Meta Vens
8a1e205cf0
A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run
...
Launch cleared the run store before generating, and a generation or staging failure only reached the log: the
Generating Galaxy dialog stayed up, StartGame threw, and the saved run was already gone.
RunSave.Replace runs a start with the saved run still stored: when it returns a staged run the saved run's records go,
and when it returns null or throws, only the records it wrote (the arena's orbits and bodies) go. StartGame's
new-run branch is StartScenario, chosen by PendingScenario rather than by the absence of a SavedGame; it mints into an
empty ledger, and a failed start clears CurrentGalaxy (so quitting saves nothing) and refuses on the main menu with
every failure. Launch no longer clears; a galaxy that throws is refused on the title menu. The menu offers Continue
whenever no run is live, which replaces MainMenu.InGame (cut, with its prefab value and scene override), so a
failed start can resume the saved run in place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:50 +02:00
..
Weapons
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run
2026-10-03 22:03:50 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Merge master into eureka/aetheria-release-scenarios: take the ship-mounts lane
2026-10-03 15:41:54 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Cut 0: delete dead soundbank and HullHitColor fields (fork X)
2026-09-17 18:22:00 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
GridObject.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
GridObject.cs.meta
Loot
2021-04-15 04:25:22 +01:00
HullCollider.cs
Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
2026-09-26 01:17:36 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemPickup.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Merge master 239f3599 into eureka/aetheria-release-scenarios: ship render fixes
2026-10-03 16:09:55 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipModShips.cs
Ship preload: a mod ship that fails to load or assemble is skipped, not fatal
2026-10-03 15:38:35 +02:00
ShipModShips.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
ShipModTemplate.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta
Preview typed mod ship visuals and captured LineArt in Unity
2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs
Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TimedDestroy.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00