| Filename | Latest commit message | Latest commit date |
|---|---|---|
P1, P1b and P6 as asserting tests in Rust, C#, TypeScript and Python, plus the handshake-seeded watermark, duplicate and reset rules. They fail on the per-channel next pointer and pass on one contiguous watermark. The three tests that fed the receiver an impossible handshake (an Accept at sequence 91 for data that starts at 1) now use a real Connect and Accept, and the Rust channel-bound test holds its frames behind a gap. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
||
| .. | ||
| CultCachePublicationIsolationTests.cs | ||
| CultNetCanonicalNumberTests.cs | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetDocumentRegistryVariantTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetRudpOrderedDeliveryTests.cs | ||
| CultNetSchemaContractTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| CultNetSelectionEvaluatorTests.cs | ||
| CultNetSelectionFixBatchTests.cs | ||
| CultNetSelectionPageTests.cs | ||
| CultNetSelectionSurvivorTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| MiniJsonSchemaValidator.cs | ||
| NetworkingTests.cs | ||
| README.md | ||
| SelectionParityVectorTests.cs | ||
| SelectionWireParityTests.cs | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency