Aetheria/Assets/Scripts/ServerShared/Attributes.cs
Reinier Vens c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00

138 lines
No EOL
3.1 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
public class NameAttribute : Attribute
{
public string Name;
public NameAttribute(string name)
{
Name = name;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class RethinkTableAttribute : Attribute
{
public string TableName;
public RethinkTableAttribute(string tableName)
{
TableName = tableName;
}
}
public class OrderAttribute : Attribute
{
public int Order;
public OrderAttribute(int order)
{
Order = order;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class EntityTypeRestrictionAttribute : Attribute
{
public readonly HullType Type;
public EntityTypeRestrictionAttribute(HullType type)
{
Type = type;
}
}
public class RuntimeInspectable : Attribute { }
[AttributeUsage(AttributeTargets.Class)]
public class InspectableAttribute : Attribute { }
public class InspectableFieldAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableTextAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableUnityObjectAttribute : InspectableFieldAttribute
{
public Type ObjectType;
public InspectableUnityObjectAttribute(Type type)
{
ObjectType = type;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class InspectablePrefabAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableTextureAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class TemperatureInspectableAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableAnimationCurveAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableDatabaseLinkAttribute : InspectableFieldAttribute
{
public readonly Type EntryType;
public InspectableDatabaseLinkAttribute(Type entryType)
{
EntryType = entryType;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedFloatInspectableAttribute : InspectableFieldAttribute
{
public readonly float Min, Max;
public RangedFloatInspectableAttribute(float min, float max)
{
Min = min;
Max = max;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedIntInspectableAttribute : InspectableFieldAttribute
{
public readonly int Min, Max;
public RangedIntInspectableAttribute(int min, int max)
{
Min = min;
Max = max;
}
}
public class InspectableTypeAttribute : InspectableFieldAttribute
{
public readonly Type Type;
public InspectableTypeAttribute(Type type)
{
Type = type;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class SimplePerformanceStatAttribute : Attribute { }
// public class CategoryAttribute : Attribute
// {
// public readonly Type Type;
//
// public CategoryAttribute(Type type)
// {
// Type = type;
// }
// }