CultPong/Assets/Scripts/ScoreControl.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScoreControl : MonoBehaviour
{
public static ScoreControl Instance
{
get
{
if (_instance != null)
return _instance;
_instance = (ScoreControl)FindObjectOfType(typeof(ScoreControl));
return _instance;
}
}
private static ScoreControl _instance;
public float ArenaWidth = 3;
public Text Label;
public Text Label2;
public int Player1;
public int Player2;
void Start ()
{
}
void Update () {
}
public void Player1Win() { }
public void Player2Win() { }
}