Aetheria/Assets/Scenes
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens a51c402fc5 Reflected Visibility
Ships are now more visible in lit areas (depending on cross section stat in Reflector behavior)
Refactored all behaviors to remove context & entity references (can get them from equipped item reference if needed)
Fixed crash when enemy dies of heatstroke while targeted
Exponential decay for visibility now uses correct time-independent formula
Refactored item inspection in properties panel (now consistent between equipped items vs. inventory and store items, shows effect of heat on stats)
Reordered item properties and added spacing between groups
2021-04-12 04:20:52 +01:00
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ARPG Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG_Profiles Hypothermia & UI Fixes 2021-04-10 01:47:16 +01:00
LightningTestScene Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
TestScene_Profiles Trailer Stuff & More 2021-03-27 10:03:24 +00:00
ARPG.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ARPG.unity Reflected Visibility 2021-04-12 04:20:52 +01:00
ARPG.unity.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
LightningTestScene.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Main Menu.unity Reflected Visibility 2021-04-12 04:20:52 +01:00
Main Menu.unity.meta Main Menu 2021-03-13 03:23:58 +00:00
MusicTest.unity Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
MusicTest.unity.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Start.unity Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
Start.unity.meta Menu Prototype 2020-03-23 14:36:59 +00:00
TestScene.unity Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
TestScene.unity.meta Sector Generation 2021-03-10 09:18:07 +00:00
TestScene_Profiles.meta Improved Sector Map 2021-03-12 05:12:01 +00:00