Meta Vens
b997b80f81
AetheriaBuild.Build: one player entry point; AetheriaStores.Open refuses a missing catalog
...
AetheriaBuild (Assets/Editor) sets the version, builds Addressables, builds the
Win64 player, stages GameData through PlayerStaging, publishes AetherDb to
ModTools and removes the Burst debug folder; any failure exits 1 naming the step.
PlayerStaging is Unity-free and linked into Aetheria.Shared.Tests. A read-only
AetheriaStores.Open of a nonexistent catalog throws.
Builds on the headless side; the Unity .meta files and the batchmode run follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:55:32 +02:00
..
Agents
Agent.Update writes Turn every tick, so a state that does not pilot holds the hull
2026-10-07 16:23:55 +02:00
Behaviors
Merge origin/master into eureka/aetheria-release-vapour-cloud
2026-10-10 05:51:04 +02:00
Narrative
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
NIH
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Scenarios
Merge origin/master ( 2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
2026-10-08 18:59:38 +02:00
Serialization
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Targeting
Mining index: the index alone decides reach; tests pin what Stryker found loose
2026-10-03 15:25:32 +02:00
Aetheria.Shared.Unity.asmdef
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
AetheriaStores.cs
AetheriaBuild.Build: one player entry point; AetheriaStores.Open refuses a missing catalog
2026-10-10 06:55:32 +02:00
AetheriaStores.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Agents.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
AssemblyInfo.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Attributes.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Attributes.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Behaviors.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
BezierCurve.cs
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
BezierCurve.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
CapabilityEvents.cs
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
CapabilityEvents.cs.meta
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
ColorMath.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ColorMath.cs.meta
Improved Level Generator
2020-12-01 20:38:28 +00:00
Corporations.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
Corporations.cs.meta
Infrastructure and Production
2020-06-02 07:01:03 +01:00
Delaunay.cs
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Delaunay.cs.meta
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
DrawAhead.cs
Ballistic flight r3: name CultMath.float2x2.Rotate in full (the math.float2x2 method shadows the type)
2026-10-09 23:29:32 +02:00
DrawAhead.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
Entity.cs
Merge origin/master into throttle-lock
2026-10-10 05:26:11 +02:00
Entity.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
EntitySerializer.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
EntitySerializer.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
EnumDictionary.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
Enums.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Enums.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Environment.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Environment.cs.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
ExponentialCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Extensions.cs
Seed zones from a stable name hash instead of string.GetHashCode (Cut 10)
2026-09-14 22:09:37 +02:00
Extensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
FactionProduct.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
FactionProduct.cs.meta
Author manufacturer variation as faction products
2026-09-12 01:12:12 +02:00
FireControl.cs
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
2026-10-09 23:27:22 +02:00
FireControl.cs.meta
Delete HardpointTransforms; mount direction and arc become sim data
2026-09-19 07:37:52 +02:00
FloatingBodies.cs
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
2026-10-07 14:52:12 +02:00
FloatingBodies.cs.meta
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
2026-10-07 14:52:12 +02:00
Galaxy.cs
Merge origin/master ( 594d3477) into eureka/aetheria-release-gear-without-presence
2026-10-08 18:33:40 +02:00
Galaxy.cs.meta
Hostility Fix + Story Work
2021-05-14 03:03:28 +01:00
GalaxyStage.cs
Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
2026-10-06 19:32:02 +02:00
GalaxyStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
GlobalData.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
GlobalData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HelmInput.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
HelmInput.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
InputLayout.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
InputLayout.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
ItemData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ItemInstance.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
ItemInstance.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ItemManager.cs
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
2026-10-09 20:19:22 +02:00
ItemManager.cs.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Loadout.cs
Merge master into eureka/aetheria-release-scenarios: adopt the scenarios lane onto master's base
2026-10-03 14:53:29 +02:00
Loadout.cs.meta
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs
Merge origin/eureka/aetheria-release-pirates-record ( 8e51016f) into master
2026-10-08 21:37:22 +02:00
LoadoutGenerator.cs.meta
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs
A galaxy's zone names are unique within the galaxy, not across the process
2026-10-03 20:45:26 +02:00
MarkovNameGenerator.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
Mines.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Mines.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Narrative.meta
UI Improvements
2021-04-27 16:44:44 +01:00
NIH.meta
Database Support
2020-03-22 19:05:26 +00:00
Noise1D.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Noise1D.cs.meta
Hellfire
2021-01-10 03:59:47 +00:00
OrbitalEntity.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
OrbitalEntity.cs.meta
Stat Effects and Tech Tree Improvements
2020-04-16 03:08:18 +01:00
PlayerSettings.cs
Galaxy.IsPrelude is the one owner of whether a run is the prelude: ActionGameManager.IsTutorial and PlayerSettings.TutorialPassed are cut
2026-10-03 20:26:30 +02:00
PlayerSettings.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
PowerBus.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
PowerBus.cs.meta
Add the meta Unity generated for PowerBus
2026-09-18 21:43:08 +02:00
PowerTiers.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PowerTiers.cs.meta
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Provenance.cs
A lot records its product: Lot.Product owns an item's brand, Brand reads it
2026-10-08 16:45:56 +02:00
Provenance.cs.meta
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Rect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Rect.cs.meta
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
RunGoal.cs
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
2026-10-07 06:41:33 +02:00
RunGoal.cs.meta
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
RunStart.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
RunStart.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
SampleElimination.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
SavedGame.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
SavedGame.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Scenario.cs
A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed
2026-10-03 22:01:17 +02:00
Scenario.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
Scenarios.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
ScenarioStage.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
ScenarioStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Serialization.meta
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Settings.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
Settings.cs.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Ship.cs
ThrottleLock behaviour: an active consumable forces full forward intent, read once in Ship.Update
2026-10-09 20:17:47 +02:00
Ship.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ShipAuthoring.cs
AetherDb ship-authoring: create --like a shipped hull, and validate reads the GLB when present
2026-10-03 17:07:09 +02:00
ShipAuthoring.cs.meta
Add parallel typed ship authoring and Blender LineArt capture
2026-09-26 18:14:36 +02:00
ShipModCatalog.cs
Ship packages: a thruster or radiator anchor on a mesh-less GLB node is refused at bind
2026-10-03 17:07:08 +02:00
ShipModCatalog.cs.meta
Compose validated mod ships into a derived catalog
2026-09-26 18:30:02 +02:00
ShipModPlan.cs
Ship mounts: anchors only for visible hardpoints, every role rule in Validate
2026-10-03 14:39:08 +02:00
ShipModPlan.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
SimClock.cs
Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted
2026-10-08 23:39:30 +02:00
SimClock.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
SimulationDice.cs
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
2026-10-07 14:52:10 +02:00
SimulationDice.cs.meta
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
2026-10-07 14:52:10 +02:00
StationServices.cs
StationServices: a repair share is never below the sell value it adds, rounded in the sell price's own function
2026-10-07 02:08:37 +02:00
StationServices.cs.meta
StationServices.cs.meta: the Unity import record for the new script
2026-10-06 19:55:01 +02:00
StatResolver.cs
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
2026-10-09 20:19:22 +02:00
StatResolver.cs.meta
Cut 2: give every entity its own StatResolver, delete the catalog leak
2026-09-18 19:53:59 +02:00
Steering.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
Steering.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
Targeting.meta
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
VapourClouds.cs
VapourCloud: drop the zero-lifetime guard saturate already covers
2026-10-09 21:17:35 +02:00
VapourClouds.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
Wormhole.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
Wormhole.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseMetadata.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
WwiseSoundBinding.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WwiseSoundBinding.cs.meta
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
Zone.cs
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
Zone.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ZoneData.cs
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
2026-10-07 06:41:33 +02:00
ZoneData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ZoneGenerator.cs
Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
2026-10-07 06:41:33 +02:00
ZoneGenerator.cs.meta
Database Support
2020-03-22 19:05:26 +00:00