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Filename Latest commit message Latest commit date
Meta Vens 892cae6da2 The Concept Mill: ship concept renders filed as technical readouts
A Game Design page presenting nineteen ship concepts from prompt benches 1
to 4. Each sheet gives designation, maker, class, crew, mass class, a
hardpoint table, default loadout, play concept, notes and counters, read
from the bench entries and the Ship Play Concepts catalogue; unset fields
say TBD. Reviewed passes, unreviewed Bench 4 renders and a scrap bin of
rejected renders (with the operator's recorded verdicts) are kept apart.
A banner states that the art and readouts are brainstorming, not canon.

Styles are scoped under .mill in the site stylesheet: hairline frames,
corner brackets, mono readout labels and scan rules over the site palette.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 00:27:34 +02:00
.epiphany Migrate Epiphany state surfaces 2026-06-28 09:32:52 +01:00
.github/workflows Switch site build to shared GameCult-Quartz 2026-05-01 09:33:56 +01:00
.obsidian Update community-plugins.json 2026-05-04 13:41:26 +01:00
.voidbot Refresh Nibu VoidBot state 2026-07-09 19:21:37 +01:00
Aetheria The Concept Mill: ship concept renders filed as technical readouts 2026-10-08 00:27:34 +02:00
scripts Promote inhabited Body That Asks 2026-07-15 10:13:52 +01:00
site The Concept Mill: ship concept renders filed as technical readouts 2026-10-08 00:27:34 +02:00
.gitattributes Initial commit 2026-04-18 15:32:34 +01:00
.gitignore Publish EPUB reader for The Burden of Proof 2026-07-10 10:46:52 +01:00
AGENTS.md Make fun-to-read part of the vault's tone doctrine 2026-09-17 15:02:29 +02:00
CLAUDE.md Wire AGENTS.md into Claude Code memory 2026-09-03 22:21:17 +02:00
LICENSE Initial commit 2026-04-18 15:32:34 +01:00
README.md Clarify Aetheria's public story contract 2026-07-15 01:11:02 +01:00

AetheriaLore

Aetheria is an open science-fantasy setting built to hold radically different stories inside one causal world: black-magic hard SF and noir before Elysium, giant mecha and cultivation epics after it, Ratfolk first contact, cockpit action, corporate logistics, and whatever pressure point another writer finds next. Technologies have histories, institutions have incentives, and consequences survive the stories that create them.

Writers do not need custody of the whole universe. Shared notes own their stated constraints; finished stories own their cast, place, depicted sequence, and immediate consequences. Developmental notes, game designs, and brainstorming may test possibilities without silently changing shared physics, faction history, or practice. A local claim becomes shared canon when the relevant owner note explicitly incorporates it.

AetheriaLore is the source vault for aetheria.gamecult.org. It contains setting material, fiction, game design, articles, media, and the Aetheria-specific site overlay.

Start Here

Repository Map

  • Aetheria/: source vault content and media; publication is filtered by the site configuration
  • site/: Aetheria-specific Quartz configuration, layout, components, and styles
  • scripts/quartz/quartz.ps1: local build and development launcher
  • quartz-site/public/: generated static output
  • .github/workflows/deploy-quartz.yml: deployment workflow using the shared engine
  • AGENTS.md: contribution, continuity, and writing conventions

Internal Brainstorming/ and Inspiration/ branches are excluded from publication. They are working material, not automatic canon.

Local Development

Local builds expect GameCult-Quartz either at the sibling path E:\Projects\GameCult-Quartz or at the path supplied through GAMECULT_QUARTZ_ROOT.

Install the shared engine dependencies first:

cd E:\Projects\GameCult-Quartz
npm ci

Then run from this repository root:

.\scripts\quartz\quartz.ps1 dev

For a one-off production build:

.\scripts\quartz\quartz.ps1 build

The launcher stages the shared engine under .quartz-build/engine and writes the finished site to quartz-site/public.