Nibu
b66d4f89ab
Bind decides every GLB-structure fact of a mod ship once
...
ReadNodeIds' HasMesh is now BuildsMesh: no skin, mesh index inside meshes,
at least one primitive, POSITION and triangle mode on each. Assemble's
shield-radii throw is deleted (Bind's PositiveScale is the judge). The FBX
thruster emitter takes Hide, with a smoke Require. Unity-only edits are
not compiled in this Body.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 06:08:44 +00:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Editor
AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players
2026-10-29 22:51:42 +01:00
Fonts
Credits: ship the Ubuntu Font Licence 1.0 and SIL OFL 1.1 texts beside the fonts
2026-11-12 16:20:52 +00:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Shaders: GalaxyMap, Clouds, Lightning, SimplexBrush use cultmath_snoise from CultMath.hlsl
2026-11-11 11:53:16 +00:00
Prefabs
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Resources
Mining 5a: a worn rock pays the shooter in ore at the wear site from the shot's dice; overflow floats
2026-11-12 23:05:37 +00:00
Scenes
Mining 6 C5: Event Log shows each take (CargoGained), Sell Ore foldout entry; dormant log activated, placeholder text removed
2026-11-13 05:32:18 +00:00
Scripts
Bind decides every GLB-structure fact of a mod ship once
2026-11-13 06:08:44 +00:00
Shaders
Shaders: GalaxyMap, Clouds, SimplexBrush and Lightning.compute call cultmath_snoise
2026-11-11 12:08:15 +00:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Revert the TextMesh Pro fallback font asset Unity re-serialised
2026-10-23 01:43:04 +02:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00