Meta Vens
f270529f9b
Consumable AI: agents vent when locked and overdrive to close, with tests
...
CombatState activates a vapour dump when an enemy lock on the ship passes .5,
else a throttle lock when the target is past twice the optimum range and
ahead within 15 degrees. Consumables are picked by behaviour kind through
Entity.FirstCarriedConsumable and activated through TryActivateConsumable.
Work in progress: tests not yet run (this commit may not pass them).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:16:38 +02:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Merge origin/master ( 2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
2026-10-08 18:59:38 +02:00
Editor
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fonts
Emoji corpus from Unicode's emoji-test.txt; lock records interpreter and container
2026-10-08 22:45:48 +02:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
2026-10-10 00:27:53 +02:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run
2026-10-03 22:03:50 +02:00
Resources
Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
2026-10-08 13:44:48 +02:00
Scenes
Merge origin/master ( 2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
2026-10-08 18:59:38 +02:00
Scripts
Consumable AI: agents vent when locked and overdrive to close, with tests
2026-10-10 06:16:38 +02:00
Shaders
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Emoji routing: the global fallback is the only route; the check observes it
2026-10-08 22:45:51 +02:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00