Cut 0: delete dead soundbank and HullHitColor fields (fork X)
DefaultOverworldSoundbank/DefaultCombatSoundbank/DefaultBossSoundbank/ AmbienceSoundBank and HullHitColor have no reader in Assets/Scripts (settings-globals-cut.md 1.1). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2 changed files with 2 additions and 7 deletions
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Assets/Resources/Settings.asset
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Assets/Resources/Settings.asset
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@ -10,10 +10,6 @@ using UnityEngine;
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[CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")]
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public class GameSettings : ScriptableObject
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{
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public string DefaultOverworldSoundbank = "Overworld_Generic";
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public string DefaultCombatSoundbank = "Combat_Generic";
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public string DefaultBossSoundbank = "Boss_Metal";
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public string AmbienceSoundBank = "Ambience";
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public string StartingHullName = "Longinus";
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public float PickupLifetime = 30;
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public float LootDropProbability = .25f;
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@ -39,7 +35,6 @@ public class GameSettings : ScriptableObject
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public PlanetSettings PlanetSettings;
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public ZoneGenerationSettings ZoneSettings;
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public GameplaySettings GameplaySettings;
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public Color HullHitColor;
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public Color ArmorHitColor;
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public Color HardpointHitColor;
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public Color GearHitColor;
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