Habitats hold only while the crew performs a shared, rehearsed genre; standing is physical; outsiders survive by fae-like etiquette (don't contradict the genre, don't play along too well). Lore only; no game faction yet. Ruling aetheria-release:ruling:wonderland-lucent-splinter (operator, 2026-10-28). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1.4 KiB
| title | description |
|---|---|
| Factions | Post-Elysium factions are the institutions, sects, markets, and technical cultures that learned to turn altered reality into leverage. |
Factions
Post-Elysium factions are organized groups that have learned to gain power from altered reality. Some descend from corporations; others are sects. Some began as technical monopolies: they controlled capabilities that ordinary governing institutions could not understand quickly enough, and distinct cultures grew around that control. Across these different forms, older habits of power persist under unfamiliar conditions.
Technical Cultures
- Worldbuilding/Post-Elysium/Factions/Daedal Houses
- Worldbuilding/Post-Elysium/Factions/Parallax Auditors
- Worldbuilding/Post-Elysium/Factions/Wavecrafters