Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 9a2a9390e1 Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update
Agent, Flight, Combat, MoveTo and Follow write only Ship.Command. Entities
with no agent apply first, then each agent applies right after it decides.
A pilot reads its own pending designation and aim item back from its command;
FireControl gains Refuses/AgentFires/HitProbability overloads that take them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 00:32:11 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
Gameplay determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ServerShared Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update 2026-10-22 00:32:11 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
Zone Display DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00