Update README.md
This commit is contained in:
parent
0bfc85a4f2
commit
bb7605d1af
1 changed files with 3 additions and 2 deletions
|
|
@ -1,12 +1,13 @@
|
|||
# CultLib
|
||||
|
||||
CultLib is a set of reusable C# libraries for game backends, game-adjacent services, and Unity-integrated tooling.
|
||||
CultLib is a set of reusable C# libraries for game backends, game-adjacent services, and Unity-integrated tooling, including a declarative runtime UI composition framework for Unity.
|
||||
|
||||
The libraries cover three main areas:
|
||||
|
||||
- logging primitives and implementations
|
||||
- a typed in-memory cache with pluggable persistence
|
||||
- LiteNetLib-based networking with encrypted credential exchange and signed session tokens
|
||||
- declarative Unity UI composition and reflective runtime inspector tooling
|
||||
|
||||
## Repository Scope
|
||||
|
||||
|
|
@ -21,7 +22,7 @@ The solution includes:
|
|||
- `GameCult.Networking`: encrypted login/register/verify flows and message dispatch over LiteNetLib
|
||||
- `GameCult.Caching.Tests`: NUnit tests for cache and backing-store behavior
|
||||
- `GameCult.Networking.Tests`: NUnit tests for networking behavior
|
||||
- `GameCult.Unity`: Unity-side project and integrations used with the runtime libraries
|
||||
- `GameCult.Unity`: CultUI, a Unity runtime UI composition framework with reflective inspector generation, prefab-backed field resolvers, reusable controls, and a demo project packaged for UPM-style consumption
|
||||
|
||||
## Repository Layout
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue