PlayerData, CultMeshSimulationFact, the Networking interop peer's
CultNetInteropNote, the cultnet-py benchmark item and the Caching test
documents lacked [MessagePackObject]. Only the generated codec could
serialize them; MessagePackSerializer refuses such types. Non-public test
documents take [MessagePackObject(AllowPrivate = true)], as consumer
internal documents already do, and ConditionalCommitTests.Slow marks its
private backing fields [IgnoreMember].
Same [Key]s, so payloads are unchanged: a pre/post probe over the
Networking assembly and both interop peers showed identical schema id,
content hash and payload bytes for all 9 documents, PlayerData equal once
its Guid.NewGuid() default id is masked.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Introduced Newtonsoft.Json-backed persistence.
Improved backing-store reliability and serialization across the caching stack.
Improved networking security posture.
Key changes:
- Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes.
- Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs.
- Update CultLib.sln to include the new projects and new caching tests project.
- Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging.
- Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal.
- Add README files and documentation for several subprojects and packaging projects.
These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.