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Meta Vens 44f65af991 Merge readme-front-door: README front door
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:13:12 +02:00
.idea Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
Assets Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
Packages Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
ProjectSettings Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
Serverside Code Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
UserSettings Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
.collabignore Initial Commit (broken due to version update) 2020-09-25 07:12:38 +01:00
.gitignore Initial commit 2020-09-25 04:35:02 +01:00
LICENSE Initial commit 2020-09-25 04:35:02 +01:00
README.md README front door: value, problem, entry points, live versus planned 2026-10-22 20:10:18 +02:00

CultPong

Competitive arcade Pong with expressive paddle shapes, violent momentum swings and a bash mechanic that turns defense into a kill shot (1v1 and 2v2). A Unity prototype from September 2020. It is dormant, and the initial commit is marked "broken due to version update": it is not known to open or run today.

No successor repo exists. The public description is the project page in GameCult/gamecult-site (GameCult/Projects/CultPong.md).

Where to look

  • Assets/MultiPong.unity: the main scene. Assets/Scripts/: gameplay and UI scripts (Ball.cs, CloudManager.cs, DragField.cs, and others).
  • Assets/NetProtocol.txt: the message protocol between lobby and game clients and the server, the most self-contained design document here.
  • Serverside Code/: the Player.IO multiplayer backend: Game Code/Game.cs, Player.IO Test Server Project/Startup.cs, and the vendored Multiplayer/Player.IO GameLibrary.dll with a development server executable. Player.IO is a hosted multiplayer service; the dependency is external.
  • ProjectSettings/: Unity 2020.1.6f1.

License: see LICENSE.