Prepare 1.0.60/1.4.0 release: rebuild plugin DLLs, bump package.json

Removing the public asset path attribute is breaking. Runs
scripts/build-unity-package.ps1 -UpdateTemplate to refresh the tracked
plugin DLLs/pdbs in unity/org.gamecult.cultlib/Runtime/Plugins, and bumps
unity/org.gamecult.cultlib/package.json to 1.0.60 and
src/GameCult.Unity/Assets/Caching/package.json to 1.4.0 (dependency bumped
to cultlib 1.0.60). Tags are the next, separate step.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-17 18:46:07 +02:00
commit 0155ba8cca
17 changed files with 3 additions and 3 deletions

View file

@ -1,7 +1,7 @@
{
"name": "org.gamecult.caching.unity",
"displayName": "GameCult CultCache Unity Tools",
"version": "1.3.1",
"version": "1.4.0",
"unity": "2021.3",
"description": "Unity editor tooling for inspecting and editing CultCache .cc stores.",
"keywords": [
@ -10,7 +10,7 @@
"Data"
],
"dependencies": {
"org.gamecult.cultlib": "1.0.59"
"org.gamecult.cultlib": "1.0.60"
},
"license": "MIT",
"category": "Scripting"

View file

@ -1,7 +1,7 @@
{
"name": "org.gamecult.cultlib",
"displayName": "CultLib",
"version": "1.0.59",
"version": "1.0.60",
"unity": "2021.3",
"description": "CultCache, CultNet, and CultMesh managed runtime assemblies for Unity.",
"license": "MIT",