- Generated output under `quartz-site/public/` is disposable and must not become source truth.

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@ -20,4 +20,3 @@ The browser client projects the workshop and relevant neighborhood subgraph thro
A delving contract is the first shared object joining both experiences. Its canonical state includes issuer, objective, offered equipment, reward allocation, target region, accepted expedition, lifecycle status, and outcome references.
Factory and delver interfaces expose different projections of that state. Incomplete knowledge belongs in the projection; canonical state must not be falsified to manufacture mystery.

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@ -27,4 +27,3 @@ Delvers accept a funded contract, enter a generated dungeon, encounter its curre
## The return stroke
A factory decision must alter a later expedition. The expedition's lived outcome must return through CultMesh and materially alter factory play. Both paths use typed intents, receipts, and world-owned state rather than client-owned synchronization.

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@ -16,4 +16,3 @@ The graph contains three initial node kinds:
Edges carry typed relationships such as mana, materials, contracts, research, dungeon pressure, or visiting workers. They expose capacity, ownership, permission, and provenance. A neighbor may create useful pressure but cannot silently acquire authority inside another player's shard.
Workshop space is scarce. Players specialize, trade, and share infrastructure because no shard can efficiently contain every production chain. Arbitrary neighborhood placement creates local cultures without flattening the world into one global auction house.

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@ -27,4 +27,3 @@ The factory cannot replace adventurers. It can equip, schedule, measure, abstrac
- [[Design/Core Loop|Core loop]]
- [[Design/World Graph|World graph]]
- [[Design/Authority Map|Authority map]]

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@ -18,4 +18,3 @@ The launcher expects `GameCult-Quartz` beside this repository or at `GAMECULT_QU
```
Generated output is written to `quartz-site/public/`.

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@ -29,4 +29,3 @@ if (-not (Test-Path $buildScript)) {
--overlayDir site `
--contentDir Delvehold `
--outputDir quartz-site/public

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@ -79,4 +79,3 @@ const config: QuartzConfig = {
}
export default config

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@ -24,4 +24,3 @@ export const defaultListPageLayout: PageLayout = {
left: [Component.DesktopOnly(Component.Explorer())],
right: [],
}