Meta Vens
70c3e0ccdb
Cut 12.3, sub-cut A: armour absorbs first down the direct-hit lane
...
Deletes Entity.DamageSchematic (the even split over the whole hit shape)
and Entity.ApplyHit (the 0.5-step penetration march), replacing both with
Entity.Absorb (armour then item, per cell) and Entity.DamageHull, moved
verbatim from DamageSchematic's own body. FireControl.Apply now builds
2n+1 parallel lanes from the committed Bearing/Lateral (Q12-2 = A),
shares damage evenly over the lanes that meet metal, walks each lane in
order via the already-verified FireControl.Lane, absorbing cell by cell
up to the penetration depth, and sends every lane's own remainder to the
hull where it ends (Q12-3 = A). Splash is rewritten onto Absorb/DamageHull
(arithmetically identical to before) since DamageSchematic is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 05:55:59 +02:00
..
Weapons
Fire control Cut 6b: mutation harness, and comments that leaked past the negative greps
2026-09-19 18:41:38 +02:00
ActionBarSlot.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ActionGameManager.cs
Cut 12.2: where a hit lands is priced and drawn from one silhouette
2026-09-24 20:40:50 +02:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta
Add presenter interfaces and a capability event binder
2026-09-17 14:36:27 +02:00
EntityInstance.cs
Cut 12.3, sub-cut A: armour absorbs first down the direct-hit lane
2026-09-25 05:55:59 +02:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
FieldDriver.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta
Shields
2025-01-30 01:58:05 +00:00
GameSettings.cs
Cut 0: delete dead soundbank and HullHitColor fields (fork X)
2026-09-17 18:22:00 +02:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
GridObject.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
GridObject.cs.meta
Loot
2021-04-15 04:25:22 +01:00
HullCollider.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemPickup.cs
Convert engine types through CultMath.UnityBridge
2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta
Loot
2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShieldAnimation.cs
Loot
2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
2026-09-18 13:51:26 +02:00
ShieldManager.cs
Fix ShieldManager's missing-envelope fallback regression
2026-09-18 06:45:07 +02:00
ShieldManager.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShieldTest.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta
Loot
2021-04-15 04:25:22 +01:00
ShipInstance.cs
Cut 8: presentation reads Condition instead of recomputing durability
2026-09-19 04:41:23 +02:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
TimedDestroy.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta
Loot
2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00