CultLib/src/GameCult.Networking/PlayerData.cs
Meta Vens a5d1be650d Mark every Cult document [MessagePackObject]
PlayerData, CultMeshSimulationFact, the Networking interop peer's
CultNetInteropNote, the cultnet-py benchmark item and the Caching test
documents lacked [MessagePackObject]. Only the generated codec could
serialize them; MessagePackSerializer refuses such types. Non-public test
documents take [MessagePackObject(AllowPrivate = true)], as consumer
internal documents already do, and ConditionalCommitTests.Slow marks its
private backing fields [IgnoreMember].

Same [Key]s, so payloads are unchanged: a pre/post probe over the
Networking assembly and both interop peers showed identical schema id,
content hash and payload bytes for all 9 documents, PlayerData equal once
its Guid.NewGuid() default id is masked.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:38:08 +02:00

47 lines
1.1 KiB
C#

using System;
using GameCult.Caching;
using MessagePack;
namespace GameCult.Networking
{
/// <summary>
/// Basic player account document used by the sample networking stack.
/// </summary>
[CultDocument("gamecult.player_data", "gamecult.player_data.v2")]
[MessagePackObject]
public class PlayerData
{
/// <summary>
/// Unique player identifier.
/// </summary>
[Key(0)]
[CultIndex]
public Guid PlayerId = Guid.NewGuid();
/// <summary>
/// Player email address.
/// </summary>
[Key(1)]
[CultIndex]
public string Email = string.Empty;
/// <summary>
/// Stored password hash.
/// </summary>
[Key(2)]
public string PasswordHash = string.Empty;
/// <summary>
/// Player display name.
/// </summary>
[Key(3)]
[CultName]
public string Username = string.Empty;
/// <summary>
/// Monotonic session version used to supersede older issued tokens.
/// </summary>
[Key(4)]
public long SessionVersion;
}
}