Soul S1: the 1.0.60 entry claimed the OpenSSL MsQuic bridge had shipped
since 1.0.59; git says both blobs first appear in this release. S2: the
package build staged package.json and README only, so the produced package
and the tracked template differed by the changelog.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CultAssetGuidKey.cs (and the test file added in 0b88706... no, 6c7cfa7) had a
literal LF working-tree checkout under core.autocrlf=true / text=auto, so a
build run from a stale bypassed-checkout copy of this worktree embedded a
source checksum a fresh clone's CRLF checkout would never reproduce. The
tracked git object was already normalized; only the working-tree bytes in
this worktree were wrong. Restored the CRLF checkout (git add reports no
diff against the index for CultAssetGuidKey.cs itself), then rebuilt with
scripts/build-unity-package.ps1 -UpdateTemplate. GameCult.Caching(.pdb) and
every managed plugin that depends on it (GameCult.Caching.MessagePack,
GameCult.Mesh, GameCult.Mesh.Quic.Native, GameCult.Networking,
GameCult.Networking.WebSockets) picked up new MVIDs/PDB checksums as a
result; the native gamecult_mesh_quic_native.dll/msquic.dll are untouched
since the native build did not run.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
*.meta is gitignored repo-wide; every tracked Unity .meta file, these two
included, is force-added on purpose.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CultLib 1.0.60: CultInspectorAssetPath removed for CultInspectorAssetGuid +
CultAssetGuidKey (breaking for inspector annotations), and the native QUIC
bridge's Schannel to OpenSSL MsQuic 2.5.9 static-link change shipping since
1.0.59. Caching Studio 1.4.0: the GUID picker, sub-asset keys, built-in
refusal, and the stale-value warning/Clear button. build-unity-package.ps1
only stages files it names explicitly, so it neither drops nor overwrites
these; no script change needed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Soul flagged (F3) two docs still describing the pre-release native QUIC
bridge: unity/org.gamecult.cultlib/README.md said Schannel, and
native/GameCult.Mesh.Quic.Native/README.md still described the older
40,448-byte committed plugin as current. The shipped bridge (since the
1.0.60/1.4.0 release, commit 0155ba8) is the OpenSSL MsQuic 2.5.9 build,
302,080 bytes, static CRT, no CRT import. Both docs now describe that build
and name what it replaced.
The OpenSSL build's NuGet package carries an Apache-2.0 notice for OpenSSL
itself (Microsoft.Native.Quic.MsQuic.OpenSSL's THIRD-PARTY-NOTICES) that the
committed Third Party Notices folder never carried - the Schannel build had
no such dependency to notice. build-quic-native.ps1 now copies it out
alongside MSQUIC-LICENSE.txt, build-unity-package.ps1 stages it into the
package output and the tracked template, and it is now committed as
OPENSSL-NOTICE.txt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ruling S (2026-09-17): a stored [CultInspectorAssetGuid] value is the
Addressables key form itself, the bare GUID for a main asset or
"guid[subAssetName]" for a picked sub-asset (one sprite of a sheet, say) -
the same shape AssetReference keeps and Addressables.LoadAssetAsync<T>
accepts.
CultAssetGuidKey (engine-free, GameCult.Caching) pins the parse/format rule
with unit tests (bare guid, guid[name], names with brackets/spaces,
malformed input), so headless checks can share it without touching Unity.
The Studio drawer's AssetGuid branch now: resolves either key form on read;
refuses to store a built-in resource's GUID (it has no Addressables entry)
and logs why instead of silently writing nothing; shows a warning next to a
stored value that fails to parse or resolve instead of drawing it as an
ordinary empty field, and never rewrites that stale value on its own.
Rebuilt GameCult.Caching/GameCult.Caching.MessagePack plugin DLLs
(scripts/build-unity-package.ps1 -UpdateTemplate) since the new type ships
in GameCult.Caching. Compiled CultCacheStudioDrawers.cs and
CultCacheStudioWindow.cs against Unity 6000.3.24f1's editor reference set
plus these plugins in a scratch csproj (removed after): 0 errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Removing the public asset path attribute is breaking. Runs
scripts/build-unity-package.ps1 -UpdateTemplate to refresh the tracked
plugin DLLs/pdbs in unity/org.gamecult.cultlib/Runtime/Plugins, and bumps
unity/org.gamecult.cultlib/package.json to 1.0.60 and
src/GameCult.Unity/Assets/Caching/package.json to 1.4.0 (dependency bumped
to cultlib 1.0.60). Tags are the next, separate step.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Corrects the 1.0.58/1.3.0 release. Rebuilds the tracked plugins with
scripts/build-unity-package.ps1 -UpdateTemplate so they carry "" as the
unset CultRecordRef wire form in every position (nil still reads as unset)
and the edit-start Record snapshot. The native QUIC connector changes once
to its /Brepro form; later rebuilds reproduce it byte for byte. The Studio
package moves to 1.3.1 and depends on cultlib 1.0.59.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Rebuilds the tracked plugins with scripts/build-unity-package.ps1
-UpdateTemplate so they carry the unset-ref wire fix and
CultInspectorEdit.Record. The Studio package moves to 1.3.0 for
CultInspector.Record and depends on cultlib 1.0.58.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Bumps org.gamecult.cultlib to 1.0.57 and rebuilds its managed plugins from
main, so the Unity package carries the store-routing CultCache (one home
store per type, AddBackingStore(CacheBackingStore, Type[]), atomic commit)
instead of the Sep 3 assemblies. Install docs point at the new tag.
The build script now publishes without Source Link or the source revision,
with CI path mapping and cleared Release intermediates. The previous DLLs
named the commit and the worktree they were built in, so committed plugins
could never match a fresh build of the commit that holds them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>