Nibu
c6a3bee879
Continue refuses a run whose equipment no longer fits its hull's edited layout
...
A mod package edited in place keeps its hull key, so RequireDesigns passed while
saved gear could sit outside the new hardpoints or interior cells and be dropped
on load. RequireLayouts applies the equip rules (HardpointData.TakesAt, interior
cells for tools) to each saved entity and names the changed hulls.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 22:10:49 +00:00
..
CultCache
Pin AetheriaStores routing with tests; make PlayerSettings readable
2026-09-14 19:12:54 +02:00
Editor
Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step
2026-10-23 06:09:24 +02:00
Gameplay
fly <hull> reaches unoffered hulls through their Loadout; authoring doc no longer says console-only
2026-11-06 00:15:56 +00:00
ServerShared
Continue refuses a run whose equipment no longer fits its hull's edited layout
2026-11-10 22:10:49 +00:00
Tests
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UI
ScenarioPicker: find the list's ScrollRect while the panel is still inactive (play mode builds it before showing it); verify builds the real list inactive
2026-10-23 01:43:03 +02:00
Zone Display
DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam
2026-10-18 00:23:47 +02:00
AetheriaInput.cs
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CultCache.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EngineAssets.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Prototype.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Rotate.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Tests.meta
Sector & Loadout Generation Fixes
2021-03-18 22:48:33 +00:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Zone Display.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00