Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 0985989744 Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys
reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency,
evaluated through the item. munition-parts-migrate is deleted with the fields it read.

The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:02:32 +02:00
..
Weapons Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes 2026-10-12 04:02:32 +02:00
ActionBarSlot.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently 2026-10-11 14:05:16 +02:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim 2026-10-08 13:25:53 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Sim speed: one SimClock steps the zone; presenters draw ahead by Lead 2026-10-08 18:26:02 +02:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Cut 0: delete dead soundbank and HullHitColor fields (fork X) 2026-09-17 18:22:00 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
GridObject.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
GridObject.cs.meta Loot 2021-04-15 04:25:22 +01:00
HullCollider.cs Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemPickup.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
MineInstance.cs Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab 2026-10-08 13:49:23 +02:00
MineInstance.cs.meta Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas 2026-10-08 14:20:13 +02:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ShieldManager.cs Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead 2026-10-09 02:29:37 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ShipModShips.cs Ship preload: a mod ship that fails to load or assemble is skipped, not fatal 2026-10-03 15:38:35 +02:00
ShipModShips.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
ShipModTemplate.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off 2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TimedDestroy.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00