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# CultLib
CultLib is a set of reusable C# libraries for game backends, game-adjacent services, and Unity-integrated tooling.
CultLib is a set of reusable C# libraries for game backends, game-adjacent services, and Unity-integrated tooling, including a declarative runtime UI composition framework for Unity.
The libraries cover three main areas:
- logging primitives and implementations
- a typed in-memory cache with pluggable persistence
- LiteNetLib-based networking with encrypted credential exchange and signed session tokens
- declarative Unity UI composition and reflective runtime inspector tooling
## Repository Scope
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- `GameCult.Networking`: encrypted login/register/verify flows and message dispatch over LiteNetLib
- `GameCult.Caching.Tests`: NUnit tests for cache and backing-store behavior
- `GameCult.Networking.Tests`: NUnit tests for networking behavior
- `GameCult.Unity`: Unity-side project and integrations used with the runtime libraries
- `GameCult.Unity`: CultUI, a Unity runtime UI composition framework with reflective inspector generation, prefab-backed field resolvers, reusable controls, and a demo project packaged for UPM-style consumption
## Repository Layout