Faction Play: apply Nibu's rulings on proposals 1, 2, 4, 5 #2

Merged
nibu merged 5 commits from weksa-lore/faction-play-rulings into main 2026-11-06 03:32:16 +00:00

2026-11-05

Weksa
Faction Play: Lucent duel not in build; mark Miss Terri's entries as proposal
Lucent duel keeps its [rule] and is spec'd until faction-play-2 lands.
Miss Terri's flag entry, Stance Table row and the Zhestokost war pairing
are marked, not deleted. Megiddo fleet move stays text only: the
MinorPowerFactionsCommand.cs record could not be verified from this repo.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 23:28:34 +00:00
Weksa
Faction Play: mark Impl. Order step 1 superseded by FactionDoctrine/RoleDoctrine
Faction.Personality has no readers; range and fire discipline live in the doctrine types.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 22:27:52 +00:00
Weksa
Faction Play: apply Nibu's 2026-11-05 rulings; note Megiddo fleet mobility
Proposal 1 (Miss Terri's settler power): cut from the agents' side, left to Emily.
Proposal 4 (Megiddo's fleet moves each run): accepted, text only, post-demo;
the Megiddo note records fleets are not fixed-station.
Proposal 5 (Lucent duel): accepted; the duel is spec'd but not played, so no
demo copy may claim it.
Proposals 2 and 3 and Implementation Order step 1 untouched (Nibu's).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 21:27:40 +00:00