using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreControl : MonoBehaviour { public static ScoreControl Instance { get { if (_instance != null) return _instance; _instance = (ScoreControl)FindObjectOfType(typeof(ScoreControl)); return _instance; } } private static ScoreControl _instance; public float ArenaWidth = 3; public Text Label; public Text Label2; public int Player1; public int Player2; void Start () { } void Update () { } public void Player1Win() { } public void Player2Win() { } }