Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu b1dae6218e Entity.ItemFits: an equipped item is judged without its own cells, so a gun moves within its hardpoint
The public ItemFits(item, coord) the inventory drag asks counted the dragged equipped
item's own cells as occupied, so a nudge overlapping its current cells was refused.
The private rule now takes the item being moved as an excluded occupant. TryEquip
and TryFindSpace pass none and stay strict, so equipping an equipped item twice is
still refused; the UI keeps TryUnequip then TryEquip (cargo bay emptiness rule).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 12:43:37 +00:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step 2026-10-23 06:09:24 +02:00
Gameplay fly <hull> reaches unoffered hulls through their Loadout; authoring doc no longer says console-only 2026-11-06 00:15:56 +00:00
ServerShared Entity.ItemFits: an equipped item is judged without its own cells, so a gun moves within its hardpoint 2026-11-11 12:43:37 +00:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Ammo label visibility is Weapon.ShowsAmmoReadout: the HUD's three AmmoType.IsSet() decisions move into Shared and are tested 2026-11-11 05:59:30 +00:00
Zone Display DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00