CultLib/tests
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Filename Latest commit message Latest commit date
Meta Vens 3f942a57e7 Cut 4 Soul 4d: a skipped entry is relayed as the primary sent it; probes, wire cases and the closed-enum rule committed
F1: RecordUnappliedEntry keeps the primary's wire entry on the in-memory log
entry (internal Relayed) and ToLogEntryMessage returns it through the same
normalisation the store uses, so a replica with no store no longer relays a
skipped put as a delete; memory and disk relay identically.
Soul's 4d probes are committed (chained replica keeps the row, key-prefixed
reads serve only owned keys, primary-all serves everything; the two
measurements are explicit) with a memory/disk relay-parity test.
Rust: captured-bytes cases for unowned_schema and variant_unsupported (with and
without a subscription).
The error-code set is stated as a closed enum in the schema description (both
copies) and in cultnet-distributed-database.md: adding a code is one
coordinated change across runtimes, since Rust and TypeScript refuse an unknown
code. The Soul 4c probe file's header says what it guards.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 08:03:09 +02:00
..
GameCult.Caching.ConsumerBuild Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests Caching: JSON converter and MessagePack formatter for CultPhasor 2026-09-30 02:46:29 +02:00
GameCult.Geometry.Tests Geometry tests: import System.Linq for the reference walk test 2026-09-30 02:30:43 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Tests: the Mesh same-schema read serves only owned rows; the unowned put answer must try to send 2026-09-30 06:23:09 +02:00
GameCult.Networking.InteropPeer Wait for a client before quic-realtime-serve broadcasts 2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests Cut 4 Soul 4d: a skipped entry is relayed as the primary sent it; probes, wire cases and the closed-enum rule committed 2026-09-30 08:03:09 +02:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Regenerate the C1 variant vector: the variant overrides its indexed code 2026-09-29 06:59:29 +02:00