using System.Collections; using System.Collections.Generic; using UnityEngine; public class SubMenuManager : MonoBehaviour { public GameObject[] SubMenus; private GameObject _activeSubMenu; public void ShowMenu(int i) { if (_activeSubMenu != null) _activeSubMenu.SetActive(false); _activeSubMenu = SubMenus[i]; _activeSubMenu.SetActive(true); } private void OnEnable() { ShowMenu(0); } }