No description
- C# 95.7%
- ShaderLab 2.1%
- GLSL 1.2%
- JavaScript 0.7%
- HLSL 0.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
|
|
||
| .idea | ||
| Assets | ||
| Packages | ||
| ProjectSettings | ||
| Serverside Code | ||
| UserSettings | ||
| .collabignore | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
CultPong
Competitive arcade Pong with expressive paddle shapes, violent momentum swings and a bash mechanic that turns defense into a kill shot (1v1 and 2v2). A Unity prototype from September 2020. It is dormant, and the initial commit is marked "broken due to version update": it is not known to open or run today.
No successor repo exists. The public description is the project page in GameCult/gamecult-site (GameCult/Projects/CultPong.md).
Where to look
Assets/MultiPong.unity: the main scene.Assets/Scripts/: gameplay and UI scripts (Ball.cs,CloudManager.cs,DragField.cs, and others).Assets/NetProtocol.txt: the message protocol between lobby and game clients and the server, the most self-contained design document here.Serverside Code/: the Player.IO multiplayer backend:Game Code/Game.cs,Player.IO Test Server Project/Startup.cs, and the vendoredMultiplayer/Player.IO GameLibrary.dllwith a development server executable. Player.IO is a hosted multiplayer service; the dependency is external.ProjectSettings/: Unity 2020.1.6f1.
License: see LICENSE.