Aetheria/Assets/Scenes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens b53e4aec8c Combat & Visibility & Collisions
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
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ARPG Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG_Profiles Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
LightningTestScene Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Main_Profiles Asteroids 2020-03-30 17:54:54 +01:00
Action.unity Initial ARPG Port 2020-11-27 22:47:33 +00:00
Action.unity.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ARPG.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG.unity Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG.unity.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
LightningTestScene.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
LightningTestScene.unity Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
LightningTestScene.unity.meta Lightning 2021-02-04 04:37:47 +00:00
Main.unity Initial ARPG Port 2020-11-27 22:47:33 +00:00
Main.unity.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Main_Profiles.meta Asteroids 2020-03-30 17:54:54 +01:00
MusicTest.unity Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
MusicTest.unity.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Start.unity Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
Start.unity.meta Menu Prototype 2020-03-23 14:36:59 +00:00