Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens f270529f9b Consumable AI: agents vent when locked and overdrive to close, with tests
CombatState activates a vapour dump when an enemy lock on the ship passes .5,
else a throttle lock when the target is past twice the optimum range and
ahead within 15 degrees. Consumables are picked by behaviour kind through
Entity.FirstCarriedConsumable and activated through TryActivateConsumable.
Work in progress: tests not yet run (this commit may not pass them).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:16:38 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs Consumable AI: agents vent when locked and overdrive to close, with tests 2026-10-10 06:16:38 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
MoveTo.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00