| Filename | Latest commit message | Latest commit date |
|---|---|---|
Two rules the first mutation pass found undefended in every runtime: a new Connect on a session that had a peer clears the old peer's received window (a restarted server's sequences overlap the old ones), and ending a session abandons its pending Connect. The cultmesh-py server test now counts the server's own data packets by sequence, so a peer replaced on a retransmitted Connect is seen, and asserts a restarted client inherits no subscription. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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| .. | ||
| CultCachePublicationIsolationTests.cs | ||
| CultNetCanonicalNumberTests.cs | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetDocumentRegistryVariantTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetRudpConnectGenerationTests.cs | ||
| CultNetRudpOrderedDeliveryTests.cs | ||
| CultNetRudpSessionEndingTests.cs | ||
| CultNetSchemaContractTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| CultNetSelectionEvaluatorTests.cs | ||
| CultNetSelectionFixBatchTests.cs | ||
| CultNetSelectionPageTests.cs | ||
| CultNetSelectionSurvivorTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| MiniJsonSchemaValidator.cs | ||
| NetworkingTests.cs | ||
| README.md | ||
| SelectionParityVectorTests.cs | ||
| SelectionWireParityTests.cs | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency