|
|
2026-10-13 01:03:17 +02:00 |
| .. |
|
Agents
|
Agent.Update writes Turn every tick, so a state that does not pilot holds the hull
|
2026-10-07 16:23:55 +02:00 |
|
Behaviors
|
Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
|
2026-10-13 01:03:17 +02:00 |
|
Narrative
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
NIH
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
Scenarios
|
Merge cut scenarios-smoke-rounds (Soul verdict cut-scenarios-smoke-rounds.s2)
|
2026-10-12 21:32:51 +02:00 |
|
Serialization
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Targeting
|
Mining index: the index alone decides reach; tests pin what Stryker found loose
|
2026-10-03 15:25:32 +02:00 |
|
Aetheria.Shared.Unity.asmdef
|
Replace the Database Tools with the Studio and cut Unity over
|
2026-09-14 19:15:20 +02:00 |
|
Aetheria.Shared.Unity.asmdef.meta
|
Slime Stuff & DB Prep
|
2021-03-30 01:17:58 +01:00 |
|
AetheriaStores.cs
|
Validate: a consumable is held to the munition-part gate too (any other design carries none)
|
2026-10-12 19:31:52 +02:00 |
|
AetheriaStores.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
Agents.meta
|
Local AI Testing & Interactive Tech Tab
|
2020-04-23 03:31:17 +01:00 |
|
AssemblyInfo.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
AssemblyInfo.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
Attributes.cs
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Attributes.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Behaviors.meta
|
Behavior Refactoring
|
2020-04-09 10:33:16 +01:00 |
|
BezierCurve.cs
|
Mining index: a general targeting index fed by providers; the linear chunk scan goes
|
2026-10-03 15:02:51 +02:00 |
|
BezierCurve.cs.meta
|
Database Improvements
|
2021-04-07 01:27:35 +01:00 |
|
CapabilityEvents.cs
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
CapabilityEvents.cs.meta
|
Add an engine-free capability event contract
|
2026-09-17 14:36:14 +02:00 |
|
ColorMath.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
ColorMath.cs.meta
|
Improved Level Generator
|
2020-12-01 20:38:28 +00:00 |
|
Contacts.cs
|
Ship contact is a restitution impulse along the normal while closing; e is GameplaySettings.ContactRestitution (.5)
|
2026-10-12 18:28:29 +02:00 |
|
Contacts.cs.meta
|
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
|
2026-10-12 05:46:32 +02:00 |
|
Corporations.cs
|
Switch engine asset references from Resources paths to Addressables GUIDs
|
2026-09-18 05:04:50 +02:00 |
|
Corporations.cs.meta
|
Infrastructure and Production
|
2020-06-02 07:01:03 +01:00 |
|
Delaunay.cs
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
Delaunay.cs.meta
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
DrawAhead.cs
|
Merge cut feedback-1 (Soul verdict cut-feedback-1.s3)
|
2026-10-12 20:30:02 +02:00 |
|
DrawAhead.cs.meta
|
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
|
2026-10-08 18:26:02 +02:00 |
|
Entity.cs
|
Merge cut feedback-1 (Soul verdict cut-feedback-1.s3)
|
2026-10-12 20:30:02 +02:00 |
|
Entity.cs.meta
|
Behavior Refactoring
|
2020-04-09 10:33:16 +01:00 |
|
EntitySerializer.cs
|
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
|
2026-10-07 01:13:08 +02:00 |
|
EntitySerializer.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EntitySettings.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EntitySettings.cs.meta
|
Save/Load and Main Menu Submenus
|
2021-03-14 03:56:49 +00:00 |
|
EnumDictionary.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EnumDictionary.cs.meta
|
Database Improvements
|
2021-04-07 01:27:35 +01:00 |
|
Enums.cs
|
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
|
2026-10-08 14:04:28 +02:00 |
|
Enums.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
Environment.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
Environment.cs.meta
|
Unified Volumetric Flow
|
2021-06-18 12:32:03 +01:00 |
|
ExponentialCurve.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
ExponentialCurve.cs.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
Extensions.cs
|
Seed zones from a stable name hash instead of string.GetHashCode (Cut 10)
|
2026-09-14 22:09:37 +02:00 |
|
Extensions.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
FactionProduct.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
FactionProduct.cs.meta
|
Author manufacturer variation as faction products
|
2026-09-12 01:12:12 +02:00 |
|
Feedback.cs
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
Feedback.cs.meta
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
FireControl.cs
|
Merge cut feedback-1 (Soul verdict cut-feedback-1.s3)
|
2026-10-12 20:30:02 +02:00 |
|
FireControl.cs.meta
|
Delete HardpointTransforms; mount direction and arc become sim data
|
2026-09-19 07:37:52 +02:00 |
|
FloatingBodies.cs
|
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
|
2026-10-07 14:52:12 +02:00 |
|
FloatingBodies.cs.meta
|
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
|
2026-10-07 14:52:12 +02:00 |
|
Galaxy.cs
|
Merge origin/master (594d3477) into eureka/aetheria-release-gear-without-presence
|
2026-10-08 18:33:40 +02:00 |
|
Galaxy.cs.meta
|
Hostility Fix + Story Work
|
2021-05-14 03:03:28 +01:00 |
|
GalaxyStage.cs
|
Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
|
2026-10-06 19:32:02 +02:00 |
|
GalaxyStage.cs.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
GlobalData.cs
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
GlobalData.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
HelmInput.cs
|
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
|
2026-10-07 12:33:20 +02:00 |
|
HelmInput.cs.meta
|
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
|
2026-10-07 12:44:21 +02:00 |
|
InputLayout.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
InputLayout.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
ItemData.cs
|
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
|
2026-10-12 03:59:39 +02:00 |
|
ItemData.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ItemInstance.cs
|
Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
|
2026-10-12 02:20:46 +02:00 |
|
ItemInstance.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
ItemManager.cs
|
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
|
2026-10-09 20:19:22 +02:00 |
|
ItemManager.cs.meta
|
New Inventory System + Overhaul
|
2020-12-10 23:20:38 +00:00 |
|
Loadout.cs
|
Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
|
2026-10-11 18:41:48 +02:00 |
|
Loadout.cs.meta
|
Make loadouts player-store design documents built all-or-nothing (Cut 10)
|
2026-09-14 22:06:06 +02:00 |
|
LoadoutGenerator.cs
|
Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line
|
2026-10-11 22:35:25 +02:00 |
|
LoadoutGenerator.cs.meta
|
Enemy Loadout Generation
|
2021-03-18 00:36:34 +00:00 |
|
MarkovNameGenerator.cs
|
A galaxy's zone names are unique within the galaxy, not across the process
|
2026-10-03 20:45:26 +02:00 |
|
MarkovNameGenerator.cs.meta
|
Sector Generation
|
2021-03-10 09:18:07 +00:00 |
|
Mines.cs
|
Mines in the sim: a mine layer lays a free-floating mine body in Zone
|
2026-10-07 19:47:21 +02:00 |
|
Mines.cs.meta
|
Mines in the sim: a mine layer lays a free-floating mine body in Zone
|
2026-10-07 19:47:21 +02:00 |
|
Narrative.meta
|
UI Improvements
|
2021-04-27 16:44:44 +01:00 |
|
NIH.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
Noise1D.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
Noise1D.cs.meta
|
Hellfire
|
2021-01-10 03:59:47 +00:00 |
|
OrbitalEntity.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
OrbitalEntity.cs.meta
|
Stat Effects and Tech Tree Improvements
|
2020-04-16 03:08:18 +01:00 |
|
PlayerSettings.cs
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
PlayerSettings.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
PowerBus.cs
|
Power bus: a consumer its thermostat has closed is not billed
|
2026-09-30 20:46:30 +02:00 |
|
PowerBus.cs.meta
|
Add the meta Unity generated for PowerBus
|
2026-09-18 21:43:08 +02:00 |
|
PowerTiers.cs
|
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
|
2026-10-08 14:04:28 +02:00 |
|
PowerTiers.cs.meta
|
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
|
2026-09-19 02:58:38 +02:00 |
|
Provenance.cs
|
A lot records its product: Lot.Product owns an item's brand, Brand reads it
|
2026-10-08 16:45:56 +02:00 |
|
Provenance.cs.meta
|
Add the lot ledger and mint every crafted instance through it
|
2026-09-17 04:16:23 +02:00 |
|
Rect.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
Rect.cs.meta
|
TECH TREES WHOO
|
2020-04-11 19:18:02 +01:00 |
|
RunGoal.cs
|
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
|
2026-10-07 06:41:33 +02:00 |
|
RunGoal.cs.meta
|
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
|
2026-10-07 01:13:08 +02:00 |
|
RunStart.cs
|
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
|
2026-10-06 19:30:32 +02:00 |
|
RunStart.cs.meta
|
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
|
2026-09-30 12:35:18 +02:00 |
|
SampleElimination.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
SampleElimination.cs.meta
|
Sector Generation
|
2021-03-10 09:18:07 +00:00 |
|
SavedGame.cs
|
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
|
2026-10-06 19:30:32 +02:00 |
|
SavedGame.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Scenario.cs
|
A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed
|
2026-10-03 22:01:17 +02:00 |
|
Scenario.cs.meta
|
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
|
2026-09-30 12:35:18 +02:00 |
|
Scenarios.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
ScenarioStage.cs
|
Merge cut-scenarios-crossing (verdict cut-scenarios-crossing.s3)
|
2026-10-11 23:27:47 +02:00 |
|
ScenarioStage.cs.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
Sensing.cs
|
Reveal book: one gate, one removal counterpart; departure ends reveals on perception; departed subjects age out
|
2026-10-11 22:03:20 +02:00 |
|
Sensing.cs.meta
|
Signatures: every light signature names its channel and item through Entity.SetSignature
|
2026-10-11 09:13:24 +02:00 |
|
Serialization.meta
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Settings.cs
|
Ship contact is a restitution impulse along the normal while closing; e is GameplaySettings.ContactRestitution (.5)
|
2026-10-12 18:28:29 +02:00 |
|
Settings.cs.meta
|
Asteroids & Refactoring
|
2020-12-01 00:16:11 +00:00 |
|
Ship.cs
|
Envelope: pin each side as the sum of its thrusters; drop the unused ManoeuvreEnvelope operator +; document Column(Thrust) against the allocator's Column(NominalThrust)
|
2026-10-11 04:08:09 +02:00 |
|
Ship.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
ShipAuthoring.cs
|
validate shares Read's post-load composition; products, key, price rules pinned beyond the first product
|
2026-10-12 20:00:18 +02:00 |
|
ShipAuthoring.cs.meta
|
Add parallel typed ship authoring and Blender LineArt capture
|
2026-09-26 18:14:36 +02:00 |
|
ShipModCatalog.cs
|
Packages carry their products: ship.cc homes FactionProductData at mod-product:<id>:<maker key>
|
2026-10-12 03:54:30 +02:00 |
|
ShipModCatalog.cs.meta
|
Compose validated mod ships into a derived catalog
|
2026-09-26 18:30:02 +02:00 |
|
ShipModPlan.cs
|
Rig in the visual record: ShipAuthoring.Joints, ShipAnchor.Joint, reach check, Bind and ShipModPlan.Rigs
|
2026-10-10 05:23:02 +02:00 |
|
ShipModPlan.cs.meta
|
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
|
2026-09-30 08:20:33 +02:00 |
|
SimClock.cs
|
Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted
|
2026-10-08 23:39:30 +02:00 |
|
SimClock.cs.meta
|
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
|
2026-10-08 18:26:02 +02:00 |
|
SimulationDice.cs
|
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
|
2026-10-07 14:52:10 +02:00 |
|
SimulationDice.cs.meta
|
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
|
2026-10-07 14:52:10 +02:00 |
|
StationServices.cs
|
StationServices: a repair share is never below the sell value it adds, rounded in the sell price's own function
|
2026-10-07 02:08:37 +02:00 |
|
StationServices.cs.meta
|
StationServices.cs.meta: the Unity import record for the new script
|
2026-10-06 19:55:01 +02:00 |
|
StatResolver.cs
|
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
|
2026-10-09 20:19:22 +02:00 |
|
StatResolver.cs.meta
|
Cut 2: give every entity its own StatResolver, delete the catalog leak
|
2026-09-18 19:53:59 +02:00 |
|
Steering.cs
|
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
|
2026-10-07 12:33:20 +02:00 |
|
Steering.cs.meta
|
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
|
2026-10-07 12:44:21 +02:00 |
|
Targeting.meta
|
Mining index: a general targeting index fed by providers; the linear chunk scan goes
|
2026-10-03 15:02:51 +02:00 |
|
ThrustAllocator.cs
|
Throttle lock is a forward floor on the solve; allocation moves after the performance update
|
2026-10-10 19:26:49 +02:00 |
|
ThrustAllocator.cs.meta
|
ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly
|
2026-10-10 00:29:05 +02:00 |
|
VapourClouds.cs
|
VapourCloud: drop the zero-lifetime guard saturate already covers
|
2026-10-09 21:17:35 +02:00 |
|
VapourClouds.cs.meta
|
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
|
2026-10-09 20:22:00 +02:00 |
|
VerseGrammar.cs
|
VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins
|
2026-10-10 14:02:10 +02:00 |
|
VerseGrammar.cs.meta
|
Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests
|
2026-10-10 06:23:01 +02:00 |
|
Wormhole.cs
|
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
|
2026-10-07 01:13:08 +02:00 |
|
Wormhole.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
WwiseMetadata.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
WwiseMetadata.cs.meta
|
Wwise Audio Integration
|
2021-04-30 06:39:57 +01:00 |
|
WwiseSoundBinding.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
WwiseSoundBinding.cs.meta
|
Wwise Audio Integration
|
2021-04-30 06:39:57 +01:00 |
|
Zone.cs
|
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
|
2026-10-12 05:46:32 +02:00 |
|
Zone.cs.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
ZoneData.cs
|
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
|
2026-10-07 06:41:33 +02:00 |
|
ZoneData.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ZoneGenerator.cs
|
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
|
2026-10-07 06:41:33 +02:00 |
|
ZoneGenerator.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |