| Filename | Latest commit message | Latest commit date |
|---|---|---|
F1: RecordUnappliedEntry keeps the primary's wire entry on the in-memory log entry (internal Relayed) and ToLogEntryMessage returns it through the same normalisation the store uses, so a replica with no store no longer relays a skipped put as a delete; memory and disk relay identically. Soul's 4d probes are committed (chained replica keeps the row, key-prefixed reads serve only owned keys, primary-all serves everything; the two measurements are explicit) with a memory/disk relay-parity test. Rust: captured-bytes cases for unowned_schema and variant_unsupported (with and without a subscription). The error-code set is stated as a closed enum in the schema description (both copies) and in cultnet-distributed-database.md: adding a code is one coordinated change across runtimes, since Rust and TypeScript refuse an unknown code. The Soul 4c probe file's header says what it guards. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
||
| .. | ||
| CultCachePublicationIsolationTests.cs | ||
| CultNetCanonicalNumberTests.cs | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetDocumentRegistryVariantTests.cs | ||
| CultNetJournalTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetPublicationOrderTests.cs | ||
| CultNetPublishesCommitsTests.cs | ||
| CultNetSchemaContractTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| CultNetSelectionEvaluatorTests.cs | ||
| CultNetSelectionFixBatchTests.cs | ||
| CultNetSelectionPageTests.cs | ||
| CultNetSelectionSurvivorTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| MiniJsonSchemaValidator.cs | ||
| NetworkingTests.cs | ||
| README.md | ||
| SelectionParityVectorTests.cs | ||
| SelectionWireParityTests.cs | ||
| SoulP4cProbeTests.cs | ||
| SoulP4dProbeTests.cs | ||
| SoulP4ProbeTests.cs | ||
| SoulPub3Tests.cs | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency