Meta Vens
ff7f8a5c2a
Cut 8: presentation reads Condition instead of recomputing durability
...
ShipInstance's thruster and aether-drive emission were the operator's
actual complaint (2026-09-19): thrust intent times a raw durability ratio
that ignored heat and power and duplicated simulation arithmetic in
presentation. Both now multiply intent by Thruster.Condition /
AetherDrive.Condition -- no durability/heat/power math left in
presentation. Unity-side; not covered by the shared test suite. Small and
obvious for Self's batchmode run on merge to check.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 04:41:23 +02:00
..
Weapons
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies
2026-09-17 18:22:22 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Cut 0: delete dead soundbank and HullHitColor fields (fork X)
2026-09-17 18:22:00 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
GridObject.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
GridObject.cs.meta
Loot
2021-04-15 04:25:22 +01:00
HullCollider.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemPickup.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Cut 8: presentation reads Condition instead of recomputing durability
2026-09-19 04:41:23 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TimedDestroy.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00