CultPong/Assets/Scripts/SubMenuManager.cs
2020-09-25 07:12:38 +01:00

30 lines
489 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SubMenuManager : MonoBehaviour {
public GameObject[] SubMenus;
private GameObject _activeSubMenu;
public void ShowMenu(int i)
{
if (_activeSubMenu != null)
_activeSubMenu.SetActive(false);
_activeSubMenu = SubMenus[i];
_activeSubMenu.SetActive(true);
}
private void OnEnable()
{
ShowMenu(0);
}
}