Meta Vens
b25effebe4
Ack Cut 1 tests: ordered delivery is held only behind a missing sequence
...
P1, P1b and P6 as asserting tests in Rust, C#, TypeScript and Python, plus
the handshake-seeded watermark, duplicate and reset rules. They fail on the
per-channel next pointer and pass on one contiguous watermark. The three
tests that fed the receiver an impossible handshake (an Accept at sequence 91
for data that starts at 1) now use a real Connect and Accept, and the Rust
channel-bound test holds its frames behind a gap.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 00:00:05 +02:00
..
GameCult.Caching.ConsumerBuild
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.InteropPeer
Delete the CultCache MessagePack source generator
2026-09-13 23:38:08 +02:00
GameCult.Caching.Tests
Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures
2026-09-29 20:35:50 +02:00
GameCult.Geometry.Tests
Add canonical System.Text.Json converters for every CultMath value type
2026-09-29 16:57:31 +02:00
GameCult.Mesh.Quic.Native.Tests
Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests
Fix a flaky disconnect wait in the reliable-ordered retention test
2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests
Merge remote-tracking branch 'origin/main' into hands/variants-c1
2026-09-29 06:48:32 +02:00
GameCult.Networking.InteropPeer
Wait for a client before quic-realtime-serve broadcasts
2026-09-23 14:38:51 +02:00
GameCult.Networking.Tests
Ack Cut 1 tests: ordered delivery is held only behind a missing sequence
2026-09-30 00:00:05 +02:00
GameCult.Networking.WebSockets.Tests
Add real browser CultMesh transport proof
2026-08-18 00:05:57 +02:00
vectors
Regenerate the C1 variant vector: the variant overrides its indexed code
2026-09-29 06:59:29 +02:00