30 lines
489 B
C#
30 lines
489 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class SubMenuManager : MonoBehaviour {
|
|
|
|
|
|
public GameObject[] SubMenus;
|
|
|
|
private GameObject _activeSubMenu;
|
|
|
|
|
|
public void ShowMenu(int i)
|
|
{
|
|
if (_activeSubMenu != null)
|
|
_activeSubMenu.SetActive(false);
|
|
|
|
_activeSubMenu = SubMenus[i];
|
|
_activeSubMenu.SetActive(true);
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
|
|
ShowMenu(0);
|
|
|
|
}
|
|
|
|
|
|
}
|