Reinier Vens
b53e4aec8c
Combat & Visibility & Collisions
...
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
ARPG
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG_Profiles
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
LightningTestScene
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Main_Profiles
Asteroids
2020-03-30 17:54:54 +01:00
Action.unity
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Action.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG.unity
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
LightningTestScene.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
LightningTestScene.unity
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
LightningTestScene.unity.meta
Lightning
2021-02-04 04:37:47 +00:00
Main.unity
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Main.unity.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Main_Profiles.meta
Asteroids
2020-03-30 17:54:54 +01:00
MusicTest.unity
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
MusicTest.unity.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Start.unity
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
Start.unity.meta
Menu Prototype
2020-03-23 14:36:59 +00:00