using System;
using GameCult.Caching;
using MessagePack;
namespace GameCult.Networking
{
///
/// Basic player account document used by the sample networking stack.
///
[CultDocument("gamecult.player_data", "gamecult.player_data.v2")]
[MessagePackObject]
public class PlayerData
{
///
/// Unique player identifier.
///
[Key(0)]
[CultIndex]
public Guid PlayerId = Guid.NewGuid();
///
/// Player email address.
///
[Key(1)]
[CultIndex]
public string Email = string.Empty;
///
/// Stored password hash.
///
[Key(2)]
public string PasswordHash = string.Empty;
///
/// Player display name.
///
[Key(3)]
[CultName]
public string Username = string.Empty;
///
/// Monotonic session version used to supersede older issued tokens.
///
[Key(4)]
public long SessionVersion;
}
}